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Comments
...Juan, if community has a class on Who's The Boss?...Isn't there a college out there with a class on Community? The point is, I want to join that class!
me too, vandro. me too.
Oh thank God I beat Arcade Mode finishing with Thor; he's soooo slooooow, and I'm glad I don't have to unlock his stuff anymore.
Ok I hate to be that guy who sees references everywhere but in G.I. Joe Renegades they go into a place called S-mart and meet a manager that looks suspiciously like Bruce Campbell.
Anyone have any guesses on when Books-A-Million and Barnes and Noble are going to go out of business? My bet are BAM sometime next year, and B&N either late next year or early 2014.
I hope BAM lasts. We just got one where Borders used to be.
That's why I said B&N would go out of business later.
The main problem they're facing, though, is that Amazon's in publishing now, they give authors better deals than pretty much any other publisher, mainstream authors are becoming more and more aware of this, and B&N and BAM both refuse to sell things Amazon publishes. That's not going to lead anywhere good for them.
I know B&N has buy-out offers so at the very least they'll last a bit longer thanks to that.
On the subject of G.I. Joe Renegades, in this iteration Cobra is a mega corp that's insidiously weave its way into American politics and life.
Think there's some sort of political allegory going on?
People want to buy B&N? How much do they think it's worth?
On another note, my mom keeps asking me to help her with stuff like buying from online stores I've never used. She doesn't seem to get that I don't actually know how to use those specific sites and am just pointing out onscreen instructions to her.
^^
> everyone gets that capitalism has gone too far
> not one of us is really doing anything about it
So, there's a comic book coming out called Buraaq. It's being touted as the "first Muslim superhero by an American Muslim". I'm interested in seeing how this will go.
@Alex: I think the extent to which it's gone too far is unsustainable regardless of whether someone actively does something about it.
That doesn't really make things better, because we could have a rocky-if-safe landing rather than a total crash and burn. Political authority is tied to capitalism as well, and you can bet that the people are the top are going to hold on to privilege for as long as possible.
It won't be crash and burn then, Madass, but burnout and unrest.
I think that depends on the activism of the majority when things do inevitably go down. If people sit back, expecting a completely broken and impotent governmental and economic system to set things right, the result may be the worst stereotypes of anarchy. If and when the system breaks under its own strain, it's going to be up to everyone to make things right together, and it's important that everyone understands that and takes personal responsibility.
I'm expecting more of a gradual transition, really. Look at what's happening with media-related industries. All the big monopolies are getting paranoid and trying to seize more control than they already had, but that's because they know that they've already got a foot in the grave.
Just discovered this Wikipedia page. This will be very helpful with the equipment section of my RPG ^_^
>implying all your weapons shouldn't be longsword variants
I actually find that in terms of game design, a more limited, considered and heavily balanced set of weapons brings a better game experience. Too many types confuse things and increases the chances of a balance anomaly, and having linear progressions of worse-to-better is right out of the question. In fact, that's probably one of the things in RPG design that most needs to die.
Eh, my position has always been that the type of weapon a character uses in an RPG is usually just character flavor and should have the minimum possible stats attached.
I'm not actually going to have a linear progression of worse-to-better. I was actually planning on giving them all situational benefits and drawbacks. For example, heavy armor gets a huge penalty against a warhammer, but dodging and parrying get a bonus.
I err in this direction. Not quite at "minimum possible" but it's the design approach I prefer, since I'm firmly in the camp of preferring a character's build and choices to dominate outcomes.
Didn't mean to imply you were, just making a general game design commentary.
Does anybody else think things like 'needing exotic weapon proficiency' stifle creativity more than they encourage balanced play?
A lot of the exotic weapons in D&D aren't even that great.
Ah, okay ^_^
And I'm not going to use every weapon in that article or anything. It's just a good way to brainstorm.
Agree there, definitely. What I'm doing in terms of weapon progression is letting you specialize in more and more specific types of weapons if you want the best bonuses.
D&D has always dealt with weapons with the absolute minimum of realism, which means it does without the natural, self-generated balance they produced in reality. After all, only legitimately useful weapons survived in the same context.
Well, I also think that realism with weapons shouldn't be a priority. One of my fondest memories was of a character who a DM had agreed to give me a pair of spiked gauntlets so she could punch stuff without having to do only her strength in damage.
Er...how's that unrealistic? Wouldn't that be adding an element of realism not present in the RAW?
IJBM: Having to spend time with a jackass because the rest of my friends like said jackass
IJBM: Whenever this thought pops into my mind, my second thought is, "What if I'm just like him? Another jackass who other people hangout with because others somewhat tolerate him or something"
^^Maybe unrealistic isn't the right word, but it was definitely a stylistic choice more than anything.
^I think we're all that to at least one person.
Ah, that reminds me: one of the aims of my system is to make houseruling really simple.
@Malkavian: Well, yeah, but it just makes it hard to maintain a playgroup without grudges, really.