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Comments
I'm not certain this isn't an inherent thing so much as an effect of the videogame medium's youth and unique economic situation.
Thing is, it's perfectly viable to play Mount & Blade without doing many (or any) set quests, experiencing very little dialogue and whatnot. It's not a linear game by any means -- very much a sandbox. So the repetitive quests and dialogue don't mean anything compared to their comparable impact in a linear game, since you're much more likely to be setting your own goals.
You might be pleasantly surprised by Demon's Souls and Dark Souls. My incessant praise has ensured that you expect so little or such a negative experience that there's no way reality could live up to your disdain for the games.
In any case, you don't seem to know what you really want as much as you know what you don't want, which I interpret to be an emphasis on linearity and elements that detract from a consistent gameplay experience. If nothing else, trust that the games I suggested are non-linear or at least diverse enough in gameplay that the core experience lacks conventional linearity. And apart from Valkyria Chronicles, they rarely if ever take you out of the core experience.
The thing is that you want emotional payoff (i.e. good story and characterisation, essentially) within an experience that doesn't move out of gameplay or funnel you too often. At this stage, game designers and writers haven't mastered combining emergent gameplay with strong characterisation and plots, so you'll have to settle for each in compromise of one-another. The closest any game has come to mastering that combination for me is Demon's Souls, which doesn't so much tell a story straight-up as it places enough information in the world to allow a player to piece together the story themselves. You're essentially playing the third act of a post-apocalyptic medieval epic.
Nah, that's not it. Unless you're implying that video games are better than all other mediums at telling stories, which I hope you're not implying.
The difficulty isn't what I'm complaining about so much the impression that those games penalize you every step of the way. And the lack of a pause button for a bullshit online feature. Fuck that noise.
INUH - it's like Nova said I guess. The sheer effort I have to put into it in hopes I get some sort of emotional pay off out of it. As for Steam, I don't have account since I already have enough of a game backlog and I hardly need something that encourages me to spend stuff on games I won't end up playing.
I really don't think that the Souls games are going to be good for Alk. In the end, the Souls games have a group of set objectives; kill the bosses, ring the bells, etc. You can certainly combat your way through in many different ways, but there aren't even that many different ways forward for you to progress through.
It's a pretty linear game, in the sense that there's only a couple of real ways through a level. Nothing even close to a sandbox game there.
No, I'm saying that they aren't inherently worse. If a videogame tells a worse story than a book, that's because the creator of the book is better at telling a story than the creator of the videogame. But the thing is, more people know how to tell a story with a book than know how to with a videogame.
Trust me, though, Human Revolution is the good stuff. It does at least one thing right (debates) that has never been done right by another game, ever.
Yeah, I know what you mean. I have way too many games I haven't played or haven't finished.
I'm actually inclined to agree...for the moment. They're great games, but this is an unusual situation for recommendations.
There are kinds of stories that video games are better at, I think. Blah blah Demon's Souls, but still. You couldn't tell that story via text or a non-interactive experience.
I didn't say they were. Just that there's some really fucking great books out there, while the best video game stories are... lacking.
Mostly, they have the same amount of potential. But if it's a choice between reading a book (in which I can enjoy the prose and the flow of the book without, like, penalty) or playing a video game (in which I can enjoy the gameplay and... die and have my progress reset a lot), reading the book will generally tell me a story at least as good as the video game could, in a fashion I find more enjoyable, and requiring a lot less time investment. And generally costing me a fuckload less, to boot.
Yeah, I know what you mean there. I just think what I was saying is important to note when discussing the matter.
^^I still say Dark Souls is better story-wise.
Anyway, as soon as the XBOX is free, I'm going to go finish playing FFXIII, then start FFXIII-2 and start a blow-by-blow account of it here.
Just to torture Malk further.
So, King of Fighters XIII VS. BlazBlue Continuum Shift Extend?
Don't even know what they are.
Fighting games. Like Street Fighter but more animu-ey.
lame
they are awesome
you can use special powers by pressing seventy four buttons in a row
that is how the ultimate genre of gaming works
lame
so no advice on what i should get?
lame
wait
Nah. Get a better game.
Blazblue. It's a more solid figther imo, and it definitely has more interesting characters and a fun mythology.
KoF is cheaper and has more characters though.
I actually already have the original Continuum Shift...
ah, that might be a factor. I still say Blazblue, but variety isn't bad.
Alternatively, Skullgirls. It's only $15 and if you have an x-bawks I will totally play you.
Also Fang's Eidolon get. It's actually pretty bitching. Too bad I'll probably never use it.
Had it. Don't have xbox live anymore...
=(
Okay I got to Grand Pulse. Is the the point where it supposedly starts getting good?
At the very least I'm finally out of that dull-ass ruins dungeon and the flora and fauna at least look pretty.
No, that's the part where it gets grindy.
Tip: As soon as Vanille gets death, start backtracking and begin Adamantoise farming on the Archetypal Steppe or you'll regret it.
Ah, KOF. Was my favorite 2D Fighting Game series years ago. Then I discovered BlazBlue and now I wonder why I should even bother with other 2D Fighting Games (except it's spiritual predecessor). Doesn't help that BB's main rival (Street Fighter IV) is completely boring.
I do, but mostly the older ones (mainly the SNES ones). In fact, the only reason why I enjoy the newer games is that the expectations that I have of them aren't high. Dissidia is pretty fun though.
I have some interest in VII and IX, since they seem to be quite popular, but not all that much. Still, if I had a way to get them, I'd do it.
Considering that the first games of that kind are the Atelier ones (I think) and the first one came out on Playstation, that would be a quite a long time for a genre to remain unnamed. Me, I always just call them JRPGs.
Yes, and on PSN. But in the west they aren't available on UMD. Oh wait, they are, but only in America. Yes, I'm bitter and I even would be if I could access PSN.
^^ You know, if a game is no fun, without any indication that it could get better, the right thing to do is not to play it and not cling to feeble hope.
Yeah, I own the UMD versions (Seriously region free consoles are heaven sent).
Honestly, quit if it's that annoying, XIII isn't worth it.
So apparently Nintendo is releasing a bigger Nintendo 3DS, and yet they still didn't add on a second circle pad.
EDIT: Also, Namco is going to do the next Smash Bros.
And this.
One: Your link's broke.
Two: Geez, ease up on the Nintendo hate lately. I get it, you don't like Nintendo.
Three: Uh, why does the 3DS need a second circle pad? It functions fine as it is.