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Comments
I have seen it in youtube vids, and although it's very amateurish in execution, the design principles seem sound for a freeware short-term horror game.
You should play it. It's difficult to explain why it's bad, honestly. It just is. And again, oogity-boogity-boo horror instead of anything actually scary.
Jesus when did I turn into Nova.
It seemed quite the opposite, from what I saw, what with building up tension for ages, then having him slowly approach when you can't see him. When he actually gets to you, that means the game is over, which means it never takes up much of the experience.
When I think of jump scares, I think of Dead Space. The monsters in that game are so excited to show off for you they might as well start singing showtunes when they jump out.
The best way I can explain it is that it's basically one of those RPGMaker dodge-the-enemy games but in first person. It doesn't make for a very compelling experience.
It's good for a minute or two and then it just kinda wears off as you realize there's not much more to the game.
hide does the same kind of thing but better. In fact, considering hide is older, I'd almost be tempted to call Slender a ripoff, but they're not quite that similar.
I did specify that it was good design for a short-term freeware game :P
But Super Lazuli, Slender Man, by definition, violates the square-cube law as his volume does not necessarily increase in proportion to his body size, as his spacial occupation is very undetermined and variable. I remember the Bible saying the exact same thing about Pazuzu.
Also unlike Hide, Slender has graphics that don't hurt your eyes for a little while.
hide did not hurt my eyes, and I have very sensitive eyes.
that is pretty short term.
True.
I can't say it's really good from what I've seen of it, but...it has some sound design principles, is all.
http://www.parsecproductions.net/games/whereami.html Also, the next game the guy made was worse.
I'm pretty sure the only reason Slender is even popular is because PewDiePie and similar OH MY GOD LOOK AT MY HILARIOUS FACIAL EXPRESSIONS LPers played it.
Well, yeah.
The advantage of Slender is that the antagonist is ever-present and isn't always located predictably. It also works based on a very strong rule -- don't look at the monster. It's not scary just because of jump scares (although it's notable as being a system that generates these itself rather than scripting them), but because the game actually incentivises losing track of the monster.
It's no Silent Hill, but then again, Silent Hill is basically the same game every time due to its reliance on scripted, deliberate horror. Slender is systemised horror, though, and for all its flaws it does a very good job of pushing what horror mechanics can be. The ultimate takeaway from this is that Slender ensures that the horror is always relative to the choices of the player and how they handle a situation, and that could be very useful for horror games going forward.
Well, yeah. If you're the type of person who considers consistency in gaming a good thing by definition you'll love Slender, because it's all the same all the way through.
Personally, I find that incredibly boring, but what do I know.
Um. What? That is actually exactly the opposite of what he said.
You know what I mean.
Or maybe you don't idk I'm tired.
It is suspenseful in the scary sense when you don't know when or how horribly the SA-X is going to murder you.
Wait what? Weren't we talking about 999?
Oh, I thought you were talking about Metroid Fusion.
Yeah, it definitely has a horror element.
@Unknown_Entity is currently livestreaming Zelda Oracle of Ages.
Technically, there is a way to make Slenderman predictable as fuck for a decent chunk of the game. See him, make a line of sight contact and trap him behind a tree and keep walking while looking at the tree. Lets you put a fair amount of distance from him.
Granted that all goes to hell once he starts teleporting, but still, you can game the system.
Episode 3 choices
Also, I rewinded like twice trying to find a way to save Carley. Apparently this is impossible. I have concluded this game sucks >
My dad has forbidden me from playing videogames today because they are far too strenuous and preventing me from getting well.
Wat.
^He banned video games but NOT the internet?
lolololol
He banned videogames but not making chainmaille.
I don't think there's any actual logic in it.
Actually I can see a lot of logic in it. (Alex's gonna agree.)
I can see logic in saying that I just need to rest and shouldn't do anything, but if he has no objection to me bending steel, it kind of falls apart.
It is clear. Chainmail has priority. Simple. When the Vikings arrive, they won't care if you're sick.
I'm assuming here the weapons have already been secured, if else then there might be a matter to discuss.
The Vikings also don't respect the results of Smash games, Pokémon battles, or Starcraft matches.