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Comments
Playing the Xbox version, unfortunately. And I know, better on the PC and whatnot and I really didn't want the Xbox version anyway, but my brother got it for Christmas so I figured I may as well play it.
My main problems are how you can no longer equip magic separately from weapons and shields, meaning if you want to switch between the two you actually have to go through the menus every time, and visual things. Particularly, the text in the menus is unreadably dark, and I don't like the health/magicka/stamina bars, both their placement and how they disappear when they think they aren't needed (but usually I really do still want to see them). There are other problems too though, like how the world map has clouds over it that make actually seeing the map pretty difficult.
On the plus side, the leveling system seems at least bearable, even if it still isn't perfect.
The bars only disappear whn they're full, not any time they're not in use.
As for equipping stuff, on PC you can set items or spells as "favorites" to make them really easy to equip. I dunno about xbox.
Well, yeah, I figured many of my complaints were mostly unjustified... >.>
The text really is way too dark for me though.
Anyway, other than that though, the game doesn't seem to feel any different from Oblivion. Which I guess I should have expected, but the hype managed to make me believe that it was at least a bit different, since I don't remember Oblivion being nearly as popular.
The faces still kind of look like shit, really... >.>
Then again, I thought they did in Fallout 3/NV too, and apparently they were better in those games too, somehow.
Leveling also usually didn't make you weaker in Oblivion, though I guess it would if you were either bad at the game or you weren't paying attention.
The devs caring about the main quest, however, does I guess sound like it should be a good thing. Though honestly I am almost completely certain I won't care about the story (because it's about a war and religion and like, different factions and other boring shit and doesn't seem to be about things I actually care about by which I mean actual characters. Plus it's told entirely through scripted events and the game's usual dialogue system, neither of which are really suited to anything other than irritating me) and so the only thing that really matters is if the dungeons and whatnot that it makes me do are fun. And from what I've seen, the dungeons seem... pretty much like in Oblivion. Hopefully less exactly the same as one another though.
There's a reason it won Game of the Year at the 2006 VGA.
Then people on the internet and also not the internet need to learn how to, like... talk about games better.
Still...
Eh. I guess what it comes down to is I should actually play the game for more than like an hour before I judge it, eh?
Not that I'll likely do that any time soon since there's far more important things than Skyrim.
Like Sakura Wars. >.>
Incidentally, regarding that, I think I've reconsidered my opinion of visual novels and such. Which is to say I no longer am unfairly biased against liking them on principle. Or something. >.> Still not really interested in most of the popular ones though, based on summaries. Though maybe I'll try actually playing one and maybe I'll change my mind.
^ I know it was popular, but it seems like Skyrim is significantly more so. Far more so than is justified by Oblivion's popularity.
...That guy's simple! Heck, if you had rings for that fight then it would be one of the easiest boss fights ever!
Also, plans for frat's open week are coming along nicely: committee is being productive for once.
I'm honestly kind of shocked at how good it was.
The hell is it with December 28th?
And unless I'm completely wrong about Waltzy, none of those are hispanic.
Oh jeez I hope she doesn't get mad for saying its her birthday (even though it technically isn't yet, time zones and all that).
around the time of the Oracles,
Since when does any Zelda game have continuity? Any timeline stuff is obviously nothing but an afterthought. At best.
I think that's the weirdest thing about Skyward Sword: It kind of implies that it has any connection to other games.
Sent home an hour early, although due to needing a lift, I am stuck here another hour
No blood or anything, but I do have a slight headache, troubles focusing on tasks, my balance is bad (I have to move more slowly to keep from falling), and my body wants to go to the left or right, depending
I'm bad at this game.