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Comments
Holy crap I'm like overwhelmed. XD I'm like level 11 and am a mage/thief with a slight leaning towards mage, but I'm really squishy.
I just wanna put it out there that I love this iteration of the Thieves Guild best out of the other games.
So far the Khajiit's perks are a little all over (a bit in one handed - if I find a melee weapon better than my claws... - a bit in smithing, bit in speech, bit in heavy armour, bit in sneak, bit in lock picking, bit in destruction... I'm considering using the console to remove all the perks and give me back the points so I can properly rig him)
The argonian has no perks yet due to being level 1 (khajiit is level 8). If I remove the Khajiit's perks and give him his points back, what would be the recommending layout, considering his thief/mage/rend flesh and metal alike with his claws layout?
doing a triple cross (although getting 1000 profit WOULD be nice, my
character is a thief. Once pickpocketing is at a decent level I can just
pickpocket the woman for her jewelery) or even a double cross
You talked to the Alik'r commander yet? The lady sold out her city to the Thalmor. That makes her fair game, in my eyes.
Incidentally, how did you guys resolve The Forsworn Conspiracy in Markarth and all that followed? As for me? Viva la revolution, baby. I just couldn't bring myself to side with that asshole Silver-Blood.
Stupid Old Republic, monopolizing my game time. :v
I still want to finish the story on my second character though.
Played more of Skyrim. Beat the College of Winterhold questline. Was... anticlimactic. This game really doesn't do well when it's trying to be cinematic. Loot was decent though.
Also, trying to play as a purely magic character sucks. Running out of magicka all the time and all. Fortunately, I'm getting closer to being able to cast every destruction spell for free due to enchantments, but it'll still be a bit before I can really do that.
Dragons suck. They aren't even usually very hard to kill, but they're a huge annoyance. They seem roughly as annoying as the Oblivion gates in Oblivion (albeit much less time-consuming) except without getting any good rewards.
I like the fact that Skyrim seems to have something resembling actual boss fights. I don't like the fact that they mostly seem really boring, but it's at least an improvement from Oblivion, which really only had the fight with Mankar Camoran, and even that mostly just felt like a normal fight.
Oh, other things:
Puzzles. They all seem to consist of finding something that tells you what to do, and doing exactly what it says. If there is ever a need for any particular items or spells in order to pass some obstacle, the game provides you with them right near where you need them, even if there's no way you could possibly not be able to do it (see:all the times the game gives you a spell tome for Flames so you can use it on whatever even though every character starts with the spell already). Incidentally, there was actually one pretty fun part of one of the Winterhold College dungeons where the spell the game provided was not actually enough for me to get through the part, thus requiring that I actually put some thought into it and do it a different way. And, you know, it would be cool if that was something that they actually let you do normally and it didn't just arise due to an oversight by the game developers.
Much like in Oblivion, your character is psychic. Many important details of quests are revealed to you not through NPCs or through your character observing anything, but through the game interface telling you things before you should have any business knowing them.
Things I do like:
Enchanting is cool. I like it a lot more here than in Oblivion. The fact that you can buy filled grand soul gems (and they aren't even very expensive) kind of cheapens it though.
Your character does a hadouken type animation when they doublecast spells, which is cool.
Dwemer dungeons are cool looking.
Leveling system isn't completely terrible.
Ia agree the quest log telling you where everything is is a bit dumb, especially for certain objectives (finding a clue about Brand-Shei's past, for example) which you'd have absolutely no way of knowing where to look.
In the [College of Winterhold] quest line.
(spoilered I guess):
[After getting the Staff of Magnus from Labyrinthian, you have to meet with one of the wizards from the College. However, the location on the map of the College isn't there anymore, meaning that when you go back and find that there's a barrier surrounding the College and that you can't enter it, it's completely unsurprising since you already suspected something like that by looking at the map. Incidentally, they could have just made the barrier a bit smaller and it would still prevent actually entering the College, but wouldn't cover up the point that you fast travel to, meaning that they really didn't have to remove the map location in the first place.]
EDIT: I suck at spoilers. >.>
Also INUH was far more succint than I.