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Comments
I have a ritual of pizza rolls and Mass Effect.
I also snack while playing puzzle games, but then I play a lot more puzzle games than a lot of people.
Speaking of which, I started binging on SpaceChem again. I'm doing okay at getting stuff done and doing them well enough to qualify for the relevant Steam achievements, and looking at the global stats I'm even in the more efficient third or quarter or so...but on some of these things...I mean goddamn, HOW did someone do something that convoluted with one reactor?!
Okay, so I'm trying to figure out what this game was I played.
So, I think there were aliens you shoot at and, you parachute down I think, or jetpack down, into a club? Like a nightclub, and you shoot up the place. And there is a big futuristic city under attack, and you fly around them and blow up shit. It might have been Mass Effect but I can't find it.
So, Bioware Montreal is taking over Mass Effect.
As far as I can tell, they have never actually made a game before.
I know they made the most recent Mass Effect 3 DLC. Omega it's called.
Don't know what else.
I WOULD be saddened by this, but with the recent amazingness that is Halo 4, I've currently more trusting of handing franchises over to new companies. Just a bit, anyway. I'll remain cautiously optimistic.
Fitting too, because I realized that I never actually played Mass Effect 3, so I'm starting the series over from the beginning. Bought the trilogy for PC.
Virtue's Last Reward has been delayed in Europe till the 23rd. I was expecting to play it this Friday, damnit. ;_;
Probably because of the game breaking bug.
Gamertag?
I am Doom Hippo
Question: Want to get into Gargoyle's Quest. Do I start with the first two or skip straight to Demon's Crest?
^^ Haven't gotten a chance to play it yet. I'm going off of reviews and what little I've seen of video walkthroughs.
Buy it as soon as possible.
Also don't spoil yourself or the ending will lose its impact.
Demon's Crest. All the way.
can't wait for this game.
^
It's like something out of my wet dreams
only worse
So, since I'm probably not going to be able to get a Wii U for Christmas with the shortage, I'm not sure what to ask my parents for
I mean, there's the Vita, but the odds of my ever owning more than one game for it are minimal.
Ask for the Wii U anyway, but tell them there is a shortage. You might get lucky.
Nah, knowing them, they'd wind up buying one of the $500 ones early buyers are selling on Amazon, and I wouldn't want to do that to them :c
And even aside from that, I'd need a backup.
Ask them to not buy you a console, or just buy you something else.
Or to just get a preorder. Then again, this is coming from the guy who usually asks for his family not to buy him anything for Christmas, so I'll admit it's a little hard to underwhelm me on this stuff.
Simply ask for "the bone of my sword". Do not provide further information.
Also, well-played, Kojima.
So my younger brother bought the Metal Gear Solid HD collection recently and I've been going through MGS3, intending to play the games in terms of their correct timeline.
The game gets a little frustrating at the end -- there's a section where you have to escort an NPC, and while you can be seen doing this, the most correct and efficient way to do it is to use stealth. You can see how this might be difficult, especially, say, if your NPC ally gets stuck in a combat loop rather than following you. But once you get the hang of it, it's not so bad, especially after the first little section. So far, so good.
After that, you come to the final boss of the game. And damn if this isn't a bitch of a battle. As a veteran of Demon's Souls and Dark Souls, I don't mind tough bosses. On the contrary, I prefer bosses to be challenging and to require at least some consideration and strategy. But the narrative in those games is delivered in such a way that death isn't failure, and going back for another try is another chapter in your character's timeline of triumph and defeat. In a game with as much story shenanigans as MSG3, it's kind of frustrating to have the actual end locked out by a boss that seems to, as an example, change its own rules when it comes to countering in CQC. I get it -- it's supposed to be a final exam type of boss. I don't mind dying. But I don't want to have to replay the boss half a dozen times so I can lay down a very precise strategy informed by trial-and-error rather than observation and knowledge.
And then this happened:
> fight final boss
> die numerous times
> get sick of playing the last part of the boss battle in futility when I know I can't win at this stage
> quit, so I can reload
> reload; back at the beginning of the escort mission before the boss
> rage, go to turn off the machine
> accidentally knock over my cup of tea
> my head explodes, infernal spaghetti shoots from my dick
Well played, Kojima.
Oh boy, Christmas Rush.
I pray I get a 3DS before then.
Good luck with getting a Wii U, CU.
Well, yeah, I was trying to figure out what.
Tomb Raider Anniversary 100% complete. All treasures, relics, time trials, everything. Bam, motherfucker.
I needed to check a faq for three treasures -- one of them in Croft Manor of all places that I wouldn't have found on my own, one in the St. Francis cistern involving a wall lever I was already looking for and swum right past a bajillion times, and one in Obelisk of Khamoon past a really buggy jump that I'd already been trying for like half an hour and wasn't sure if it was actually possible or if I was just missing something stupid.
You could ask your parents to get you any one of the following:
* this world
* humans who wish to pay you tribute
* enslaved souls of men
* all religions
* words as empty as someone's soul
* a miserable little pile of secrets
* enough talk
* the right to bear arms
* the right to bear arms
* the right to bare arms
In other news, Yahtzee reviewed Assassin's Creed III and I think he more or less nailed what's been bothering me about the series. Fundamentally, it's become less and less about actually assassinating targets and more about managing various bits and bobs.
I suppose this is why I've always thought the series was more or less good, but below the line of greatness. As focused as AC1 was, it was extremely repetitive and had long stretches of non-content. AC2 was much better, and arguably the high point of the series. Otherwise, I suppose Brotherhood would take that trophy, although its additions have also been paving the way for more do-dads to pointlessly mess around with.
Assassin's Creed, as a franchise, should have really pursued a path of improving its core gameplay rather than adding a bunch of additional, mediocre mechanics. The essential concept and presentation of the games are fantastic, but they could really do with better stealth mechanics, better (and more) assassination instances and a better close combat system -- all the things that are essential to the role of an assassin. But with the continued fiscal success of the franchise, there's no incentive to actually improve these things. On the contrary, there's now more incentive than ever to add more pointless distractions between the player and the next target.
I've been playing Metal Gear Solid lately, and however much Kojima loves to disallow players from actually playing, the stealth gameplay is legitimately great when the reins are handed to you. There's an intense focus that comes from how the game disincentivises direct combat, making the stealthy approach the safest and most efficient method of progression. Assassin's Creed would do well to take some notes here.
Going to agree with that there. Brotherhood's best addition was the Assassin Recruits system, since there was a mechanical reward for dicking around with mini games. The rest of it was all just bluh, and an annoying trend of taking the fun of fixing the Villa and turning it into half the point of the game.
I will give AC3 credit for at least making naval combat fun. The Homestead crap was just tedium.