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Comments
Should I restart the save to the last spot I saved at, or should I just accept her death?
EDIT: Decided to redo that battle, and this time I slaughtered it using my Sanguine Rose's summon
So what to do... Keep the file where the battle was hard fought with a death, or keep the cheap victory and my housecarl?
Also, Lydia disappeared after I did a quest that forcibly changed your companion. Can I find her again?
Bound weapons become less useful when you can get real weapons that do more damage, I guess. When that is depends on how much Smithing you have, as the main downside to bound weapons is that they can't be upgraded. (Well, there's a perk that makes them do more, but even then they get outdamaged by real weapons eventually.)
I plan to have a bit in Destruction magic just so that I can defend myself. What should my main magic classes be, though? Not Restoration - I plan to do that with a priest character
For defence, I find Alteration's armour buffs to be better than Restoration's Wards. They don't drain magicka or prevent you from attacking whilst you're using them, which is a big plus. You will be using Restoration for healing, though (obviously).
Haven't made much use of Illusion, but from what I've seen, Frenzy should make for a great bounty-free assassination tool if you invest enough in the discipline. Sure did a number on Grelod the Kind. Plus, easy access to Invisibility is always nice.
Alteration is quite useful, yeah. I mostly only use the armour spells, but the Magic Resistance perk is also great as a passive effect, and Paralyze can be randomly useful. It's also super-easy to level up; my main combat strategy is spamming Destruction spells, but my Alteration is higher than my Destruction simply by keeping armour up more or less always. (And that's without using Detect Life in the Riften markets, even once.)
My brother loves Illusion, but he plays a stealthy type character. Illusion is quite useful for that, with Muffle making sneaking easier, Frenzy useful for killing things without fighting them, and Calm having a stupid interaction with sneak where you can sneak-attack someone, Calm them, and sneak again, and you'll count as undetected to sneak-attack the now-non-hostile foe a second time.
Of course, 3 perks in light armor or 4 in heavy armor makes it weightless, compared to the 6+ that you need in alteration to make the armor spells worthwhile.
As for the fortify magic skill + magicka regeneration robes, I dunno. 22% cheaper spells in one school + 150 magicka regeneration certainly is better than armor you're likely to enchant yourself, but if you're primarily going to be using spells of just one school, the magicka regeneration barely matters since your spells will be so cheap (or even free) anyway if your other equipment is decent, even without having to enchant your own equipment. And of course, if you're willing to do that then you could potentially have free spells in two different schools.
Not that I'm really saying you shouldn't wear clothing and use armor spells, but just that doing so is always going to end up just being a self-imposed challenge. Which, realistically, you need to do anyway because otherwise the game is too easy.
3 of the perks for Alteration do nothing but make the armor spells better if you aren't wearing any armor. Without them, the most armor rating you'll get from the spells is 110, which is so low that there's barely any point in using it, so you need those perks. With those perks the highest armor rating you can get is 330. With those perks instead spent on light armor so that it becomes weightless, you will be able to smith armor that has a better armor rating than that even if you don't put any other perks into light armor, smithing, enchanting, or alchemy.
EDIT: Hm... actually, now that I look at it, there's an armor spell that gives you the maximum armor rating, albeit for only half the duration of the usual armor spells. Still doubtful that it's really worth it, but I guess it is a bit better than I thought. If it was me, I'd probably just enchant a set of armor for casting free or nearly-free alteration spells and just use that when I want to use the mass paralysis spell, so I don't have to bother with putting any perks into alteration (because really, I don't think I'd ever need an AoE paralyze spell that lasts longer than 15 seconds, since that's fairly ridiculous already).
>Get casually thumped by a dragon's wing.
>Insta-killed and tossed 30 feet into the air.
>FFFFFFFFFFFFFFFFFUUUUUUUCCCCKING page toppers.
Hopefully I don't get caught for killing Grelod the Kind. That was too satisfying.Well, that was only too easy. Just a punch to the back of the head, and she dropped.At least the bugs on the PC version will eventually get fixed by modders.
Doesn't really help when it comes to the console versions though, unless Bethesda puts a lot more effort into patching the game than they did for Oblivion.
I never touched a spell other than Healing on my first playthrough.