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ITT: IJBM designs a Pokèmon game!
Comments
So like maybe... all the invasive species we talked about last night aren't from overseas, but the result of a mass migration/evacuation over the years as the big scary poison legendary does it's thing?
Good thought. Tying plotlines together is always good.
Oh! That would mean that as you drive the whatever we wind up calling it back, you wind up with lower encounter rates for the annoying overly-common Pokèmon! Now that's a mechanical reward if I ever heard one.
^^ Something like that could work.
^ That's actually a really cool idea. It's really cool that this is all starting to gel so well already.
If you're still considering ideas for Pokèmon, then an idea for an early-game Bug type. A small insect that can speak (or at least, mimic) human language, and is known to sit around on people's shoulders and give them (at times encouraging, other times unsolicited and completely useless) advice. Branch evolution into a Bug/Psychic shoulder angel and a Bug/Dark shoulder devil. Stats would be special-oriented, with the Bug/Psychic more focused on Sp. Defense and the Bug/Dark on Sp. Attack.
I think it would also make the legendaries actually seem legendary in the game. Instead of some last minute pyrotechnics like with Hoenn or Shinoh, the legendary causes a profound and big effect that goes on for years afterwards and has been going on for years.
Idea for how the Land trio works. The Grass type is all about growth and abundance and represents a land that is flourishing. But every so often, the Poison type has to come in and shut things down and give the land a chance to reset. The ground type is just the land this is all happening on I guess.
(I still don't think we have The Keyword, though. Assimilation would probably be a key symbolic idea, but it would almost certainly be too much of an abstraction, by itself, to be The Keyword.
I'll leave it for later, at this point, unless people have more ideas)
^^, ^ I like all of these ideas.
Were we actually going with the land trio idea? I wasn't sure if we ever decided about that; I'm not especially for or against it.
I'm not entirely certain we need one, if we all manage to nail down what we're talking about.
No, probably not, that's also true. We should probably trust our script to tell the player what we want to tell them.
I think it's a cool idea, but then, does this mean we're getting two Poison legendaries?
Also, when thinking about the entropy stuff, and even the assimilation stuff, I noticed a sort of relation that this thing might have to Dialga and Palkia; they're gods (or at least demigods) of time and space, respectively, whereas this thing could be taken as a similarly unfettered incarnation of a less neutral concept that draws on both their powers. Essentially, one of many possible, less neutral relations to the two.
So, could it be Poison/Dragon? :V
Holy shit I'm thinking too much about Pokemon.
Ooh! Ooh! I had a thought!
The mass migration could only be for Pokèmon who are too weak to survive that level of the legendary's influence, thus providing a canonical explanation for level variance.
I like.
I don't see why we'd need two poison type legendaries Nines. We are just making one version of the game so it's not like we have to flip things so the other lower 2/3rd of the trio is causing problems in the other version.
How about this for a project name - Pokemon Rust version?
Hmm. For the inevitable "water type that shows up all the goddamn time", how about a Posion/Electric jellyfish?
You said that you felt that the Poison-type member of the hypothetical Ecosystem trio would basically be there to keep the Growth/Abundance pokemon in check, but then the main antagonistic pokemon of this game is doing something much more harmful, and warping the cycle of natural ecosystem relations.
Re: Ecosystem trio: I just thought I should make it clear that when I said we should rip off Animal Man/Swamp Thing, I was joking.
Hahaha, wait, when did you say that?
I think I mentioned it in passing during the IRC conversation. At the very least, I made a reference to them.
Ah. I guess I just missed it in all the talking.
For people who don't read comics, DC's current runs on Animal Man and Swamp Thing involve a trio of forces governing life on Earth: the Green (plants), the Red (animals) and the Rot (death). They're all necessary, but occasionally one tries to take over and the other two have to fight back. The Rot is currently doing so.
Abundance/Growth unchecked is just as bad as the Harshness unchecked
We're working on all the legendaries and starters together, I think.
I wasn't disagreeing with that. I just didn't get the impression that we might also cover the forced abundance angle, and so I didn't see how the big bad, also a Poison-type, was a natural fit in this cycle, unless we were to take at least one other member of it as being necessarily equally bad, if checked poorly, which wasn't what I was taking from the equilibrium motif surrounding this hypothetical trio. Though, I suppose we could explore the Abundance = bad angle, if we want these two pokemon to be the cover pokemon or something.
My partial red-green colourblindness won't be an issue, will it? I put my sprites through a filter after I'm done so they look approximately what I think they looked like pre-filter
Um.
Well, presumably if you design a sprite and it winds up looking bad because of that, we'll tell you and work with you to fix it. It might not be particularly conducive to speed, but it shouldn't halt development entirely.
I'd say to use whatever seems most suited to the designs we come up with. But if that winds up keeping a consistent palette with existing Pokèmon, that would be a nice bonus.
A Water/Dark type basilisk (lizard) with a fragile shell on it. Defenses suck, but it would benefit greatly from Shell Smash. Basically a sweeper. It evolves into a horned, shelled raptor (indicating it going from bipedal basic to quadraped third evo) which evolves into an Alligator. The third form has its shell looking like a bone yard with the normal part black. The boneyard is to attract scavengers which it then quickly snaps at and locks into a death roll to kill and eat
Sprites: (ignore the grass/bug type on the bottom unless you guys like the concept)
Link until I can reupload, unless somebody else can reupload for me?
Next idea: A dark/rock type Tasmanian Tiger. Black with orange-brown stripes. Has a stone "helmet" that leads into spines coming from its back. Has stone fangs on the helmet to invoke a sort of Sabretoothed Tiger look. Evolves into a Sabretoothed Tiger. Helmet is fused onto its head. Spines are bigger and curved now, and go all the way to the tip of the tail, which is a bit mace like
This isn't all. Still hammering out a Steel/Poison type, a Kangaroo, a Sting Ray, an Electric/Water Jellyfish, a Drop Bear (likely going to be a Psychic/Ghost type known for illusions to poke fun at the whole thing), and another concept
Here's something I forgot about:
What's the name of our little project? Not the final name, just like a codename or something.