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All Purpose Pokemon Thread
Comments
And Shadow Ball, Focus Blast, Thunderbolt, and Energy Ball. I could go on.
Things have changed A LOT over 5 gens.
Oh, wait, you're right, you're railroaded to beat Brock first, then Misty and Surge, then Erika, then Sabrina and Koga, then Blaine, then Giovanni.
Wait, what does Sabrina get you again?
Oh, up to level 70 obedience, and Rock Smash, which isn't a Gen I HM move anyway. I guess you could wait until the end. But you still need all seven badges to unlock Viridian City gym I thought.
So if I'm right, the sequence map for Gen I gyms is this:
Brock
|
v
Misty - Surge
|
v
Erika
|
v
Koga - Sabrina
| /
v /
Blaine /
| /
v v
Giovanni
Is there anything preventing you from charging in and buying that once you reach Celadon?
Erika's badge also lets you use Strength. I don't remember where Strength broken bridges are located, though...
^ I thought it was seeing Bill?
Lol, come back with a level 50 dugtrio and make that raichu cower in fear.
Well, well enough to leave me willing to try again and again, at least.
I see. Well, I guess is doesn't matter which I get because my wife will get the other.
It was easily the least desirable mon on my lineup, but I still kept it there.
The main weakness of my team was a lack of good offense against ice or psychic.
I actually had strategies lined up for ever single one of the E4's mons.
My team: fearow, graveler, pikachu, gyarados, kadabra, venusaur. aim to use kadabra and venusaur the least since they tend to be relied upon too heavily and thus overleveled.
Lorelei: A decent challenge, mainly because I never had to prepare to fight ice-type mons in like the entire rest of the game.
54 dewgong: venusaur vine whip, down in one hit
53 cloyster: venusaur vine whip, down in one hit
54 slowbro: venusaur vine whip, down in two hits
56 jynx: the first big problem. ice is s-e against rock, even though rock is s-e against ice. my typical practice: bring out pikachu, use thunder until jynx uses thrash. if jynx doesn't use thrash and takes down pikachu, bring out kadabra. once jynx uses thrash, switch to graveler and use rock throw. this was frustrating sometimes since both thunder and rock throw have crap accuracy. but rock throw is the only rock move that exists apart from the rock slide TM (and nothing learns that naturally in gen 1).
56 lapras: venusaur vine whip, down in two hits.
Bruno: piece of cake.
53 onix: gyarados surf or venusaur vine whip. easy.
55 hitmonchan: fearow drill peck, kadabra on backup duty. main risk is thunderpunch.
55 hitmonlee: fearow drill peck, kadabra on backup duty.
56 onix: see above
58 machamp: fearow drill peck, kadabra on backup duty.
Agatha: piece of cake if not for the fact that I insist on using this to train graveler.
56 gengar: graveler earthquake or hit itself in own confusion, kadabra on backup duty.
56 golbat: graveler rock throw or hit itself in own confusion, kadabra on backup duty.
55 haunter: graveler earthquake or hit itself in own confusion, kadabra on backup duty.
58 arbok: graveler earthquake, kadabra on backup duty.
60 gengar: graveler earthquake or hit itself in own confusion, kadabra on backup duty.
Lance: hard any way you cut it.
58 gyarados: TASTE MY PIKACHU!
56 dragonair: graveler, due to the fact that it has hyper beam. nothing else on my team could survive that.
56 dragonair: graveler, due to the fact that it has hyper beam. nothing else on my team could survive that.
60 aerodactyl: i was never sure whether electric could hit rock, so I brought out gyarados for this one, and let loose a hydro pump.
62 dragonite: graveler, due to the fact that it has hyper beam. nothing else on my team could survive that. The fact that dragonite is actually weak to rock throw is a slight saving grace.
Note that Lance is also prone to using hyper potions. He once did that
after I'd nearly beaten his dragonite into submission. The fact that hyper beam takes a turn to recharge is a saving grace too, actually, since it gives me one turn to hyper-potion my graveler.
Rival (whom I always named Gary): A mixed bag.
61 pidgeot: pikachu gets first dibs on this thing, graveler and its rock throw are backup.
59 alakazam: thankfully one of the things that I have no effective counter to is his lowest-leveled mon. I just threw whatever I had at this thing, except venusaur. the good thing is that its physical stats suck.
61 rhydon: gyarados and venusaur make this a piece of cake.
61 gyarados: TASTE MY PIKACHU!
63 exeggutor: the other major challenge. usually i'd call out fearow for this job, with everyone else as backup. thankfully it doesn't have psychic attacks though I'd still keep kadabra and venusaur last.
65 charizard: actually a piece of cake for my graveler and its rock throw, making for an anticlimactic finale.
Why did I need all these strategies?
Because my mons were, the first time I beat them, levels 48-52 when I was done with them. (Yeah, they leveled up through the course of it.)
I was so happy when I succeeded. I'm not kidding. I also am still annoyed at the difficulty spike between giovanni (max level 50) and the E4 and Gary (min level 53, max level 65).
----
In other news, when I first saw the move hydro pump, I thought it was the coolest thing ever. It helped that it was the very first 120-base-power attack I ever saw, and it did craptons of damage.
> I'm still in a world where Fearow still sucks, Blaziken is underpowered
and Lugia and Mew are so powerful they need to be banned.
I'm still in a world where ghosts are weak to psychics, there's a combined special stat, and mewtwo is so broken that everyone and their mom uses it.
level 50) and the E4 and Gary (min level 53, max level 65).
You'll HATE B/W's level spike then.
I don't actually take any of this stuff seriously, which is why I allow myself to argue so crazily about this. You shouldn't take me seriously either, and if you have noticed I am totally willing to lampshade my closed-mindedness about various things relating to Pokémon.
I'm mainly just having a bit too much nostalgia flowing back from being able to recount my exploits and experiences during the Gen I era. (And a little of the Gen II era as well. I only ever got four badges. Didn't feel like continuing.)
Oh yeah, there's a little annoyince with Gen II. So the idea of having scheduled events and differentiating between times of day and days of the week in Pokémon started in Gen II, but the GB and GBC didn't have their own clocks. So the games would make their own clock, kept using their own built-in cartridge battery, I think. I believe this is the case for GBA generations as well.
When you play these games on emulator, the clock does not operate independently. It is part of the memory. While you CAN stop playing now, with a normal save file, and then pick it up later, and have the time about right, what you CANNOT do is save and load states or use turbo. This will screw up the time completely. And it really, really sucks.
That said, I am still not sure whether this is the case with Playstation and DS emulators...