If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
Not-Call of Cthulhu interest check
Comments
8AM-12AM Australian Eastern Standard (Daylight?) Time, any time except Fridays.
^^I'd say I'd be willing to have up to six players in each campaign. And ten total have signed up so far.
I haven't played before. Also, I think I want to take the modern campaign.
I can't find a download for these rulebooks :V
As far as I know, there's only one rulebook.
And I'll see about finding an online character sheet. Once I have that out of the way, it'll be much easier for me to try to make a character.
Oh, hell.
I was typing out the first installment of a rules summary for the new players, and my computer bluescreened T_T
Good news, I found a download of the 6th edition if any one wants it. PM for the link.
That works.
That said, even if people are using that, do not try to create a character before knowing what era you're playing in. It does matter.
Speaking of, what years is the modern campaign taking place in, have you decided? I'm still working on finding dem character sheets (although hopefully Myth-Weavers has them or something.
Hmmm...now-ish? I guess 2010 or something.
"...If you're going to try to scare us, then get some original material first"
I wonder if it would have been cool to have a Victorian era game, followed shortly, chronologically, by something in the 1920's. Heck, our characters could even be directly descended from other characters or something. There's also the matter of the technology being more fitting with Lovecraftian stories. Then again, I'm just going off of the previous page's points made.
EDIT: Crap, Myth-Weavers is down for the moment.
That could also be good.
Though I wouldn't want the later campaign's characters to be descended from the first campaign's characters, because then I'd have to assume the first characters survive :V
Depends on the age of the first characters; they might already have a child or three by the time they die, and then it might reach the child that his/her parents was killed by some unimaginable, wretched squid monster.
Not saying that you have to do this, but I think it's feasible.
True...but still, if I'm running the campaigns at the same time, that would be really difficult.
I feel like it's going to be really difficult to run two campaigns side-by-side, with one affecting the other, anyway. So ya might as well go full tryhard. :P
Yeah, but with them fairly distant, it's at least kinda doable...probably.
Myth-Weavers actually does have Call fo Cthulhu sheets.
It's not loading for me...what eras does it support?
I think Myth Weavers is down at the moment, so I can't even check.
Funny, it was loading just a minute ago.
From their twitter, they are having DNS issues.
What lovely timing.
Just checking before I make my char later. Sixth edition, right?
Yep.
You're doing Victorian, right? Need a list of skills?
That would be nice. I mean, no rush since no one else has made a char yet, but yeah.
Accounting (10%)
Anthropology (01%)
Archaeology (01%)
Art (05%)
Astronomy (01%)
Chemistry (01%)
Climb (40%)
Conceal (15%)
Craft (05%)
Credit Rating (15%)
Cthulhu Mythos (00%)
Disguise (01%)
Dodge (DEX*2 %)
Drive Carriage (20%)
Electric Repair (01%)
Fast Talk (05%)
Geology (01%)
Hide (10%)
History (20%)
Jump (25%)
Law (05%)
Library Use (25%)
Listen (25%)
Locksmith (01%)
Martial Arts (01%)
Mechanical Repair (20%)
Medicine (05%)
Natural History (10%)
Navigate (10%)
Occult (05%)
Operate Heavy Machinery (01%)
Other Language (01%)
Own Language (EDU*5 %)
Persuade (15%)
Pharmacy (01%)
Photography (10%)
Physics (01%)
Pilot Balloon (01%)
Pilot Boat (01%)
Psychology (05%)
Ride (05%)
Sneak (10%)
Spot Hidden (25%)
Swim (25%)
Throw (25%)
Track(10%)
Firearms:
Handgun (20%)
Machine Gun (15%)
Rifle (25%)
Shotgun (30%)
Weapons:
Fist (50%)
Grapple (25%)
Head (10%)
Kick (25%)
And a bunch of blank spaces for whatever specific melee weapons.
I really love how "Pilot Balloon" is on there
And right after posting that, I realized that the Victorian sheet I have is just the 1890s sheet from the rulebook, but with different art -_-