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Comments
1-2-3-4-5-6-7-8-9-0---=, thank you very much. 12 BUTTONS.
And you can't just spam the basic attack, you do have to mix up your skills if you don't wanna die.
Whereas TES basically has you just spamming your basic Attack, or swapping between a Fireball spell and a Shock spell, and you've basically won.
TES definitely has more boring combat to me. Yes, I'd like to see something different (Dark Souls style combat in an MMO, wooo) but I'd prefer to have WoW-style combat to TES-style combat.
Well, yeah, every setting can be exploited to the point where any further use of it ends up stale and/or artificial.
Shit, I always forget about Akavir. >_< Yeah, a game in Akavir would be cool.
^^True.
That said, while you can't spam the basic attack in an MMO, I tend to find that my strategy in every one I've played tends to boil down to "1234234234234234..."
What I would like out of it is for it to stay predominantly first-person. There aren't a lot of first-person MMOs out there. Same for real-time.
I'd like it if it did like Skyrim did, and allowed you to choose between first and third person at your whim.
And yeah, once more I'd like to say; something like Dark Souls-style combat would work great.
You implied that a story set after an MMO would absolutely not work, simply because it would require a lot of content.
Well, this requires several leaps of logic. Beyond ignoring the fact that there are actually several bad things brewing on the horizon for Tamriel (the Aldmeri Dominion's war, probably the Falmer are going to do something, the Dragons are still out there, etc), that doesn't mean that they would have to use up all existing lore and story. They may have to dial the scope back slightly, so that you're not single-handedly fixing an entire empire, but beyond that? There's plenty of room for them to make quests in there.
Okay, I give up, you are right.
It would require them to dial back the scope, though, as a lot of the content wouldn't be found at the higher echelons.
So an MMO set in the traditional vein of TES games probably wouldn't work, as there wouldn't be enough content to go around.
Also, I'm wondering what they will do about superbosses.
Daedric princes never grow old.
Well, yeah, but c'mon, it took a Dragonborn summoning the astral spirit of a God and shapeshifting into some sort of fire-dragon-thing to take down a Daedric prince last time. There's no way three or four players will be able to do it.
Daedric Princes are so powerful they can talk while the game is paused. :P
From a design perspective, I'd handle a Daedric Prince by having more of, say, a mission to do the thing that will banish them while their avatar tries to kill you, than a straight-up fight. Maybe throw in some minions to give you something you can legitimately kill.
That's what end-level raids are for! It'll have raids, right?
Raids are dungeons, duh.
Ugh, raids
That said, I still wouldn't consider that enough. I mean, a PC with CHIM can't kill a Daedric Prince, so...one million players might have a small chance.
That was semi-sarcastic, but whatever.
I think that circa fifty uber leet epic level players with appropriate scripted aid could take down a Daedric prince. Of course, we all know that killing them is virtually impossible (and would break the lore), they could simply be banished or something.
A PC with CHIM can kill a Daedric Prince. They just haven't.
I don't mind the idea of raids, but they always end up being this thing where you have to do exactly X and nothing else or else you get kicked out.
I disagree.
I mean, haven't they been shown to be completely immune to attacks by mortals?
If you're talking indirect combat, like say "destroy all these magic thingies to unsummon the Daedra before he kills you all," that's valid, but if the PCs are mortals, attacking a Daedra should have absolutely no effect, no matter how many there are or what level they are.
Oh, they can? I thought the kill command didn't work. Though I guess there's always modding :P
Same. Well-implemented raids would be awesome. Something akin to the battle for Whiterun in Skyrim.
CHIM involves the manipulation of the game elements used to make up the game world.
This includes being able to remove Essential status from people and monsters, and being able to stat creatures out/lower their stats, on top of being able to supercharge their spells if they want.
Nobody has, because that would involve complicated scriptiing and probably having to make new poses and animations and such for the enemies. But they could.
Yeah, true.
But still, even with CHIM, killing a Daedra isn't exactly convenient, so I definitely wouldn't like seeing GenericMMOCharacterName69 kill one.
Well, we have already established that the MMO players will likely not have CHIM, so that's not even an issue :P
Well, it's an issue from the perspective of "what if they do it anyway?"
Yeah, but if they do that, then I will be expecting to see the gnarled corpse of anything remotely resembling 'sense' from their designers.
They could probably pull it off, but they would need much better writers than Bethesda has at their disposal.
Well, MMOs are risky games, and thus the first MMO in a franchise has a tendency to be... shall we say, "watered down."
So, basically, we're gunna need more details before we can do anything.
Yep, pretty much.
Basically, I have high hopes (despite all I've said) but low expectations, and I'm looking forward to more info.
And in the meantime, I will resume going to play TOR and cursing you and erryone else for not playing it with me.
GOODBYE
>"Find Rjorn's Drum"
>Already found it, but I have it stashed away in my house
>Go to my house to retrieve it
>It's not there
GUYS HELP I'VE BEEN ROBBED Ugh, damn game making me go clear Halldir's Cairn all over again...
You can actually turn the instruments in without ever getting the quests. That's what I usually do.
Not that that helps you now.
So, two of the things that have been revealed about the TES MMO:
Consistency!
hey
to be fair
>thinking any MMO has any particular social features besides guilds and raids
Yeah, but still. The first statement implies that they want it to be less social than most MMOs, and the second implies that they want it to be more social than most MMOs. That...doesn't work.
not... particularly, again. :V
but I don't want to bring up The Old Republic yet again so whatever