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Comments
So what they're saying is that if Kingdom Hearts or TWEWY had had "Final Fantasy" in the title, they'd have released an FFVII remake by now?
Really, it kinda sounds like they're only going to do it when people stop wanting them to.
ME3 extended cut: downloading.
Same.
80%...
So yeah Dead Space 2... you won my heart over once I realized you let the player control cutscenes! Sure they are basically aiming or dodging events without annoying quicktime hi jinks. But still that sequence where you shoot out of the solar array and rocket back down to the Sprawl Iron Man style? Classic. Or fighting zombie raptors in space to get the "Clever Girl" achievement.
those fucking zombie raptors
I've found that the levitating circular saw works best on them. Prowl around to corners and drop it and turn around really fast to hopefully catch the fuckers right in the saw blades.
Well, Ninja Gaiden 3 was disappointingly easy. I've gotten used to a level of demand from these ga- WAIT WHAT DO YOU MEAN I WAS PLAYING ON HARD MODE THE WHOLE TIME?
As for Dead Space, it's a pretty fun game. I'm just disappointed it wasn't scary.
That's what I always ended up using on them. I'd usually stasis them as soon as the charge started and then take all their limbs. Loved that gun.
Still a pain in the ass, though.
It wasn't scary once I realized I was playing the love child of Iron Man and MacGuyver. Granted the whole intro straightjacket level was hell because of how squishy and helpless you were. One thing that bugged me about the game was I could only get the flashlight on when aiming a weapon. You would think an engineer's suit of all things would have a built in head/shoulder mounted flashlight you could toggle on and off.
Finished the Cerberus base. I'll get my EMS up to 4000 before I do Earth.
Same here, pretty much.
Re: FFVII: I really don't understand why people want a remake of FFVII. At least, a remake by Square. I mean, if they were competent, then I'd be all up for it, but, well, uh
Speaking of Dead Space, the Ask Isaac tumblr is hilarious.
I think there are essentially two good reasons to remake a game:
Thing is, FFVII is already on PSN and fans wouldn't tolerate any significant changes to it. It's also such a massive game that remaking it would be hell in terms of labour of content production. Square probably has the capacity to pull it off if they dropped everything else, and while I have no interest in further Final Fantasy releases, I'd hate to think that such an action would prevent Square from creating something new and interesting. Insofar as they're willing to do that, anyway.
From what I read, Famitsu originally was pretty tough with their review scores (which is probably why they have such a good reputation and are even in the west relatively well-known), but loosened their standards more and more over time. Apparently, they also gave Skyrim 40/40.
Oh god, they gave Kingdom Hearts II 39/40. This nearly kills their credibility.
Scoring systems, IMO, are pretty inherently flawed.
After all, if Skyrim is perfect, why is DLC coming out for it soon?
DUN DUN DUNNNN
I don't think any reviewer seriously suggests that getting the highest possible score means a game is actually perfect. Just that it is extremely heavily recommended, a thoroughly great game, etc.
Besides, DLC is mostly meant to increase a game's longevity, and not necessarily make the game any better.
Which is a perfect segue into ME3's Extended Cut! The new ending was cool, but
Haven't finished it yet. I hope people who have will put any info about it in spoilertags.
Will do. It was disappointing, but unsurprising, that the new ending
The new Skyrim DLC looks brilliant -- shame the core game's combat plays like a sack of bricks, which means the Van Helsing shenanigans are going to be slow and meandering.
Even then, numbered review systems tend to fall apart, since they're so arbitrary.
I don't know about that. I do certainly think that they don't have nearly as much meaning as people often seem to act like they do (read:they don't really matter all that much), but at the very least, if a game is consistently getting high scores from many different reviewers, then it's probably worth at least looking into. Likewise, a game that is only getting very low scores is probably best avoided. Obviously it doesn't really account for individual taste or anything, but the thing is... nobody can really read every single review that comes out for every single game (and in fact, most people aren't even aware of most games that are coming out), but it is pretty easy to just look at scores and at least be able to get an idea of what games are generally considered to be worth playing.
So I just got to the beam and
Up to that point, they're fairly harmless (though I think a thing at the top of each review with brief bullet points of the good and bad would be superior), but you have to consider that Metacritic-driven design is becoming more common these days, and that...isn't harmless.
I really think that fine-grained score scales (such as 40 points) are too much detail for a review. A game that scores 35/40 shouldn't be seen as necessarily better than a game that scores 33/40, but that sort of thinking is encouraged by use of a linear score.
I think that a 5-point or 10-point score is most reasonable to give people a general idea of a game, along with a thorough commentary about what it contains and why it does or doesn't work.
Just finished with the Destroy ending.
I'm okay with it.
The developers of the next Hitman game think only 1 in 5 people will finish it because gamers tend to move onto other games so fast.
To fix it, they've added more side stuff to do like collection quests and placed all the interesting content at the start...wait, that's supposed to make the player more likely to finish the game? Huh?
In theory, it's supposed to keep your attention onto the game
Honestly, I just applaud the notion of getting everything from the start rather than paying time and money to get more stuff to complete a half-assed game.