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Comments

  • No rainbow star
    ^ Well, ghost spite removes half the Pokemon's HP to do 1/8th damage per turn to the target

    So I'd imagine it would have range covering the whole battle field, accuracy matching what an attack with accuracy similar to Curses in game would have, can only be used once per Pokemon Ceter visit (since they just shoved a spectral nail through their body), and do something like (Users level)*1d8 or something like that (to keep it from being fucktardedly powerful on a low level Pokemon
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Well, I'm done.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    (Users level)*1d8



    You want to prevent it being fucktardedly powerful, but this is the one you chose?


    Consider what would happen if a Level 15 Gastly used this. This would do an absolute minimum of 16 damage, and a maximum of 120 + the Gastly's Special Attack stat. And 15 is a fairly low level.

  • Has friends besides tanks now

    I hope he meant (User's level) + 1d8. Not that that is any more accurate a reflection of Curse's original ability; I'd wager that that's more damaging than sapping 1/8 HP every turn.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    In the end, that would still deal over 100 damage a turn.

  • Has friends besides tanks now

    So, is it actually worth figuring out what it should do? :V

  • Has friends besides tanks now

    So, are we playing again today, and if so, can we do a roll call now? I'm sick (again), and while I'd be willing to stay up to play with you guys, I'd like to know, soon, if this is on or not, so I can go to bed.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    Here.
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    So, is it actually worth figuring out what it should do? :V



    No.



    So, are we playing again today, and if so, can we do a roll call now?



    I do not believe so. I have not gotten the PDF's sorted yet :v

  • Has friends besides tanks now

    Right. That would make it a little tougher to prepare things. :V


    In that case, nighty-night.

  • No rainbow star
    Cygan, that was just some random numbers I pulled

    As far as I can tell, something closer to (user's level/10 (rounded up))*1d4 damage every time the sufferer moves would be better (so a level 97 curse user would then do 10d4, or anywhere from 10 to 40 damage, while, say, a level 24 would do anywhere from 3 to 12 using 3d4. More tweaking as needed, but this seems like a more real value)
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I would think passive damage, like Poisoning, would be better.

  • edited 2012-01-14 21:10:13
    Has friends besides tanks now

    Oh, you mean (Level/10(rounded up))d4. If you phrase it the way you were, it would mean that you're multiplying "level/10" by the result of a d4, which leaves much less room for variation, instead of multiplying that many d4's. Yes, the placement of parentheses is important. /pedantry


    That is a more realistic figure, though, I'll grant. But Poison and Burn still deal damage in fractions of the victim's HP, so wouldn't Curse more logically follow that pattern?

  • Has friends besides tanks now

    Anyway, I'm going to bed now, since Cygan said we probably aren't playing and I want sleep.


    Hopefully we can play tomorrow. Fair enough?

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Yes. Ten o'clock tomorrow morning, 19 1/2 hours from now, please.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Night.


    So that's...6 where I am...yeah, I think I can manage that.

  • No rainbow star
    I was more or less thinking of how a cursed Pokemon in the games loses 1/8th of their health per turn, along with how Curse seems like a move that could affect anyone on the field, regardless of distance

    Just staying far away and using Curse seems like an easy way to get a victory from even very tough Pokemon (poisoning and burns don't do nearly as much damage)
  • Has friends besides tanks now

    Range might be an issue (might; I'd argue that the target should be within hearing distance for it to take effect), but I don't see why it would affect more than one Pokemon at a time (does it affect more than one in the games, in team battles?). 

  • No rainbow star
    ^ No, but say there is a Nidoking who wants your head. It would only last 8 turns

    It's mostly an issue with battles involving few Pokemon. Large groups won't allow curse to be as effective. But I wouldn't doubt there being a few battles even later on where there are few opponents
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    The Curse fades if the Pokemon who used it is KO'd then :c

  • No rainbow star
    Seems like a reasonable balance then, especially with the cost to use Curse
  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    >Level 12.


     


    ..wut...

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yeah, I get the distinct feeling this game has some balance issues...

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    It really does.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Try sending us up against large groups of mons a little weaker than ours, maybe? See how that works?

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I showed an example of that earlier.

  • No rainbow star
    Maybe start making all active Pokemon split the exp instead of getting the full amount?
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    No, that's not an ideal solution either.


    Half the problem here was I went with second-tier Pokemon, which offer an easy 3 times the same amount of EXP.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    During the start of each round, Trainers have their turns first. Generally, your party of Trainers may go in any order you’d like, however if their is a dispute the Trainers with the highest Dexterity


    During a Trainer’s turn there are many different things they can do; they may use one of their Trainer Features, use their Pokedex, use an Item, switch their active pokemon, or attack another trainer or pokemon.



    One. One only.



    Shifting:
    Shifting is how far the Trainer moves on the field that turn. In official battles, Trainer tend to stay in place for the entire battle, issuing command from the side of the battlefield, however in the wild, Trainers might have to keep on their toes and Move every turn to avoid aggresive, wild pokemon.
    Trainers can Shift 5 meters or 5 spaces per round, adding (or subtracting) their DEX modifier.



     



    When you Issue a Command, you are telling one of your active pokemon how to Shift and which of their Moves, Abilities or Capabilities to use during that round of the Encounter. Unless you have the Feature, Dual Wielding, you may only issue one command per turn. If you have any additional instructions to give to your pokemon, you would do so during your Issue a Command part of your turn during that round.


    After hearing your command, and all Trainers have taken their turns during a round, the Pokemon act on your commands. The Pokemon’s order is determined by the Speed stats of each active pokemon.
    Pokemon Shift and use Moves according to whatever orders you issued. Pokemon can Shift and then use a Move or use a Move and then Shift, or only Shift, or only Move. To determine how much a pokemon can Shift, check a pokemon’s Speed Capabilities. Pokemon may also use Abilities or Capabilities during their turn in a round instead of using a Move if their Trainer has ordered them to do so.


  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    And lastly, just so you're aware.



    The GM distributes 990 Experience. 570 points are from the level 19 Bibarel, after consulting the Exp Drop Chart in the GM, he gets 19 x 30. Then the GM adds the 6 Bidoofs who each drop 10 Exp for each level. They were all at level 7, so 7 x 10 = 70. Then 70 x 6 = 420. Total Exp awarded: 990.
    Jimmy must split that between his Mudkip and his Charmander, awarding them each 495.
    Charlotte awards the entire drop to her Squirtle.
    Tyrone awards 1188 Exp to his Turtwig, since he has the Ace Trainer Feature, Enhanced Training.


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