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Comments
> gamepad as a camera
Wait...
Pokémon Snap remake?
PLEASEPLEASEPLEASEPLEASE
Doubt it. Gaben has said that he hates developing for consoles, and Nintendo systems are usually the hardest to develop for. Besides with Nintendo's subpar online service a TF2 port would be gutted anyway.
This, I can get behind.
You know what would be really awesome? Pokemon Snap as a free-roaming sandbox game.
What surprises me is how much people seem to like Pokémon Snap. I played it briefly at Blockbuster once and it seemed okay.
What's so good about it?
^Getting to see lots of Pokemon interact in a pseudo-natural environment and all the neat little secrets.
Not to mention that (in the US at least) it was the first time we'd seen Pokemon in 3D in a videogame.
So, achievements.
Many games have them for doing stupid repetitive bullshit for 100+ hours on top of everything else you're supposed to do in the game. Does anybody actually find this fun (i.e. would anyone do this if they didn't get an achievement afterward)?
But more importantly, what reason does a company have to include things like this in a completely single-player game? In a multiplayer game of course, these will keep people playing longer, which means either more money in monthly membership fees, or at least will keep the game's online community alive longer, which means more potential sales of the game. In a single-player game it seems there's no particular reason to keep people playing one game for that amount of time. I don't think anybody ever really complains about an RPG "only" taking 50-60 hours to beat (plus, it's often longer than that, if the game has a New Game+ mode or something), so presumably there shouldn't be too much of a demand for 300 extra hours of unnecessary grinding with no real extra content...
Used games. If someone keeps their game because they might want to grind out that achievement in the nebulous future, that's one less lost sale for the company (not necessarily true, but that's how they see it, I think).
Nah, I usually stay away from the really grind-y stuff. The most achievement points I have in any game is 880 in Assassin's Creed 2. Modern Warfare 2 and Arkham City are tied for second at 740 points.
I think I got 950 in Bioshock since it only took like two playthroughs, IIRC.
I rented Red Steel 2 for a week. It's fun so far, except for that utterly awful quick-time event sequence.
Well, that at least makes sense from an insane out-of-touch-with-reality game publisher perspective.
And since we're apparently talking about gamerscore or something, I have like 1060 in Oblivion, but that's only because Oblivion's achievements are all basically just earned by playing the game normally. Rock Band 2 is the game that I had to do the most bullshit in to get achievements, though (play the setlist that contains all 80+ songs in the game without pausing? Oh God that was terrible).
Looks like the only "fix" to the awful amount of ragequitting in Pokemon B/W in B2/W2 is this:
"10;34; A new feature of the Random Matchup and Tournaments prevents you from battling for a while if you disconnect on your opponent"
Kinda disappointing.
At the very least at least they finally gave us a hard mode.
Well, any other fix would punish people with bad internet connections more than necessary.
What's the point of unlocking an easy mode after you already beat the game?
http://www.escapistmagazine.com/news/view/118025-Upcoming-Final-Fantasy-VII-Rerelease-Appears-on-Square-Enix-Site
I'm not particularly interested, but I figure some people would be.
Well, I never did in the first place.
Except the Tactics games.
i do
ninja'd
@DYRE: To breeze through the game and explore alternate strategies, endings, or other content. I mean, that's the point of New Game + in Chrono Trigger.
Re achievements:
I think some of those are like "consolation prize" achievements. For those people who can't do the really hard challenges, there are some achievements for just sticking with the game long enough.
There are a few different kinds of achievements:
* progress achievements: You get these for simply playing the game in a normal way.
* repetition achievements: You get these by playing the game (or a certain part of the game) far more/longer than a normal playthrough would involve. Often involve such things as getting X number of kills, heals, combos, or other specific actions, where X is a high number relative to how often it'd occur in a normal playthrough.
* challenge achievements: You get these by pulling off things in particularly skillful ways. For example, time trials, beating challenge modes or expert-difficult bonus levels, taking shortcuts that require lots of skill, etc..
* chance achievements: You get these by random chance. Tend to be rare. I think they're not very popular because they're chance-based and don't give the player a good sense of agency with this. Because of their chance-based nature, they're sometimes kinda like grind achievements. Probably more common on multiplayer games because people who haven't gotten these randomly can often manipulate circumstances to make them happen (such as getting on a TF2 server where you can specifically flare-detonate crit kill a scout in mid-air who is covered in Jarate and wielding the Shortstop while you yourself are airborne thanks to an enemy pyro's airblast).
So Quantum Conundrum is pretty cool.
Can't comment on the Q bit, but yeah, it's a cartoonier portal, made by the person who came up with the Portal idea.
And I think the puzzles are actually better, though so far the story and atmosphere are "only" almost as good.
Also, there's something immensely satisfying about throwing a cardboard box at a window, switching to a dimension where everything is made of metal while it's in flight and watching it smash through.
Ah, okay.
Yes.
Steam? I never thought JRPG fans and Steam had much overlap...
Speaking of the Final Fantasy debate, why does nobody level the 'different games' thing at the Tales of series? Is it because 90% of them are amazing.
Eh, not lately no. I liked the first ten games just fine, ranging from good to okay. Dissidia I found to be enjoyable, I tend to pretend the story doesn't exist and just play as Gilgamesh.
Never really got into Tactics because turn based strategy games really aren't my thing.
012's main story was good, I mean actually good. But that might have been because it's like three hours long minus level grinding, the 000 campaign was the single most vapid-yet-pretend-complicated thing I've ever seen and it was annoyingly hard for no reason.
Tactics games have great gameplay, the first and third even have good plots!
JRPG fans and Steam users don't have much overlap, but they do have some (such as yours truly), and it's growing. First there was Recettear (and Chantelise and Fortune Summoners), then there was Ys VI: Ark of the Nephistim, and then there was Ys Origin.