It looks like you're new here. If you want to get involved, click one of these buttons!
The purpose of this thread is to sink IJBMer updates, 'cause we all know how long that will last without vidya conversation.
Also, anything to do with video games. Retrospectives on old favourites, hype for upcoming games, commentary on gaming culture and industry, discussion on current games, game design bits and bobs, whatever.
Currently playing Mount and Blade vanilla, which is an excellent medieval combat game held back by its lack of a dodge key in favour of a entirely useless jump button that never, ever sees application and appears to be there 'cause, well, games have jump buttons, right? Unless you have extremely high agility, there's not much opportunity for actually avoiding attacks, forcing one to block or parry and thereby cutting off the whole "avoid and use the opening to attack" strategy that's a combat mainstay in both the real world and other games with good combat mechanics. Given, it's not impossible, it's just more unreliable than it is in other games or, quizzically, real life. Apart from that, it's a really solid game, although lacking in plot. It's pretty much a true medieval sandbox that technically counts as fantasy; while there's no magic or anything that out of the ordinary, there's also some minor anachronisms as well as the world being reshuffled with renamed places so you can have, say, Mongols making war with Vikings (and due to how hilariously overpowered cavalry is, the Mongols tend to win).
Not really a game for those who are looking for plot or characters, but if you ever fancied being a knight, mercenary or bandit in a medieval pastiche sandbox with a variety of possible balanced builds, then this game might be up your alley. A word to the wise, though: you'll want to hire some extra hands from the nearest village as soon as you've cleared basic combat training, otherwise the general banditry will eat you alive. While I generally hate grinding, it's fun in this game because of the nature of the battles, which during the early game in particular provide you with much of your funding. Riding down enemy troops from the back of a warhorse has never really been this satisfying, and, when you get the hang of it, such a fine-tuned experience.