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Comments
The SNES was a very good time for platformers. I consider Yoshi's Island to be one of the best. Shame it's sequel was pretty bad.
Yoshi's Story or Yoshi's Island DS?
Also just completed Yume Nikki. I already knew the ending but it still felt pretty bad
DS was pretty bad. Eh on Yoshi's Story.
^^ Yume Nikki has an ending? I thought it was just wandering around getting spooked by stuff.
After you get all effects and drop them in the nexus Madotsuki jumps off her balcony
Given that it was Gamestop and Amazon that first reported that they were already sold out of Wii U preorders, I doubt it.
Yoshi's Island is one of my favorite games ever, yeah. I didn't think it was that hard unless you were going for 100% though.
Heaven help you if you were trying for No. 1.
So, one of the games I upvoted on Steam Greenlight, Towns, is out.
And...as of the tutorial, it's really, really bad.
I had a look at that, then realised I have both Majesty and Majesty 2.
Okay, finished the tutorials, and now, I'd say it's...only kind of bad.
The interface is unpolished relative to Dwarf Fortress's, and the tutorial is very obviously not written by a native English speaker, but beyond that, it's okay.
So what you're saying is that you need to know seven separate programming languages, at least one of which is Brainfuck, in order to play the game?
Twenty five, actually.
No, worse. It's really, really glitchy. Stuff is frequently covered up by other stuff, hovertext is often covered up by the mouse, there was one thing that wouldn't work until it arbitrarily did, that sort of thing.
And the font it uses is just kind of horrible.
How is the gameplay, though?
Don't know, I don't know if it's been released yet.
It's difficult to describe to anyone who hasn't played Alien vs. Predator (the 1999 edition), but the degree to which that mod looks to be capturing everything about it perfectly is staggering.
Youtube comments:
A sincerely small elaboration:
Alien vs. Predator (1999, Rebellion) was notable for being far ahead of its time in many aspects; three styles of gameplay, shadows that hid objects (including Aliens!), the capacity to create shadows by breaking lights, AI that ignored hidden objects (including Aliens!), partially randomised encounters and an incredible sense of dread and trepidation for a game that was an action experience at its core.
Alien vs. Predator 2 (2001, I think? Perhaps 2003? 2004? Can't remember, but it was done by Obsidian) is perhaps the only AvP thing, ever, to have a strong essential plot pitch, and legitimately had a lot of cool scenarios and powerful synchronicity between the three different plot threads. Unfortunately, it left behind things like shadows, dynamic lighting and Aliens that fucked with you. It was extremely strong from a perspective of map design and mission design, but a step backwards in terms of core gameplay.
Alien vs. Predator (2010, Rebellion again) was excellent in terms of core gameplay and the way that matched the themes of the source material. Unfortunately, its general plot is one of the most half-baked I can think of, it has little synchronicity between the different plot threads and there's not a whole lot going on with the general mission or map design. Unlike the previous entry, though, at least the Aliens were actually worthy adversaries beyond their capacity to appear in numbers.
The first of these games is one of the very, very few games I've ever played that successfully combines action-oriented gameplay with a sincere atmosphere of dread and feeling of vulnerability. AvP 2010 doesn't do badly at this at all, in my opinion, but it throws it all away towards the end in the name of its plot, which was silly in the first place. But there's this sense of vulnerability in the first game that's just impossible to escape, no matter what weapons you have, and that comes through very clearly in the video above.
Wow, it's not even a page long. I'm impressed.
It probably is taking him all of his willpower to not commit seppuku
@ClockworkUniverse: How is the gameplay, though? Other than the interface stupidity.
It doesn't have to do with swords, Star Wars, The Witcher, or Demon's/Dark Souls. Alex is out of his element.
It's got to do with the degradation of the Alien franchise.
Man the biggest Alex essay actually involved Alien.
> post anything about anything
> discussion about the length of my posts
every time
It's not our fault there's nothing remarkable about your posts besides that.
So, I finished Ultima IV.
I'm probably starting Ultima V tomorrow.
Will it bother people or anything if I make another diary thread for that one?
Nope, feel free.
Guys, does anyone know the feeling of getting stuck on a part in a video game, trying (and failing) to do it by yourself, finally resorting to outside help for something (strategy being big, dumb and obvious in hindsight optional), beating that part and feeling sad because your victory wasn't entirely your doing?
I was just replaying Zelda and I got this feeling. Made me feel relieved, but mostly kind of humiliated and pathetic. I got over it though.