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ITT: IJBM designs a Pokèmon game!
Comments
Second question: Where is my GBA SP?
Wait, no, found it.
Okay, no, I don't have Surf.
... No. You get Rock Smash, bluh.
Right. You have to go west to Verdanturf, where you can use Rock Smash to get back to Rustboro City through the cave full of Whismur.
Then you go north to Meteor Falls.
Okay, thanks.
So is there any in-game indication of that that I don't remember, or am I just supposed to magically figure that out?
You are asked to go visit Wally after you beat him in front of Mauville Gym. He lives west, in Verdanturf.
When you go into Wally's house, you meet Wally's sister, Wanda, who has a boyfriend who lives in Rustboro. You met him earlier in the game when you went into the cave. She mentions that the tunnel was almost complete, but the construction was cancelled because it the noise disturbed the Whismur.
When you use Rock Smash on the rocks, they are thankful, and give you Strength in gratitude.
Yeah, just got Strength.
Of course the path I'd been ignoring because it just connected two places I already had access to was mandatory for arbitrary reasons.
No, you don't have access to Rustboro before now.
Once you hand over the package to Stern, I think it is, the Captain leaves back for Dewford, taking his boat with him. You can't access Rustboro again until you open the cave.
Oh, right.
Still, somewhere I had already been.
Yeah, it's pretty obtuse. The game does try and lead you to where you need to go though.
Werechop
Were Pokemon
Dark/Fighting
Basically a stylized werewolf. Large claws, dark grey fur. On hind legs, with a large tail. Muscular, black highlights on its body. Human feet. Ponytail on its head, tied back, and wolf ears. Stands in a martial arts position. Longish fur hangs from its snout like a Scottish Terrier. Basically a martial artist that isn't above using cheap tricks if need be for survival, but in a proper battle will fight honourably - unless commanded to fight dirty by its trainer, of course. 100% male (so in a way it's a cross between Gallade, Zoroark, and Scrafty)
^^^You go north from Mauville to Fallarbor through Fiery Path. Go south to Meteor Falls.
Blah, right.
Man, this confusion kind of proves Clockwork's point. I can recite from memory where to go in any of the other games, but this game has like, no clues ever.
I didn't get confused by Generation III at all =/
I think I just used a strategy guide for Gen III. I was really big on strategy guides.
Any tweaking I should do to Werechop? I found it VERY difficult to design without making it too similar to Zoroark (>.> Zoroark is supposed to be a Kitsune. WHY DOES IT MAKE SUCH A GOOD WEREWOLF!?)
I would, but I'm really tired right now.
Ugh, the last quarter of the game (the water routes) were easily the WORST part of the game. If they remake these games, they better fix that issue. It was like one of the most common complaints with RSE.
I wasn't really confused on those games really. They don't tell you, but do a bit of exploring, and you find out what to do next.
Speaking of which, try not to have your game have parts which are like really large caves, or large water routes.
^ Oh god the water...
Hoenn is 50% water and 50% land
Thematically fitting, but no less annoying. Since we are basing the region on Australia though, we shouldn't have an over abundance of water routes, so that is a negligible concern.
We could have a lot of caves though.
So let's not.
^ Or we could and fill them all with Zubat proxies
Zubat proxies everywhere
And every cave is mandatory to go through
EDIT: And Repels don't work in the caves
I just realized that if we do use the Gen III engine, we may have to use lots of assets from R/S/E. And I always disliked how Hoenn looked.
Crimson, you can replace every single tileset with a custom one
I don't think graphics is the hard part to edit, pretty sure that's coding.
Though, even the rather amateur Tohomon Blue (no, not Touhoumon here, they leave out the Us in the title screen. No, I don't know why either) both added a few new moves (some were custom, others just name swaps) and changed Cut's type to Steel, so it can't be that hard.
Maybe.
I guess it's a choice between re-using their assets or making our own, and making our own is a pain in the ass.
Not all of Hoenn's stuff sucked though. The desert was legitly cool, if annoying to get through.
I don't think all of our deserts should have sandstorms though.
Dear god
the sandstorms.
I know that, but do you really want to make all the sprites and tilesets for buildings, terrain, foliage etc. from scratch?
Okay, it's not that bad. For the corrupted areas, I can just use the desert tilessets with some custom Outback flora here and there. More lush areas and cities might be harder.
There might be publicly available assets for such things.
^^ Actually isn't THAT hard. Even easier to do than the Pokemon sprites, in fact
Well, it'd probably be bit harder than that, because we have to design cities from scratch.