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I didn't know you could ferment Menma.
The episode itself was... like no seriously it was very, very not a thing anybody should subject on another human being. It wasn't painful or malicious in any way, it wasn't even amateurish I think, it was just... full of the least enjoyable elements of anything in a very banal way.
Also, a character not dying does not mean the character who tried to kill them should suddenly be absolved of all guilt.
A modern sci-fi, action, or general speculative fiction anime, set in any period of time, that;
1. Doesn't feature historical figures
2. Doesn't feature mythological figures
3. Doesn't feature historical or mythological weapons*
4. Doesn't feature powers that are directly "inspired" by (ie cribbed from) historical or mythological figures where they can't help but mentioning said things
5. Doesn't feature historical or mythological [all of the above] super later on as endgame things
I feel like these sort of things were fun and like, fed my hipster needs for a bit at some point, but I'm starting to feel like your world feels less lived in if you're just reminding me of a bunch of other stuff every five seconds.
It's slightly even worse because I feel like a total know-nothing if I don't start looking up said inspirations. Usually, I do this only to find that the ones in said anime are also based on how I knew the tale to start with; as second-second hand interpretations.
I know it was based on a video game, but Tales of Zestiria was really successful with this. It was quite emersive because when I went into it I knew what I expected and learned were only in this specific setting so I wasn't accidentally cross referencing things in my mind. Kokkoku is also pretty good about this so far; it's internal logic is fun to observe and learn about.
Kid's anime are also, surprisingly, really really good at this.
Anyhow...
How many transfer students can you name? =P
But Magia Report has an oddly accurate representation of Symphogear AXZ's last episode:
Madoka canon is like a single thing aside from Magia Record and that PSP game that was made so uncanon nobody even remembers it. It consists of a series, a sequel movie, two manga that cover bits in-between and four manga that are standalone stories.
Fate/ canon is:
The prequel, /Zero, which was adapted into an ufotable anime.
The original game, which was adapted into:
The sequel Realta Nua, which IIRC has two routes and fandisc-ey alternate routes.
The alternate settings:
This is just the stuff off the top of my head and doesn't include things like Carnival Phantasm, that cooking anime, Strange Fake, and allsorts.
PMMM canon is basically just the anime and maaaybe Wraith Arc. Prior to Magia Record the extra material mostly inhabited bubbles separate from each other.
I found this ridiculously funny, even though it's a pretty dumb joke.
Meanwhile, Prima Pink forgot to charge her Prima Smartphone, again.
This needs a picture:
Also,
Because people would know who to blame if she did that...?
I think the brightest offering next cour seems to be Last Period: Owarinaki Rasen no Monogatari. It's a fantasy anime based on a smartphone game, but it appears to rise above that description in at least a few ways.
I don't like them too much either.
Incidentally, both the reviews I watched (Uta~Kata review and Umi Monogatari review) didn't finish their respective series, out of boredom/lack of engagement. (The latter reviewer seems to at least have watched into the second half of the show, while the former one apparently didn't even go that far...when both shows' most distinctive elements happen in their latter halves.) In contrast, I felt that Uta~Kata is reasonably well-paced (using a "march toward the inevitable" pacing similar to that of N.G.Evangelion), and while I could tell that Umi Monogatari had a slow pacing (and pretty much expect it to have niche appeal for this reason), it felt worth it to me, especially because it seemed appropriate considering its very heavy focus on characters' emotions and relationships, and its use of the next point I'm going to talk about.
* A contemplative, melancholy feel: another thing that I like, and is prominent in both Uta~Kata (a number of moments suggesting character drama, as well as using heartwarming and/or bittersweet music) and Umi Monogatari (especially in the later episodes). This is consistent with my preferences in other shows (e.g. Sky Girls, YuYuYu, and even shows that don't focus as much on this, such as The iDOLM@STER and Kiddy Grade), and even with what my favorite part of MadoMagi is -- Kyouko telling her backstory, set to the track "Confessio". While MadoMagi does have some such scenes, it on the other hand puts more focus on horror and despair elements and building a sense of mystique, both using the music and the visual aesthetic.
* Speaking of visual aesthetic, the visual distinctiveness of MadoMagi -- often praised for standing out in contrast to something that looks more "generic" such as Uta~Kata -- might just not be my taste. I seem to have a relatively consistent range of art styles I personally prefer, and they tend toward what people usually consider to be generic. Evidence of my preference exists elsewhere -- see, for example, how I've never really picked up anything by Trigger (well-known for its distinctive visual stylings, and this was certainly not intentional because I largely didn't and still don't know what studios have done what shows) and how I think that No Game No Life's brilliant rainbow colorings are a bit much, while I'm already aware of how much I enjoy something seemingly un-notable such as the character art of Fire Emblem VII. I never really thought about this until recently, but in light of this, it actually isn't surprising that MadoMagi -- first with its slightly-distinctive wide-faced moë character designs early on, and then with the abundance of surrealistic uses of shards of photorealism -- just didn't click with me.
TL;DR - MadoMagi is meant to be a high-impact show, with fast pacing, striking visual imagery, and arguably more of a premise focus than a character focus. These elements weren't hugely my thing by themselves, so they help explain my opinion of the series.
For some reason I feel like I might like this more than Kobayashi's Dragon Maid.
1. Railgun
2. Railgun S
3. Index
4. Index 2
?
As much as I love it, Ranpo Kitan: Game of Laplace was such a strange concept for what was essentially an adaptation of Japanese Sherlock Holmes (Edogawa Ranpo) that was developed from a single story which then incorporated other stories from his repertoire into the mix.
And turned one of the female villains into an ephebophile who couldn't stop relieving herself whenever in the presence of (or just at the thought of) the secondary main character.