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Comments
Dark Souls is not difficult. It's unforgiving, but moment-to-moment it isn't much harder than most AAA games. It's an awesome game and you should get it, though.
IJBM: when games become famous for attributes they don't actually have. See also: Braid.
wait a minute
hold the goddamn phone
WHY HAVE I NOT HEARD ABOUT THIS UNTIL NOW
I'd dispute that an extremely unforgiving game doesn't translate into a hard game regardless of the moment to moment play. To use a work place analogy, which is less miserable a job where the moment to moment work is incredibly difficult or a job where the environment is unforgiving to the extreme and any mistake is punished harshly?
There's more than one way to add difficulty.
So basically, Dark Souls doesn't kill you a lot so much as it makes you worry about dying a lot.
^^^ Yeah, but for some reason a lot of people like to believe that difficulty can only come in one, very specific but simultaneously very ill-defined, form.
That said, I don't think Dark Souls is all that punishing either. Demon's Souls seems like it was, but Dark Souls generally was a lot more forgiving overall.
@Forzare: Because it was probably cancelled.
Also, EA.
Which . . . can make it difficult?
Good to hear that the gameplay itself isn't that hard, though. I tried Demon's Souls once or twice and it was kind of insane.
Wikipedia doesn't say anything about it being cancelled, so I still have hope, dammit.
Being unforgiving can make a game difficult, but I don't think it does here. Rather, it's mainly to force a defensive playstyle and create a frightening atmosphere.
^^Was there any information about it after 2010? Also, Obsidian had to layoff a shitload of people, so there's that. And again, EA.
I'd argue that Dark Souls (and Demon's Souls) are also difficult on the basis that they don't teach how to build an effective character. A "well-balanced" character, stat-wise, is actually pretty bad for instance. Once you know how to get things done, it certainly becomes a lot easier, but even then it's easy to become "locked" into your particular winning strategy and fail consistently whenever it doesn't work.
An interesting play experience for me has been playing a Viking-themed character and a samurai-themed character. The former can only use a particular shield, which has 85% physical damage reduction on block, which means that it's error control moreso than a complete defense in its own right. The latter cannot use any shields at all, and only samurai-themed weaponry like curved swords (especially katanas), spears and bows.
Both characters require a pretty considerable change to the way I generally play. My main character, a knight with high faith, can more or less sit back behind a shield with 100% physical damage reduction and look for weaknesses, or simply wait for an enemy to spend itself. His high faith and divine weapons means he's dealing high damage, both physical and magical in nature. He can more or less wait out a tough enemy and strike when the moment is right for a lot of damage. If it all goes tits up, his high endurance, plus Havel's ring ensures he can dodge easily.
Essentially, those themed characters are missing stages of defense my main character can take advantage of, forcing me to find alternate tactics. My main character has the benefit of being informed by previous Dark Souls characters, plus a few runs of Demon's Souls -- he's built, knowingly, to be a juggernaught swordmaster with a fraction of God's power at his disposal. But the others? While new players are unlikely to go for a "theme" run, the other characters more likely represent what a new player might have at their disposal or what they might use. They don't know where all the best stuff is, so they just use the best of the stuff that's in front of them and build their tactics around that.
So, yeah, Dark Souls is much easier when you know to:
And so on and so forth. Knowing as much about the game as we do, we can turn everything before Anor Londo into a breeze (and a fair bit of stuff after that). We know where all the resources, gear and special stuff is.
My suggestion to newcomers for character builds is to start the game over if it seems too difficult and try to improve your build. I did that twice, and the third time I blew through the game with ease.
:O
Finally playing Bastion, after having picked it up with the last humble bundle. This game is great. The environment's beautiful, the narrator's voice is nigh unto Morgan Freeman, and the gameplay is a bit more strategic than I would've expected. And I always had a soft spot for "rebuild the world"-type stories (Legend of Mana still has a little place in my heart for that, actually).
Playing Terraria. Just died to the Waffle. It was at 179/8000 HP T_T
Just bought the La-Mulana remake. It's really awesome, the game as a whole feels a lot more balanced.
It's still hard as fuck, though.
I just finished my first playthrough of Alpha Protocol.
i really liked that game you guys
I have it, but haven't gotten very far with it, mostly because I think Human Revolution came out right after I got it.
It's one of those games that I really need to play through again at some point, because it seems like everything I did had some bearing on how the plot played out. I spared a lot of people and got them as allies, when i could have executed them. I failed to save people that I could have. Even the order I did the operations in the midgame seemed like it mattered to an extent.
And I really liked the dialogue system, even if the choice timer could be a little unforgiving at times. It's all about manipulating people.
Also Stephen Heck is like the best character ever.
Just finished Asura's Wrath. I like how the game deliberately leaves out story elements, including the ending proper, for DLC.
Oh wait no. The other thing.
Despise with a firey passion.
Does ANYONE here have a non-shitty Kirby's Dreamland 3 rom?
^^ I get the impression that they expected Asura's Wrath to be much more successful than it actually was.
@Malkavian: Why did you have to mention that game?! You have invoked... HIM!
1: Roms, and by extension, rom-begging are/is illegal.
2: If the problem you're having is that the trees hides your characters during the forest level and the game generally looks like shit, you might want to read this.
But he hasn't posted here in a while, so we don't really have to worry about it.
Because that sure stops people from talking about them, right?
As long as no hard links are posted to the forum, it's not against the rules here, but if it would bother enough people to leave talk of roms, or rom-begging, out in the open, we could probably add something to the rules about it. I, personally, don't mind seeing someone ask for such files here, as long as the actual trading of dubious links occurs where prying eyes can't see it, but I don't have much experience with the law and don't know how far is too far.
admitelly, that was very poor wording on my part. Should have simply said that asking for that kind of material and trading links in the open is Not A Good Idea