If you have an email ending in @hotmail.com, @live.com or @outlook.com (or any other Microsoft-related domain), please consider changing it to another email provider; Microsoft decided to instantly block the server's IP, so emails can't be sent to these addresses.
If you use an @yahoo.com email or any related Yahoo services, they have blocked us also due to "user complaints"
-UE
Comments
^^ You have not been shown what is the fuck?
Oh, god I wanna be the Guy: Gaiden has been release. You can die on the map screen. Get it here.
http://gamejolt.com/freeware/games/action/i-wanna-be-the-guy-gaiden/8598/
I hope it works on my shitty computer. IWBTG works fine so this should too.
I can't get past Donkey Kong ;_;
Ahh, 109 deaths already on Medium (though I don't think they're being recorded correctly).
^ Me neither.
Man, Catherine and Katherine are both really scary. Was that supposed to be the point?
EDIT: Made it to the last stage. I have to help Katherine escape too. Are you shitting me? The last level is an escort mission?
^ I need to get back to Catherine. Only made it to like... The fifth or sixth night.
True Catherine ending is best ending.
Not sure if I really want to play it again, though. It honestly wasn't so good that I want to play it again this soon.
How many endings are there, though?
Hey, they reviewed Catherine on Toonami last night.
Gave it a seven out of ten.
That's about as close as a single number could probably be to properly conveying my feelings for the game. I might put it lower, actually; in the end, it's a 3-D puzzle game that dropped the ball on a novel idea.
Six endings, but three of them are 'false' endings so...
Ah. Well, there's no way I'm playing the game nine times.
I suppose I could have just used those other save slots if I had known there'd be that many possible endings, though, to keep track of some choices and maybe get multiple endings in one sitting. But still, no.
First playthrough over. Got the Good Katherine ending, basically answering as I would have, or as I think I would have.
^The last three questions are the only ones that actually affect the ending, the rest just alter what Vincent is thinking in those little asides. You only need a save before that point.
Well, and you have to finish Babel to get the last ending, but that's literally impossible in the U.S. version without co-op.
Played the first level of Grimrock, then half of my characters died on the second. I think I'll restart, create my characters myself and set it to old-school mode if I can find some graph paper.
Good game. Roguelike-style combat in real time is terrifying.
So in Hellboy the comics and movie, fire doesn't hurt Hellboy
Guess what hurts him in Hellboy: The Game.
Water?
Psychic type and bug type attacks? But I'm guessing Hellboy is super effective against Ghost and Dark types.
Restarted Grimrock, made it past the second level this time.
This game is awesome and you should all get it.
The mission has completely justified this game's existence all by itself.
So...I think I'm very close to being able to start my review/analysis blog (in fact, I should start it this week if things continue as they are) but I just wanted to ask a question first: how long would you say too long is (if that point even exists)?
It really depends on the aim of the article/essay.
I'd say that 2-3 pages min to 4-5 max is a good guideline. not a rule though
My first article is currently seven, though I'm pretty sure it's one of the longest ones I'll wind up doing.
It does have wordiness issues at points, so I'm trying to edit it down.
Okay. Having played further through Dragon's Dogma...
I'd say it's definitely fun, but I hate not having a fast-travel option back to Gran Soren. I went back to the first village to finish up a quest I had back there, and it took me fifteen solid minutes of travel to get there, with the only random encounters, despite being at night, being wolves, harpies and bandits that took me about five hits to kill each.
Also, I love how there are so many ways to fight each enemy. Like the Ogre in the Everfall; you can lure him into jumping over the side, as he charges, or you can plink away at him with magic and physical attacks, or you can climb on his front and attack his head, or you can climb on his back, jump when he goes to do a body slam, and whale away at him while he's prostrate on the ground... Considering how few mechanics there are in the game, they get a lot done with them.
My encounter with the Everfall Ogre was pretty hilarious. I wasn't really able to harm it, and wound up retreating when things looked really bad. Then I looked at the map while I was on the way out and went "wait, shouldn't my pawns be dead by now?"
When I returned, it was gone. It took me a bit to realize that it had fallen off the cliff.
I died... six times to that ogre. Luckily, the game auto-saved itself just an encounter away from the Ogre, so there was minimal fuss.
I figured out that I could climb on its back, then jump off when it went to slam me to the ground. So I tried that a few times, but then its butt glowed red and it started charging around everywhere.
So I fought it again, and I went to go jump on its arm, and it charged, and it fell off the path and died and I went up to Level 15.
I should note that that was my second encounter with the ogre. The first time I pretty much just died.
It ate my head the first time.
I did like how it tended to focus its attacks on female party members, though, and how it would only eat females. That was a really nice touch, lending a sense of... I dunno what to call it, but it was really cool.
I liked that in theory, but all of my squishy party members were female, so...:/
"a sense of females being really edible"?