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Vidya Gaems General

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Comments

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    meme-games are poorly designed as a rule of thumb



    I have seen it in youtube vids, and although it's very amateurish in execution, the design principles seem sound for a freeware short-term horror game.

  • yea i make potions if ya know what i mean

    You should play it. It's difficult to explain why it's bad, honestly. It just is. And again, oogity-boogity-boo horror instead of anything actually scary.


    Jesus when did I turn into Nova.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    It seemed quite the opposite, from what I saw, what with building up tension for ages, then having him slowly approach when you can't see him. When he actually gets to you, that means the game is over, which means it never takes up much of the experience.


    When I think of jump scares, I think of Dead Space. The monsters in that game are so excited to show off for you they might as well start singing showtunes when they jump out.

  • yea i make potions if ya know what i mean

    The best way I can explain it is that it's basically one of those RPGMaker dodge-the-enemy games but in first person. It doesn't make for a very compelling experience.


    It's good for a minute or two and then it just kinda wears off as you realize there's not much more to the game.


    hide does the same kind of thing but better. In fact, considering hide is older, I'd almost be tempted to call Slender a ripoff, but they're not quite that similar.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    It's good for a minute or two and then it just kinda wears off as you realize there's not much more to the game.



    did specify that it was good design for a short-term freeware game :P

  • But Super Lazuli, Slender Man, by definition, violates the square-cube law as his volume does not necessarily increase in proportion to his body size, as his spacial occupation is very undetermined and variable. I remember the Bible saying the exact same thing about Pazuzu.



    Also unlike Hide, Slender has graphics that don't hurt your eyes for a little while.

  • edited 2013-01-05 20:50:49
    yea i make potions if ya know what i mean

    hide did not hurt my eyes, and I have very sensitive eyes.



    I did specify that it was good design for a short-term freeware game :P



    that is pretty short term.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    True.


    I can't say it's really good from what I've seen of it, but...it has some sound design principles, is all.

  • yea i make potions if ya know what i mean

    I'm pretty sure the only reason Slender is even popular is because PewDiePie and similar OH MY GOD LOOK AT MY HILARIOUS FACIAL EXPRESSIONS LPers played it.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Well, yeah.

  • One foot in front of the other, every day.

    The advantage of Slender is that the antagonist is ever-present and isn't always located predictably. It also works based on a very strong rule -- don't look at the monster. It's not scary just because of jump scares (although it's notable as being a system that generates these itself rather than scripting them), but because the game actually incentivises losing track of the monster.


    It's no Silent Hill, but then again, Silent Hill is basically the same game every time due to its reliance on scripted, deliberate horror. Slender is systemised horror, though, and for all its flaws it does a very good job of pushing what horror mechanics can be. The ultimate takeaway from this is that Slender ensures that the horror is always relative to the choices of the player and how they handle a situation, and that could be very useful for horror games going forward. 

  • yea i make potions if ya know what i mean

    Well, yeah. If you're the type of person who considers consistency in gaming a good thing by definition you'll love Slender, because it's all the same all the way through.


    Personally, I find that incredibly boring, but what do I know.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Um. What? That is actually exactly the opposite of what he said.

  • yea i make potions if ya know what i mean

    You know what I mean.


    Or maybe you don't idk I'm tired.

  • Creature - Florida Dragon Turtle Human

    It's a mystery, and it has suspense in the "what's going on and what will happen next," but it's not suspenseful in the scary sense.


    It is suspenseful in the scary sense when you don't know when or how horribly the SA-X is going to murder you.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Wait what? Weren't we talking about 999?

  • Creature - Florida Dragon Turtle Human

    Oh, I thought you were talking about Metroid Fusion.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yeah, it definitely has a horror element.

  • Creature - Florida Dragon Turtle Human

    @Unknown_Entity is currently livestreaming Zelda Oracle of Ages.

  • I'm a damn twisted person

    The advantage of Slender is that the antagonist is ever-present and isn't always located predictably. It also works based on a very strong rule -- don't look at the monster. It's not scary just because of jump scares (although it's notable as being a system that generates these itself rather than scripting them), but because the game actually incentivises losing track of the monster.



    Technically, there is a way to make Slenderman predictable as fuck for a decent chunk of the game. See him, make a line of sight contact and trap him behind a tree and keep walking while looking at the tree. Lets you put a fair amount of distance from him.


    Granted that all goes to hell once he starts teleporting, but still, you can game the system.

  • You can change. You can.

    Episode 3 choices


    Also, I rewinded like twice trying to find a way to save Carley. Apparently this is impossible. I have concluded this game sucks >:(

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    My dad has forbidden me from playing videogames today because they are far too strenuous and preventing me from getting well.


    Wat.

  • Give us fire! Give us ruin! Give us our glory!

    ^He banned video games but NOT the internet?


    lolololol

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    He banned videogames but not making chainmaille.


    I don't think there's any actual logic in it.

  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"

    Actually I can see a lot of logic in it. (Alex's gonna agree.)

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I can see logic in saying that I just need to rest and shouldn't do anything, but if he has no objection to me bending steel, it kind of falls apart.

  • "you duck spawn, refined creature, you try to be cynical, yokel, but all that comes out of it is that you're a dunce!!!!! you duck plug!"

    It is clear. Chainmail has priority. Simple. When the Vikings arrive, they won't care if you're sick.


    I'm assuming here the weapons have already been secured, if else then there might be a matter to discuss.

  • Creature - Florida Dragon Turtle Human

    The Vikings also don't respect the results of Smash games, Pokémon battles, or Starcraft matches.

  • One foot in front of the other, every day.
    Gacek's damned right. When your mail turns the haft of a spear, you'll understand why armoursmithing is appropriate for sick labourers.
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