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Comments
I can't play until Sunday, though.
Stupid vacation.As for me, Caradryel is a good, solid citizen of the Empire so far. Mostly because high elves really need
to be good, solid citizens of the Empire in order to avoid being
lynched by anti-Thalmor extremists, and the local resistance appear to
be a bunch of racist dicks who apparently want to destabilise an
already-crippled Empire even further, likely giving the Dominion an
excuse to do something really horrible to us in the name of 'preserving order'.
If
the empire falls, we stop being useful. And the Thalmor do not appear
to have much patience for the useless... not that it's going to stop a
few justicars having giant spiky purple ethereal blades inserted into
places where one would not normally welcome the presence of giant spiky
purple ethereal blades.
Meanwhile, I'm running around, breaking into places and stealing everything that isn't nailed down as soon as they turn their backs.
Sneaky dunmer assassin for the win.
It's kinda funny, too. I almost never play stealth stuff. But I've been having so much fun with it in this game.
hey bethesda
you got your steampunk in my viking dragonslayer sim
y u cross the streams
arewere awesome.However, Caradryel is more badass, which is why Krosis just got used to give a sword a fire enchantment and then thrown in the trash along with the other used soul gems.
become a vampire, y/n
Morrowind at least gave you the different vampire houses but Oblivion, without the DLC, gave you a really annoying quest to get rid of vampirism.
Skyrim is less annoying about this but I think the vampirism cure is temporary.
At any rate, I'd say that being a werewolf is much more useful. I don't know what the resting cure is, but getting 100 percent disease resistenec AND werewolf mode as a backup is pretty good.
My feeling thus far is that the atmosphere of Skyrim is top notch, just the quests and the questlines are very limited. I was hoping the Bard's College would be more interesting, but it was basically, "go to x, kill y, and get z" type quests.
my only complaints is how Skyrim seems to do level scaling, I can go from killing everything in one hit in one room to dieing in the other to more basic enemies.
As boring as Oblivion was scaling wise, and how badly you could screw yourself leveling wise in it, it doesn't seem quite as inconsistent as this.
But if you spam the roar attack, which causes people to flee, it becomes a lot easier. I'm fairly sure the intent wasn't to use it go lock opponents, but its the greatest thing about werewolves.