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Vidya Gaems General

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Comments

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Is it just me, or has 2012 been a damn good year for gaming?

  • You can change. You can.

    elaborate

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Just seems like a lot of good games came out this year. Off the top of my head, in no particular order...


    Fallen Enchantress. Dragon's Dogma. Journey. FTL. Grimrock. Amalur. The Walking Dead. SOTL. Dishonored. Virtue's Last Reward.


    And probably a lot more that I'm not thinking of.

  • You can change. You can.

    I just wanted to know which games should I be buying, that's all. :P


    was Amalur actually good, though

  • edited 2012-12-26 02:11:29
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Amalur is...the worst game on that list by far, but I liked it. I'd call it at least on the level of TES.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    You should buy Fallen Enchantress though. :|

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yes.


    Fallen Enchantress is so good I had to uninstall it because I was actually legitimately afraid that I wouldn't get anything done for months if I didn't.

  • You can change. You can.

    >$26.79 USD


    no

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Admittedly, I paid less than that for it.


    Still really awesome.

  • Give us fire! Give us ruin! Give us our glory!

    Let it get to 75% off and then we'll talk.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    That's what I bought it for, I think. Fall sale.

  • edited 2012-12-26 02:31:34
    If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Yep. $10 over the last sale.

  • Poot dispenser here

    Friggin' PlanetSide 2 and its instability.

  • LaiLai
    edited 2012-12-26 03:22:27

    Got DKCR for Christmas. Gon play the crap out of it with my bro. :D


    And then play DKC2 on laptop. :D

  • BeeBee
    edited 2012-12-26 03:23:46

    So I beat the Arthropod in Ys, and now I'm on Toal.  I came close to beating him the first time, but the irritating part is that you have to sit through an unskippable cutscene every time you attempt it, and a second very long one before you can reload if you fail.


    Like, it's faster to tab out of the game, close it back to Steam, and restart the application.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Man, I love the way Dragon Age incentives (or doesn't incentivise) various choices in quests in the game.


    Usually, being an asshole will even result in better mechanical rewards in the game, but worse narrative results, foring you to constantly make a choice between optimizing your character and getting the best end result.

  • One foot in front of the other, every day.

    That's usually how morality systems work in games and a part of the reason they tend to suck. 


    I mean, very few people go through life actively choosing to be "bad", for whatever traits you want to ascribe to that term. Most people will make some mistakes, or occasionally do things they're uncomfortable with by necessity or the excessiveness of the reward, but will largely prefer to act according to their definition of "good". So I always feel as though these binary morality systems miss a part of the point and are too mechanical as a result, you know? 


    Games like Deus Ex and The Witcher, I feel, succeed where other games fail for taking into account the fact that "good" will be different for different people, so they only give you choices of goods (or evils, in which case they encourage you to choose the lesser of them). I find that kind of choice is much more organic because it encourages you to act as a person with a perspective on morality rather than acting in distance to the game. Because most people don't, say, threaten random strangers for money. Someone might to do because they're desperate, or because they exist in a context where that's regular survival behaviour, but most people don't hold an active interest in screwing others over, even if there's rewards to be had. 

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Someone might to do because they're desperate, or because they exist in a context where that's regular survival behaviour



    You mean like... if they're expected to stop an army of monsters while being hunted by every legitimate authority out there on desperately limited funds?


    :|

  • One foot in front of the other, every day.

    We both know that most games don't make any reference to one's circumstances -- otherwise it'd count as variations on good rather than a good/evil dichotomy. And BioWare in particular have never been particularly great when it comes to handling morality, which probably has a lot to do with their tabletop gaming perspective (especially concerning D&D). Tabletop games are diverse, but BioWare has always been using D&D as its basis, and D&D's morality has always been very set in stone, right down to mechanical interactions -- some forms of magic or abilities are "evil", for instance.


    And really, most evil actions in vidya RPGs come down to petty abrasiveness with some coercive force thrown in. Rarely do you have the opportunity to enact actual, widespread evil that comes from the establishment of a sick policy or system.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    We both know that most games don't make any reference to one's circumstances -- otherwise it'd count as variations on good rather than a good/evil dichotomy.



    No, but I am not talking about most games. I stated that I like the way Dragon Age, one particular game made by Bioware, handles this.



    Rarely do you have the opportunity to enact actual, widespread evil that comes from the establishment of a sick policy or system.



    Dragon Age does do this, but unfortunately pretty badly.


    You can, for instance, choose- well, it's not really a choice. But no matter whether you back Harrowmont or Bhelen, you're doing something horrible to the Dwarves- either enforcing their caste system and forcing them further into solitude, or enabling a tyrant to gain the throne and eliminating their attempts at democracy.


    You can also set yourself up as a tyrant in Dragon Age 2, and cause Kirkwall to descend into a pretty dark place, but who actually does that :|


    You do have more limited examples, in the game, which offer differing mechanical rewards. Choosing to enact the Right of Annulment when you get to the Tower kills the Mages, for instance, which eliminates Mages from your army but adds Templars. You can choose to have the werewolves slaughter the Dalish due to Zathrian's curse, enforcing their cycle of hatred and eliminating Dalish from your army in favour of Werewolves.


    Perhaps not destroying the Anvil of the Void would count, as it's... well, enslaving people's souls to make the Dwarves an army.


    Mostly, though, it's just limited opportunities to be a dick. You can pressure people to increase monetary quest rewards, for instance, or not grant someone mercy because you can get a better weapon or something out of it.


    Which fits in perfectly with the theme of the Grey Wardens; you will end the Blight, by any means necessary. What this means is debated in the game, with Sten's straightforward attitude towards ending the Blight contrasting with Wynne's opinion that being a Grey Warden means serving your country and trying to make it a better place.


    Basically, the way it's handled in Dragon Age works perfectly with the game's theme and how it contrasts mechanical benefits with narrative benefits, and I like that.

  • One foot in front of the other, every day.

    Which fits in perfectly with the theme of the Grey Wardens; you will end the Blight, by any means necessary.



    Except the implicit contract of a contemporary game is that your actions won't render you incapable of completing it. There's no doubt that we can succeed at this task, rendering what would otherwise be moral ambiguity just another case of binary vidya morality.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Except the implicit contract of a contemporary game is that your actions won't render you incapable of completing it.



    No, but acting in a morally-clear manner certainly does make your task much more difficult. You can't get the best gear for your companions (I was forced to using any weapons I found with runic slots, plus a couple of weapons I found that actually didn't suck, plus a couple of sets of armour that story and major side quests guide you into getting the sets, plus a hodgepodge of gear I looted and bought), you get less effective rewards for the last battle, and so on, so forth. Going through the game being a dickhead and going through acting nicely creates a very clear difference in how difficult the end battle is (and even how difficult lesser battles are, through having more/less gear).


    And then there's Awakening, where in order to prevent Amaranthine Keep from being destroyed and several of your companions from dying, you need to sacrifice a massive part of the gold you actually get, leaving you with something like 70% of your gold gone- so acting like a dick to get enhanced quest rewards actually helps.


    Then, of course, DLC comes along and wrecks everything I just said by giving you awesome gear. :|

  • Creature - Florida Dragon Turtle Human

    @Bee: Which Ys game?

  • yea i make potions if ya know what i mean

    Virtue's Last Reward



    what is this and why did literally everyone recommend it to me.

  • edited 2012-12-26 12:47:40
    Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    If you don't know what that is then get 9 Hours 9 Persons 9 Doors and play that right now. It's sort of an Escape The Room/Visual Novel thing and it is really really good.



    VLR is the sequel.
  • yea i make potions if ya know what i mean

    I'm really bad at Escape The Room games though.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    It's easy. The puzzles are only there because...well, because spoilers.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    The puzzles are like the least important part anyway.



    Actually, after a point in Virtue's Last Reward I stopped even trying to do the puzzles on my own, just because the story was so many orders of magnitude more interesting.
  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    I started playing Dishonored, and yeah I'm pretty done with the whole silent protagonist concept.
  • Ridi, Pagliaccio, sul tuo amore infranto!

    Agreed completely.


    That's one thing I like about Bioshock Infinite.

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