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Vidya Gaems General

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Comments

  • edited 2012-11-11 05:14:56
    yea i make potions if ya know what i mean

    That's not been my experience in Halo 4.


    Or indeed, any FPS I've ever played.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    I've seen my brother browsing Youtube on his phone will playing Black Ops and still winning.

  • yea i make potions if ya know what i mean

    Then your brother is probably really good at Black Ops.


    Or he's browsing in between respawns. I vaguely recall the Call of Duty series having long respawn times.


     


     

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    It's only something like five to ten seconds between respawns.


    He is very good at black ops, yes. He can also eat and drink while playing, read a book, play another non-intensive game, browse Facebook, and many other combinations (not all at once).

  • yea i make potions if ya know what i mean

    Really? I recall it being much longer.


    Though it's been awhile since I've played anything in that series. I don't care for it.


    Also that's actually quite impressive. I think it's safe to say that most people aren't like that though.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    It's not particularly impressive. It's not an intensive game.

  • yea i make potions if ya know what i mean

    I suppose I wouldn't know.


    I don't really play that series, as I've said.


    In any case, I forget what lead to this conversation.


     


     


     


     

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Something about Halo and Doritos 's all I remember.

  • yea i make potions if ya know what i mean

    I'm gonna blame this guy



    Look at that lizard-esque douchebag.

  • You can change. You can.

    He is very good at black ops, yes. He can also eat and drink while playing, read a book, play another non-intensive game, browse Facebook, and many other combinations (not all at once).



    take that kid to the circus

  • One foot in front of the other, every day.

    This article on The Escapist is a reflection on the "brown shooter" genre, inspired by the un-success of the latest entry into the Medal of Honour series. It begins, in fact, with the first installment of Medal of Honour, recounting how the game was a sneaky tie-in with Spielberg's Saving Private Ryan, which comes as so surprise when one learns that the project was headed by Spielberg himself. What's most interesting, however, is that Spielberg started the Medal of Honour project as an attempt to inject the video game medium with educational value. I can personally report this to be a success insofar as the WWII shooter genre went, with both myself and my younger brother passively learning a great deal about the conflict through the lens of the various Medal of Honour and Call of Duty titles released in the WII shooter heyday. 


    It got me thinking to a blog post I wrote back when I actually used my Tumblr, where I put forward some commentary on the potential of educational games. Medal of Honour is a good, but not great example of a forward step in using the gaming medium as an educational tool. Most of us are probably most familiar with educational games being along the lines of point-and-click adventures, or being linked to typing or mathematics. But much more can be done, because I believe effective learning is not about the memorisation of fact but the understanding of principle, systematically arranged in a self-reinforcing relationship. 


    And that's essentially what a game does -- it provides a system wherein there are conditions for both failure and success, then invites you to master the system by identifying and understanding its principles. The task then, if one wants to make an educational game, is to ensure that said mastery of principles translates into functional, applicable knowledge of the real world. But this knowledge only has to be real and applicable in terms of what is being taught. If one wants to teach chemistry, then the game can be entirely fantastical apart from the chemistry taught within; if one wants to teach economics, then the game need only be about mastering a system of economy with real-world rules irrespective of whether it takes place in our world or not. 


    So an educational game can easily take the form of sci-fi, fantasy, horror, whatever -- the only rule is that the system of mastery that the game presents the player with is a legitimate tool of learning for the material expressly covered by the game. This also means that a game can potentially teach while also enveloping its audience in enthralling stories and providing connection with endearing characters, as well as being fun and interesting in its own right. After all, there is no rule that says an educational game must provide information as a reward for success, or that it must be point-and-click, or anything like that. An educational game could take any form and have any mechanics, and all that is just likely to make it more popular amongst a diverse and varied audience rather than only being of interest to educational institutions. 


    You know what this means?


    Educational MMO, where you level and gain power by the strength of your understanding and knowledge, and there are strong rewards for helping players at a lower level than yourself. So higher level players act as "tutors" to lower level players who are still coming to grips with the principles required in order to proceed with and master the game, thereby both enhancing the educational process for other players and providing themselves with revision and reinforcement. 


    That said, this is all probably a pipe dream. The industry at large is too heavily focused on ensuring that AAA games return a profit to take a risk on something like this. 

  • Champion of the Whales

    Alex


     


    Armies used guns in ye olde goody times because it only took weeks for people learn how to use them instead of years.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    IIRC, guns weren't used proper in warfare for quite a while after their invention.


    Cannons were, though, because fuck man, you get to explode things and throw giant metal balls at people.


    I don't think guns were used properly until the 1400's, while cannons were used a hundred years earlier.

  • edited 2012-11-11 10:37:06
    One foot in front of the other, every day.

    ^^ I know that, and noted it, which forms the basis of my "why are guns in ACIII so unintuitive?" complaining. Certainly the best way to represent the weapon would be by making it exceedingly easy to use, if highly limited in application? You can also use it in close combat with the bayonet, but it slows down your attacks, so it's not even useful as a polearm. Except it makes no difference if you use counters all the time, anyway. So the whole method of fighting in ACIII is dominant strategies piled on top of dominant strategies. A complete mess. 


    ^ The first firearms were technically made in the 13th century, although they didn't see widespread deployment until the 15th century. Fightmaster Hans Talhoffer remarks upon them, pretty much entirely dismissing the 15th century muskets as cruddy. Like you said, though, cannons were used as part of regular military strategy long before handheld firearms. 


    What ended up pushing the firearm to be the primary weapon of military forces was economy, as Whale noted. It was easy to train someone in the use of a musket, taking a matter of weeks, days or, in some cases, even hours. More traditional weapons often had a learning period of months or years, and were also often more expensive to produce and maintain than firearms. So guns were both cheaper and easier to train soldiers in, making them an obvious economic choice, despite their weaknesses. Economic reforms in the mid-late Renaissance period gave favour to this cheaper form of warfare, and slowly the old methods of fighting died out, being too costly to maintain and deploy. 

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Basically, what I was saying was that they should have given you a cannon in AC3.

  • One foot in front of the other, every day.

    First comment:



    Dad of the fucking year.



    Couldn't agree more. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Yep, sounds about right.

  • Kichigai birthday!!
    That award should go to the guy who's translating Captain Rainbow. Shut up, he's like a dad to me.



    Jokes aside, that was quite a sweet thing, but I wonder if the girl will get suspicious about Link's appearance
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Why would she? He really kind of looks like a girl, especially in Wind Waker.

  • Kichigai birthday!!
    I guess so
  • God damn it, I seem to spend more time installing, testing and tweaking mod for oblivion than I actually do playing the game. 

  • Speaking of mods, is there any one worth anything for Skyrim?

  • One foot in front of the other, every day.

    All I recall is the plethora of nudity mods. 

  • ^^^ That's because modding Oblivion is more fun than actually playing it.


    Although maybe that's because when I played it, I could only run it at single-digit framerates...

  • My main stumbling block with oblivion is how crash happy it can be at times, not frame rate. Either way the engine can go screw itself. 


  • Jokes aside, that was quite a sweet thing, but I wonder if the girl will get suspicious about Link's appearance



    Or at least about the masculine yells and grunting.  I mean yeah he's voiced by a woman in that game, but it still sounds distinctly like a boy.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Speaking of mods, is there any one worth anything for Skyrim?



    Moonpath to Elsweyr is pretty good.

  • edited 2012-11-11 20:17:24
    Ridi, Pagliaccio, sul tuo amore infranto!

    Also, I wish I could be there when she learns that Link is actually a boy.


    I still say there should be a LoZ game where Link is a girl. It's already a known fact that multiple people in different generations take on the green tunic and the name. I want my Rule 63, Nintendo!


    Bonus points if Zelda stays the same.


    Sheik too.

  • edited 2012-11-11 22:00:25
    Creature - Florida Dragon Turtle Human

    > Who eats while gaming anyway?


    I do.


    Then again, I don't waste Mountain Dew while gaming.  Mountain Dew, as a sweet-tasting caffeine delivery vehicle, is saved up for when I am passing out from lack of sleep but really need the sugar and caffeine to sustain me through my slog through a difficult or annoying assignment.


    Doritos are also messy.  Unless I'm eating them with a fork or chopsticks, or eating them right off a plate, I would have to use my hands, and it would not be good for computer keyboards or system controllers.


    I'd totally take a bucket of fried rice and a spoon, though.  That would be awesome.

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