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Comments
Son of Revolver Ocelot and Big Boss is the guy with the magic revolvers and the eye-patch.
ETA: To be honest, all those three don't add much complexity to the game, though. It's just that you now have to run around a lot, dodging everything till they give you an opening.
Neh, maybe. I'm not inclined to cut the KH series any slack since their plotting and story has gotten so convoluted their heads have become buried so deep in their asses they have no torso to speak of.
So you mean their ass loops around to their ass?
Wait, apparently KH3D has some sort of "Recap" feature, that basically serves to fill in newcomers on the story so far. I don't think that's really what it's called, but it's useful.
So that means I don't have to restart and finish KH2 if I want to know what the hell is going on? I might actually have to buy it then.
http://www.siliconera.com/2012/02/21/kingdom-hearts-3ds-memoir-option-lets-you-recap-previous-games/
Welp, it's an actual feature. I thought I was mis-remembering something.
I just played the demo of a very interesting game called Folklore. It's a mystery themed around the afterlife and Celtic mythology, which would be absolutely great if the gameplay followed the tone of the story. I love the idea, the game looks nice and the story so far has been very interesting, but it's a bit jarring to go from being a journalist brewing over a mystery in a Celtic village to entering the Netherworld and fighting off aggressive spirits with minor summons. The demo is on PSN, and I really, really think it's worth a try because it's such an interesting experience. That said, I think the game might have been better off if it presented the afterlife and Celtic mythology stuff in a horroresque fashion with gameplay built around survival and journalism.
I only played the demo through with one of the two characters, though, so it might fit better for the other one. All the same, the Folklore demo suggests an interesting, competent game that simply begs for a better game. I'd absolutely love a mystery-horror game themed around the afterlife and Celtic mythology, but this is more like mystery meets mons. All the same, I can't say a bad word about the creativity that's gone into this game, because it's a work of intense imagination and I'm glad it was made.
I'll check that out at some point.
Quantum Conundrum continues to be awesome. Really hard though.
Beat my Four Job Fiesta. Now onto Shinryu and Omega! ...With a berserker.
Since we can't find Mass Effect, I've taken to watch my brother play Metroid Prime.
I'm trying not to be a backseat gamer too much.
So, that Human Revolution review I keep bringing up? It looks like the section on mechanics will wind up being around two and a half pages or so. There's a lot to cover with this one.
You could also just, like, ask, because there are people who do know it.
Yeah, but eh.
It's not even all that complicated unless you like... want to get into the real nitty-gritty of it.
A huge part of my apathy is that ever since getting to the last few levels of KH2 and realizing that I was going to have to start the whole game over, every time I think about the series, I just feel kinda tired.
I feel the same way about FFXIII right now :V
My brother got a new XBOX, but my save game on Disc 3 (!!!) was on the harddrive of his old one and he didn't grab it, so I had to start fresh last night.
On the other hand, Lightning~
Are you sure this is a review and not an analysis?
It's...kinda both? I mean, I'm analyzing it to see whether it achieves its goals, so...Idunno.
I've kinda been using the two terms interchangeably when talking about it, because I'm not sure which fits better.
On the other hand, game reviews could certainly do with more analytic elements as opposed to mere description. I think Extra Credits nailed it when they said that a review should be a discussion about a game on a few different levels, and the audience has to be invited "inside" the piece of writing for that to be achieved. So a review about Human Revolution might note that you gain more experience points for non-lethal takedowns, but the superior review would talk about how those extra experience points goad the player into a more merciful style of play, and how that in turn relates to the themes and narrative of the game.
That's the bit I just finished. Now I'm talking about how the largest experience rewards are for advancing the story, and how that encourages the player to focus on it.
Well, see, to me, a review is an article that discusses the game from a critical perspective and analyses whether it's a success worth of people's money first and foremost, while a analysis studies the game inside and out and tries to deduce and induce what it says and how it says it, regardless of how well it's doing it.
it doesn't have to be an either/or matter, of course.
I'd say mine leans a little more toward analysis than review, but I think by the end of the article readers who haven't played the game should have a good idea of whether they want to play it.
Well, does the reader need to have played the game to understand the full scope of what you're talking about? and, is the reader penalized for not playing the game (In other words, do you bring up spoilers?)
In HR's case, I bring up spoilers, but confine them to one section of the article with clear markers for which bit the reader might want to skip over if they don't want to see them. If they skip that, they won't see everything I have to say, but I think they should still get a good general idea.
OK, that is most excellent, then.
Basically that.
Not going to help with the Time Travel and Nortification which are both new to 3D. Wait, that's basically the entirety of 3D!
Buy it. The gameplay will be amazing and the story will be the most unintentionally funny thing you've ever seen after you get over the initial confusion.
As I've said in at least three places already:
Wasn't expecting to restart at the Cerberus base, but that's alright. Killing Kai Leng was so satisfying I don't mind playing through it again.
(Also, according to a walkthrough, apparently Jack shows up as an indoctrinated enemy if you didn't do the Grissom Academy mission? Considering everything about her, that's pretty depressing.)
That was the best renegade interrupt in the entire game.
I hope this means that they won't just be adding to the last fifteen minutes, but also scenes in the last mission. Which would be cool, especially if there was some expansion on the space battle. I loved how during the climax of ME1, you get clips of the Fleet v. Sovereign during your assault on the Citadel.
I mean, 1.9 gigs is pretty big for DLC, isn't it? Even like Shadow Broker wasn't as big.