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Not-Call of Cthulhu interest check
Comments
On it, actually.
Ah, okay.
Editing above post.
Also, that's roughly 9am on Saturday mornings for me. I think I can do that.
Okay, that's great.
Regardging "Basket-Handed Broadswords," nothing close to them seems to be listed under core, so let's just go with the default you have. I'll make up an appropriate damage stat for them :P
Oh, also, Spot Hidden is something akin to Perception or something?
Also, I think I'm going to remake the skills list, if you don't mind.
ETA: Of course, I'm going to need your help in order to understand this
He gets his work done from day to day and then kicks back with some reading or online RPGs. He also happens to collect funky trinkets when he has the chance.
I have an idea for how he might be aware of strange events, but if you have an idea for how all the characters are to becomeaware of the plot, that would work.
Pretty much, but note that Listen is its own skill. So just visual perception, really.
Feel free; what do you have in mind?
@Everest: For an Engineer, the occupation skills are:
Let's see:
Fast Talk
Handgun
Psychology/Psychoanalisis (If I could have the difference between these, I could choose better. )
Spot Hidden
Sneak
Chemistry
Law
Specialty: Persuade
...huh, that was pretty similar to yours.
I'm going to use the professor as my occupation and my skills are
Depending on the exact time period within the Victorian era, psychology might have to be changed or dropped though.
I'm in the Victorian game, huh
can i be a blacksmith please please pleaseeeee
Psychology here refers to the general human capacity to understand other humans' minds to an extent. Psychoanalysis is more like psychotherapy and the field of study of psychology.
Psychology, being more of an "understanding people" skill, is still in. Psychoanalysis isn't available in this era, though.
Sure. I'm...not really sure what skills to give it, though
Other than Craft (Blacksmithing), of course. Maybe Mechanical Repair and Operate Heavy Machine...I'll think about it.
OK, so psychology it is, then
Decided to do some tweaks:
Fast Talk
Psychology
Listen
Sneak
Chemistry
Law
Bargain
Specialty: Spot Hidden
Neither do I :< But it would make sense, I guess. An intelligent, educated blacksmith.
Right. My thoughts on a blacksmith that might have more skills and education:
The industrial revolution, by the 1890s, has put a lot of blacksmiths out of work. What kind, then, would still have jobs? The kind who make expensive things that aren't mass-produced and require a lot of precision. For example, reproductions of historical weapons or armor for aristocrat types. That would add, say, History and possibly Archaeology to the skills set.
Might also mean your character already knows Alex's.
And if I'm working for aristocracy, the intelligence/education will definitely help :V
Indeed.
That would probably give you something of a reputation for reliability, so Credit Rating would probably be on there too...lemme see:
Feel free to dispute some of those :P
If it's all being custom anyway, is there any way I can get something intelligence-related on there? :V
If you mean in terms of being directly modified by the characteristic, skills in CoC don't work like that.
If not, what do you mean?
I mean a skill that requires my brain to work :V
Hmmm...tell ya what. Earlier, I posted the complete list of Victorian-era skills here. What there looks good for your specialties?
I've always had a soft spot for Persuade, but I dunno if it would even be useful.
Otherwise, History/Own Language are also good choices.
Persuade could come up pretty frequently.
I hope so, because I like talking problems and stuff out. Same reason I always pump up Diplomacy in D&D.
Which two will you go with, then?
Persuade/History.
Cool.
Now that a lot of people have that done, I'll move on to the next step.
Take a number of points equal to 20*education, and add them to the bases of those skills. No skill can be higher than 99, and you don't have to allocate points to all of them.