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ITT: IJBM designs a Pokèmon game!
Comments
^ Ah.
Buririanto peijitoppa
Jesus, I go to sleep and all this happens.
Also, I think for our purposes "Corruption" is the wrong word for this. "Decay" might be a better one.
Decay... invokes imagery of death a bit too much, I think.
Wait, what?
Isn't Entropy the destruction of the universe's potential difference?
Yeah. My previous wording for it was a bit off, I admit, but I remembered it being the eventuality of universal homogeneity, which is ultimately at least somewhat consistent with both of our definitions.
"3. (in cosmology) a hypothetical tendency for the universe to attain a state of maximum homogeneity in which all matter is at a uniform temperature (heat death)"
Yeah- the heat death of the universe being the ultimate consequence of entropy, with the universe eventually becoming a homogenous mass of heat and inert matter.
However, I don't think it quite fits the concept we're talking about here.
I didn't think it was creating deserts- more the same... harshness as a desert, if that makes any sense?
I dunno, I'm just imaging it one way but you guys might be imaging it another.
Yeah, a desert is specifically a place with very low humidity, while what it's creating is more of a place where most life is dead. So more of a wasteland.
How about "contamination?"
Man, I just got the Sumerian mythology stuff in Snow Crash, I really should have a better word for this.
^ I don't know that captures the full scope of its power, but we're definitely getting closer.
Maybe miasma? Miasma is a cool word, and it basically means a poison (or evil) atmosphere.
But if we take it to mean poisonous, rather than evil, that could work.
Assimilation? It's not a painfully stark contrast with civilization, so much as just a more extreme imagination of that idea. Hence, this pokemon isn't evil, so much as ignorant of human plight. Which MC would fix by catching and befriending it.
Miasma sounds... overly malevolent. Contamination sounds... like it's got the same problem as corruption.
Yeah, I just... I don't know, entropy just seems like it would require too much wrangling to work.
It's Poison-type :V
No, I know. Just as the concept, because the concept would probably be described in-game, yes?
"Assimilation? It's not a painfully stark contrast with civilization, so much as just a more extreme imagination of that idea. Hence, this pokemon isn't evil, so much as ignorant of human plight. Which MC would fix by catching and befriending it."
^^Yeah.
I'm not quite sure assimilation would describe what I'm thinking of -- essentially, a big poison cloud or area that kills stuff.
Oh, you edited your quote.
Assimilated would almost work, but it... doesn't seem to capture the environmental aspect of it.
Anyway, it's almost 3AM, I need to head to bed. You guys'll figure something out, probably.
But it isn't, really. It's just kind of killing them.
That said, we can probably think of a name more reliably once we've got our plot concepts nailed down.
Yeah, but Death is part of nature. All things break down and die. It's an ugly, but natural and inevitable and necessary part of life. Corruption is some outside source that messes things up.
This is getting kinda Grimdark, I have to say . . .
"That said, we can probably think of a name more reliably once we've got our plot concepts nailed down."
That's true, though.
Well, we were talking about an area that was mostly devoid of life due to an expanding influence created by a legendary Poison Pokèmon. I assumed some death, though if you'd prefer the notion of all the life just being more literally driven out of that area, that would work too, I guess -- mass migrations and stuff.
I actually like that surprisingly well. It lets us explore some serious consequences without overburdening the lighthearted nature of a Pokèmon story with death.