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Comments
Looks like the perfect card for my Zur EDH.
"Some have said there is no subtlety to destruction. You know what? They're dead."
Jaya, come back, you're cooler than Chandra. ;_;
(revamped Hellminer considerably. Anyone around for some games?)
Jaya is best planeswalker.
except for maybe urza but that's because i'd like to think he's batman
Áre you doubting the canonicity of my fanfic
yes, because there aren't any lesbians in it
Cass and Steph.
Check. Mate.
EN PASSANT.
Have I mentioned that I love Dimir?
My new favourite RtR keyword. Though Cipher, Extort (and to a lesser extent, Unleash and Bloodrush) bug me in that they don't play particularly well with their respective Ravnica keywords.
So...
Edit: The Azorius don't Arrest.
Edit edit: Typos.
Let's be honest, do you really want something that makes Transmute more powerful?
Well, Dredge got Scavenge!
Also, Dimir has a perfect card to play with Cipher. Dimir Infiltrator.
Oh, it plays perfectly well with Ravnica's Dimir cards, but not its keyword, which was what Wizards said would happen.
That said, Dimir Infiltrator is perfect for Cipher unless you Transmute it, so in a certain sense it has backwards synergy with Transmute.
That's fucking awesome. A slightly more expensive but repeatable Windfall? I'll take it.
Source.
Reading the SA Magic thread (where I get a lot of my info), I'm left wondering if Delver will make a comeback, and Invisible Stalker will almost certainly see more play.
(not that anyone here cares about Standard)
Anyone wanna play Modern?
@Stormtroper: I'm trying to find the post on Maro's Tumblr where he clarified that the intent was that the new keywords played well with the guilds themselves, not specifically their keywords, but finding Tumblr posts is a pain in the ass when you can't remember the exact words used.
Ahh, alright then. Cipher is forgiven.
Not as good Rings of Brightheart but 1) what is? (Don't say Mirari) and 2) less mana intensive, which is good, too.
ETA: a list of today's spoilers
Oh man, Illusionist's Bracers in a Mangara deck. Things that let you untap him (Thousand-Year Elixir, Magewright Stone, etc.) were always the key to that deck, but now each activation can be doubled. Yes.
There are some really flavorful cards in here.
I like the design of "Call of the Nightwing"--since cipher isn't a targeted ability, it can encode on the token it creates.
Burning-Tree Emissary seems like it'll get broken in Dredge somehow.
Burning-Tree Emissary, meet Aluren.
In Standard, Emissary into Lightning Mauler, swing for 4 seems like a solid turn 2 play.
Well, this is pretty cool. A slightly more expensive, more aggressive/pressuring but arguably less strategic version of Ghost Dad 1.0. I really want Standard decks to use this card, because it's friggin' awesome.
Card is good but it really bothers me that it's an Advisor. Since, you know, it's blatantly not. The original Ghost Council was a Lord and while they don't use that creature type anymore, come on, just Spirit is better than Advisor...
I liked Ghost Dad 1.0 because it had synergy with haunt. This...is kinda lacking. Although it's still a 5/5. That's gotta count for something.
I suppose it might lack synergy with other cards, but it also steals twice as much life per blink as 1.0 did, and you can keep more stuff on your board and save mana while doing it, with the tradeoff being that you can't use the blink as a response to, say, instant removal.