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In addition to the above there's also an upcoming set advertised in terms of a Twilight-esque vampires vs. werewolves thing, a set about a magic school with owls as symbol that may or may not be Harry Potter inspired, and a Dungeons and Dragons set, not a set inspired by D&D but an actual D&D setting (Forbidden Realms) with D&D elements as cards. Awkward indeed, but a lot of people have high hopes for that one.
Also, if there was hope that The Walking Dead cards would suck (in terms of power and interest) and go unused, that hope was dashed when Glenn
magusharveywas revealed, a kid with a very peculiar effect that you'd definitely want to build a Commander deck around (i.e. in a format involving decks built around a legendary creature).29/09
In non-MTGA stuff I played two Zendikar Rising drafts (against the AI) in Forge. It should go without saying that there's not enough real-life drafting data available for the devs to have the AI make sensible picking choices, I tried to handicap myself by rare-drafting but clearly that wasn't enough. Despite that I think it was an useful exercise, I feel like I got the hang of the set's draft. Also language practice.
On the first draft I played BRG stuff with landfall and counters, though that was unintentional and I only realized that was what the deck was about as I played it. I won all games of all seven matches (best two of three).
Next I played UR wizards, I thought it was better but I didn't feel I was winning as smoothly as with the other deck, in fact I lost a game (or was it match?) out of three matches.
In MTGA, for questing purposes I made a quick Standard-legal monowhite lifegain deck. Maybe I'm imagining things but I get the impression I faced harder opponents than with the Modern version of my deck, despite the fact that more stuff is available in Modern. Regardless I went 2-2 with it.
With my usual deck I went 8-3:
Whoo, I beat the Treasure Find + Awaken the Erstwhile deck, I went land, land, Paraside Druid, land, Gnarlback Rhino, land, Season of Growth, Boulder Rush, attack with Rhino (6 damage), Rimrock Knight, land, attack with all (9 damage), Threat, at this point my opponent plays Awaken the Erstwhile, however they only had six cards in hand while I had IIRC 3 so it wasn't a huge advantage, and with Season of Growth's scry I could ensure I'd draw something good. My opponent then conceded. I think my opponent made a misplay, s/he played Treasure Find on turn 2, meaning s/he couldn't play Mikokoro, Center of the Sea to not be forced to discard. They only had to discard ~3 cards so it wouldn't have made a big difference, but still.
I beat a turn 4 Nissa, Who Shakes The World! I wasn't sure about whether it was worth to
bolt the birdbite the elf before their third turn but I did the right thing and killed it, buying me enough time to cast the Spellgorger Weird I'd need later, when Nissa finally entered the battlefield I had two Paradise Druid, Dreadhorde Arcanist and the (2/2) Weird ,my opponent hand the 3/3 land from Nissa's ability and a 1/1 chump blocker, I pump the Arcanist with Sudden Spinnerets and that allowed me to cast Rabid Bite from the graveyard, killing the land. With Everything attacking Nissa I had just enough stuff so that she'd die regardless of how my opponent blocked. Now, I had to kill my almost intact opponent before the inevitable Ugin hit the board and deleted my stuff, fortunately I had played another Weird that was growing quickly, I also had another Spinnerets so that I could win even if my opponent casted something to block or killed one of my creatures or whatever. We raced, my creatures versus their ramping, eventually I killed them the turn before they'd (probaly) have enough mana for (probably) Ugin. So yeah, bolt the bird.There were Order of Midnight card styles for sale at 50 gold (-98%), no way I wouldn't have bought that. Speaking of money, I have less money than I expected I'd have this close to the opening of Quick Draft, I won't have enough goldy for ten drafts, I need 15 to get all (time-limited) land styles that you get for participating, so I might have to spend gems instead if I am to get them all. Hmm... maybe I shouldn't.
I've been considering crafting a semi-competitive deck. I have little hope of having a tier 1 deck soon, but there are budget decklists on the 'net with cards within my reach. I'm particularly interested in this one, though it's become less useful as the same things people use to deal with Omnath decks is useful against it, or so I heard.
does not compute
Oh! The manga is Wizard's Soul ~Koi no Jihad~ (I'm not kidding, though it's more frequently translated as Koi no Seisen to avoid well, y'know).
Shadowverse is a separate card game anime that is nowhere near it in quality.
I thought WotC could avoid a bunch of the drama by making them proxies, like the Godzilla proxies (that is, they're stand-ins for regular cards) but without the requirement that the original card exists, they'd just come up with some generic name that fits, then pretend that's the creature the character replaces (and maybe actually print it in the future). I just learned they already did that; Godzilla, King of the Monsters is a proxy for the unexistant Zilortha, Strength Incarnate.
30/09
I went 10/6.
I faced a GB version of my own deck, it had dudes with Deathtouch so that his/her small dudes could kill mine regardless of how small they were, also it had Lurrus as companion. Things got tense, each turn one of us would play creatures and cast lots of stuff on them to kill the other's while filling up our hands, then rinse and repeat, nonetheless I think my opponent got unlucky, at one point s/he had a large hand but apparently nothing to cast, so I won. Also I made a huge mistake by not killing one of their creatures in response to Season of Growth's ETB trigger, allowing them to cast sorcery-speed stuff on it to draw cards, it's something I should be aware of considering the same thing comes up with my deck.
I beat another Nissa, Who Shakes The World, though this time it was on turn five and I don't know what my opponent was expecting after playing her with only one creature to block, I killed the land and would've killed said blocker if I needed to, I just swung and she was dead. I did use some pump spells but there are loads of ways that could've ended in my favour. My opponent conceded shortly after.
I feel kinda bad for one of my opponents, it was UW lifegain (although I saw no blue) and while my hand wasn't that great (in fact, I had to mulligan once), it was the perfect hand for the occasion, I killed the stuff worth killing as soon as possible and always had backup stuff to keep my attackers in case anything went awry, which it never did. I did misplay once by letting Gideon's Company survive a turn, but even that turned in my favour as they only gained life once, cast On Serra's Wings on it, attacked and got blocked by my Sudden Spinneretsed Spellgorger Weird that was just large enough to kill it. Perhaps MTGA should have an "I got lucky" emote.
Edit: it occurred to me that, althought it's not what comes to mind when you think of crossovers with other fictitious works, Arabian Nights (the very first expansion) is just that. Regardless, all of it pales in oddity in comparison to Portal: Three Kingdoms, the one depicting real-life Chinese history circa Three Kingdoms era. Still, the Walking Dead...
I went 11-...14? or was it 15?
I normally don't change my maindeck to put specific match-up cards on it (I'd change sideboard instead but that's not available on Play queue), however I thought I'd put Gaea's Blessing to make milling decks (which feel very common now, I guess because of Ruin Crab?) have a very high chance of resetting my "life". I guess having it around will make me think of other uses for it, so far I've realized it's also useful against Lurrus revival decks and Treasure Hunt decks. So far I've won three games against mill decks over that (although one of them I most likely would've won two of them anyways) and I feel has only been a dead card only once.
Speaking of Treasure Hunt, I've faced an unusually high amount of them lately. I want to use Gaea's Blessing to win against them at least once.
02/10
The FNM event was Singleton Standard, i.e. the most recent sets using at most one copy of each card (except basic lands). As I pretty much always do whenever I have to improvise a deck, it turned out into lifegain, I thought it was terrible but my opponents clearly had trouble deckbuilding too. I won the two games and that was it.
Besides that... Quick Draft is finally here!
The unpleasant surprise is that you don't get basic land styles for participating, despite the fact that it was announced that you'd get them for "a Zendikar Rising draft", as it was in Ikoria. Apparently it's not a bug or anything, so yeah, false advertising. Disappointing, those were the main reason I waited for Quick Draft rather than playing the other draft modes, and the reason I didn't buy the -10% draft token that was on sale some time ago.
Regardless, I did do one Quick Draft. Decklist:
Deck
1 Magmatic Channeler (ZNR) 148 (First pick)
2 Ardent Electromancer (ZNR) 135
2 Expedition Diviner (ZNR) 57
1 Spikefield Hazard (ZNR) 166
1 Fissure Wizard (ZNR) 140
1 Jwari Disruption (ZNR) 64
1 Deliberate (ZNR) 56
1 Grotag Bug-Catcher (ZNR) 142
1 Scorch Rider (ZNR) 158
2 Cunning Geysermage (ZNR) 55
1 Roost of Drakes (ZNR) 74
1 Synchronized Spellcraft (ZNR) 168
1 Field Research (ZNR) 58
1 Umara Mystic (ZNR) 238
2 Tazeem Roilmage (ZNR) 84
1 Into the Roil (ZNR) 62
2 Skyclave Plunder (ZNR) 81
1 Molten Blast (ZNR) 149
8 Mountain (ANB) 114
9 Island (ANB) 113
Sideboard
2 Seafloor Stalker (ZNR) 78
2 Zulaport Duelist (ZNR) 88
2 Inordinate Rage (ZNR) 144
1 Confounding Conundrum (ZNR) 53
1 Merfolk Windrobber (ZNR) 70
1 Scavenged Blade (ZNR) 157
1 Cleric of Chill Depths (ZNR) 51
1 Teeterpeak Ambusher (ZNR) 169
1 Bala Ged Recovery (ZNR) 180
1 Ghastly Gloomhunter (ZNR) 103
1 Nissa's Zendikon (ZNR) 197
1 Broken Wings (ZNR) 181
1 Tuktuk Rubblefort (ZNR) 173
1 Concerted Defense (ZNR) 52
1 Taborax, Hope's Demise (ZNR) 129
1 Nighthawk Scavenger (ZNR) 115
So that's four rares, ~160 more to go.
I made some changes after losing once, not that I can remember what they were. I think my deck suffered from me thinking I could make use of the party mechanic, I had few warriors and one cleric, but neither them nor the party payoffs were good. Also that feel when you have to pass on a second Roost of Drakes so as to pick the rare instead.
As for the games:
groundair. It took a while, but bit by bit I succumbed, my opponent got to choose whether I'd lose over loss of life or getting decked, they chose the latter.Besides that, I went 4/5
One of those matches was against a monowhite lifegain deck with Light of Promise, my opponent cast that on a Healer's Hawk plus some +2/+2 aura and before long it was 12/12.
Another one was against WB lifegain with the Exquisite Blood and reverse-exquisite-blood (Vito, Marauding Blightpriest, etc.) infinite combo. I thought things were going well for me but suddenly I found myself one turn away from losing and failed to kill them first.
Finally, I got trounced by a deck with Colossus Hammer and Nahiri, Heir of the Ancients. I'm surprised I hadn't seen that combo before, looks simple and reliable.
Also I just realized that in my mind I've treated one-sided fight (e.g. Rabid Bite) the same as regular fight in that removing the creature in response to it will stop the damage from being dealt. I think I had that misconception from finding out the hard way that's how it works with fight but not why (it's a special clause) so to be safe I'd cast them assuming they could be dealt with with removal. Annoyingly, fight is AFAIK the only keyword mechanic that is explained in reminder text using rules text but that its effect is not said rules text.
Anyhows, I did another draft:
Deck
1 Nahiri, Heir of the Ancients (ZNR) 230 (First pick)
1 Grotag Bug-Catcher (ZNR) 142
1 Shepherd of Heroes (ZNR) 38
1 Paired Tactician (ZNR) 31
1 Farsight Adept (ZNR) 14
1 Kabira Takedown (ZNR) 19
2 Molten Blast (ZNR) 149
2 Scorch Rider (ZNR) 158
1 Kargan Intimidator (ZNR) 145
3 Synchronized Spellcraft (ZNR) 168
1 Rockslide Sorcerer (ZNR) 154
1 Kazuul's Fury (ZNR) 146
1 Goma Fada Vanguard (ZNR) 141
1 Skyclave Apparition (ZNR) 39
2 Expedition Champion (ZNR) 138
1 Song-Mad Treachery (ZNR) 165
1 Angelheart Protector (ZNR) 3
1 Canyon Jerboa (ZNR) 7
1 Kabira Outrider (ZNR) 18
8 Mountain (ANB) 114
8 Plains (ANB) 115
Sideboard
2 Cinderclasm (ZNR) 136
2 Spitfire Lagac (ZNR) 167
2 Tormenting Voice (ZNR) 172
1 Nissa's Zendikon (ZNR) 197
1 Throne of Makindi (ZNR) 265
1 Stonework Packbeast (ZNR) 255
1 Tazeem Raptor (ZNR) 43
1 Tuktuk Rubblefort (ZNR) 173
1 Scavenged Blade (ZNR) 157
1 Highborn Vampire (ZNR) 107
1 Ardent Electromancer (ZNR) 135
1 Practiced Tactics (ZNR) 32
1 Dauntless Unity (ZNR) 9
1 Kor Celebrant (ZNR) 22
1 Might of Murasa (ZNR) 194
So RW Warriors it is, I was leaning towards making it party but eventually I bailed out of that idea, truly that's the realm of BR. I did keep two clerics and two wizards, though. There was an Emeria Captain and Kargan Warleader that I didn't pick, hoping it'd be passed back to me, but that didn't happen. They did pass around a Canyon Jerboa so that's nice.
So...
I thought Nahiri would be the star of the show, and she did fine (I think it's telling of the power of planeswalker cards that you can put one based on equipments on a deck without equipments and still be good), however the real MVP was Kargan Intimidator, gosh how is that card so good, I suppose a creature not being able to block often means it may as well not exist.
That was thrilling. I get nervous when playing, even when things are going my way. I think that's exclusive to events with entry fees, though I'd do well in getting over it and play in a more relaxed manner.
Anyhows, I thought I'd celebrate by bringing the deck to Constructed, I chunked 20 more cards and entered the Play queue, I ended up 1-1, I was intending to play more but a (recent) glitch that causes the client to do some asset checks delayed it, and ehh, it's late.
Hmm...
Horde (your horde consists of up to one each of Spirit, Zombie, Vampire or Werewolf.)
Menagerie (your menagerie consists of up to one each of Cat, Dog, Bird, Goat, Ox or Snake.)
Fellowship (your fellowship consists of up to one each of Kithkin, Merfolk, Goblin, Elf, Giant, Fairy or Elemental.)
04/10
The daily deal was gems, so I purchased them and had enough for the Mastery Pass (i.e. the thing that grants rewards per level), so I got it. I started using the Nahiri avatar reward, I considered also using a pet but ehh, the less things that lag the game, the better.
I didn't feel like drafting today, so I played some normal games, I went 2/3.
I played against the same UG Merfolks player twice in a row, or at least they had the same avatar, we each won/lost one.
It didn't take long for me to feel like drafting, so I did. My deck was:
Deck
1 Roil Eruption (ZNR) 155
1 Shatterskull Minotaur (ZNR) 160
1 Spitfire Lagac (ZNR) 167
2 Kabira Outrider (ZNR) 18
1 Angelheart Protector (ZNR) 3
1 Stonework Packbeast (ZNR) 255
1 Relic Golem (ZNR) 249
1 Sneaking Guide (ZNR) 164
1 Thundering Sparkmage (ZNR) 171
1 Kazuul's Fury (ZNR) 146
1 Expedition Champion (ZNR) 138
2 Teeterpeak Ambusher (ZNR) 169
1 Grotag Bug-Catcher (ZNR) 142
1 Ondu Inversion (ZNR) 30
1 Rockslide Sorcerer (ZNR) 154
2 Molten Blast (ZNR) 149
1 Sejiri Shelter (ZNR) 37
1 Kor Celebrant (ZNR) 22
1 Scorch Rider (ZNR) 158
1 Akoum Hellhound (ZNR) 133
9 Mountain (ANB) 114
8 Plains (ANB) 115
Sideboard
1 Throne of Makindi (ZNR) 265 (First Pick)
1 Into the Roil (ZNR) 62
1 Turntimber Ascetic (ZNR) 214
1 Soul Shatter (ZNR) 127
1 Confounding Conundrum (ZNR) 53
1 Scale the Heights (ZNR) 202
2 Tuktuk Rubblefort (ZNR) 173
2 Tormenting Voice (ZNR) 172
1 Cunning Geysermage (ZNR) 55
1 Inordinate Rage (ZNR) 144
1 Skyclave Plunder (ZNR) 81
1 Oblivion's Hunger (ZNR) 119
1 Zulaport Duelist (ZNR) 88
1 Cleansing Wildfire (ZNR) 137
1 Clearwater Pathway (ZNR) 260
1 Kaza, Roil Chaser (ZNR) 225
1 Mesa Lynx (ZNR) 28
I had real trouble picking colors for this deck. At first I thought I'd be playing blue/red, I got several good red stuff and whenever I didn't, white and sometimes black had decent stuff and blue none, so I slowly gravitated towards white, I kept blue in the back of my mind as a potential splash but that didn't happen. So RW warriors again... well, I'd say it's more party than just warriors, but same difference. With that in mind, in hindsight I shouldn't have passed that Shepherd of Heroes. Regardless of all that or upcomming matches, I got five rares so it's borderline already worth it.
I faced:
I still had games to play for the day, I won 5 and lost 8. Yeah, definitely not a good day.
I faced a deck similar to the Treasure Hunt one, but instead the deck was almost entirely cards with cycling and New Perspective. With cycling free my opponent drew the entirety of his/her deck, searched/untapped some lands with the effects of some cycling cards, then won using Thassa's Oracle.
Also I tried the additional emotes from the Mastery Pass, I find them clunky to use, you click your avatar, then have to click arrows to change between categories (default, stickers (i.e. images) and what I think are flavor texts), and default is not the... default, despite being by far the most applicable emotes (perhaps that can be changed?).
This sort of name feels exactly like it'd have this sort of result.
Is Menagerie inspired by the Town Musicians of Bremen?
(I almost called this Bremen March like it's called in Aikatsu! and apparently Zelda?)
Same goes for Horde (Innistrad) and Fellowship (Lorwyn, except I forgot about Treefolks).
Also turn three Nissa, Who Shakes the World. I didn't win.
As for Wizard's Soul, it's making me want to play a
permissioncontrol deck, it reminded me of how much better life is when you sell your soul to Necropotence. I want to record myself when I play control IRL, I bet my change in facial expression is similar to Manaka's.Also, it's worth highlighting the most aptly-named permission spell around.
05/10
I went 8-2.
For some reason I played an unusually large amount of new players (hence the win-lose ratio), in terms of deck strength (playing with things close to what you start Arena with) or in terms of tactics (several weird misplays).
After being aware of that card for about 17 years, for the first time I read the "draw a card" part of Gaea's Blessing. Yeah, this one is going to remain in my deck.
I played against the first person who seemed to be aware that Sudden Spinnerets exists and who played around the possibility that I have it in my hand right when I need it, mainly by not attacking into a potential blocker.
I wish there post-game options, like show-my-hand or look-at-my-library, like in MtG: Online. In one really tight game my opponent lost over a misplay (attacking with Seraph of the Scales before giving it vigilance, tapping it and giving me free reign to attack and win next turn), I thought it'd be good if that player knew I had Rabid Bite in the top of my library (I knew from scrying) so that that misplay wasn't going to make a difference.
06/10
I went... 3-5? That's what's written in my post draft, but that can't be right, I'm pretty sure I played more than that.
Maaaaan, I almost beat goblins right after my opponent played Muxus, Goblin Grandee (tl;dr: one of those cards that wins the game on its own), the stars aligned such that I'd kill it (5/5) the turn it came into play with a Ram Through from a 5/5 Gnarlback rhino, which without Muxus would be able to survive the trigger from the goblin that hits damage equal to the number of creatures the controller controls, the result is that I was still in a very good position to beat my opponent. I would've been so proud of myself, however I can't read so I attacked into a Brash Taunter with a 8/8 Spellgorger Weird so I ended up nearly killing myself, next turn I'm a goner.
Other than that, those were some unremarkable games.
07/1
I went 9-7.
I faced an unusually high amount of discard decks, as well as an unusual amount of opponents who concede before the game start, as well as an unusual amount of Treasure Hunt decks. Also I've learned that one reason for conceding at the start is due to Treasure Hunt players who'll mulligan in an attempt to find Treasure Hunt, and if they fail to find it they will just save both players' time and give up.
Also, it occurs to me that Treasure Hunt players who use Treasure Hunt sleeves are giving out information that's very useful to their opponents, it'd help them if their opponents don't know until a few turns in that they're playing a deck that they should beat quickly and that won't stop them from having stuff.
How cynical.
Related/unrelated; there's a new mechanic in Shadowverse where when you use the Amulet Card Seal of Woe, it creates a follower called a Shadow Knight at the start of every turn. If you defeat the Shadow Knight before any of your opponents other followers, it's Last Words allow it to possess a non-Shadow Knight follower and if that follower is destroyed that Shadow Knight will come back next turn.
Of course when the field is filled with like, three Shadow Knights, Hiiro decided his best move was to destroy a follower with Ignis Dragon whose effect is to do three damage to every other monster on the field when it attacks and that allowed all three Shadow Knights to possess the follower he intended on destroying... (he still won by hyper-overdoing like 21 damage* in one turn somehow)
*You only need to do 20 damage.
Hmm...
Seal of Woe - 1WB
Enchantment
At the beginning of your upkeep or whenever a creature with a haunt counter on it dies, create a 1/1 Knight Spirit token with "when this creature dies, put a haunt token on target creature you control". I see you haven't heard about Lorwyn/Shadowmoor faeries.
08/10
I went 9/9. At first I thought I wouldn't play much, but after performing unusually well I felt like keeping on.
For FNM (Standard) I decided to refrain from using yet another lifegain deck. I used the same WR warriors deck from the other day, got trounced as expected, then made a different WR warriors deck, it fared better but still not good enough, I decided to improve the WR deck you're given when you're a new player, accidentally started a match without switching decks, won anyways and so I finished my FNM appointment without using said deck.
It was bound to happen at some point, I got wrecked by the appropriately named Settle the Wreckage, a card that gets rid of all creatures attacking you and well known as the I-had-the-game-in-the-bag-and-then-I-lost card.
I played yet another version of Treasure Hunt, this time it won using Zenith Flare along with loads of lands with cycling.
And speaking of faeries above, I played against a faerie tribal deck, though I only saw Faerie Miscreant and Faerie Vandal plus some choose-a-creature-type artifact before my opponent conceded.
Edit: Also I faced an unusual amount of players playing UG ramping while using a Vannifar avatar (the master of the UG guild).
in terms of the game's rules I don't see why, I thought it'd just last-known information, as in similar cases.Nevermind, I came to understand while writing that. Being that my creature becomes an illegal target, Ram Through no longer "sees" it and can't assign any damage (what number would that even be?) to be dealt to anybody. Seems obvious now.09/10
First I played some unremarkable games, ended up 2-4. Then I drafted again:
Deck
2 Stonework Packbeast (ZNR) 255
1 Seafloor Stalker (ZNR) 78
1 Merfolk Falconer (ZNR) 69
1 Field Research (ZNR) 58
1 Skyclave Plunder (ZNR) 81
1 Sure-Footed Infiltrator (ZNR) 83
1 Skyclave Relic (ZNR) 252
1 Vastwood Fortification (ZNR) 216
1 Beyeen Veil (ZNR) 46
2 Might of Murasa (ZNR) 194
1 Tajuru Blightblade (ZNR) 208
1 Tazeem Roilmage (ZNR) 84
1 Lotus Cobra (ZNR) 193
1 Inscription of Abundance (ZNR) 186 (First pick)
1 Taunting Arbormage (ZNR) 212
1 Murasa Sproutling (ZNR) 196
1 Cunning Geysermage (ZNR) 55
1 Murasa Brute (ZNR) 195
1 Nissa's Zendikon (ZNR) 197
1 Scale the Heights (ZNR) 202
1 Adventure Awaits (ZNR) 177
9 Forest (ANB) 112
8 Island (ANB) 113
Réserve
1 Relic Vial (ZNR) 250
1 Coveted Prize (ZNR) 95
2 Pressure Point (ZNR) 33
3 Disenchant (ZNR) 10
1 Dreadwurm (ZNR) 100
1 Shell Shield (ZNR) 79
1 Skyclave Sentinel (ZNR) 253
1 Reclaim the Wastes (ZNR) 200
1 Skyclave Apparition (ZNR) 39
1 Deliberate (ZNR) 56
1 Roiling Regrowth (ZNR) 201
1 Kargan Intimidator (ZNR) 145
1 Archpriest of Iona (ZNR) 5
1 Glacial Grasp (ZNR) 59
1 Chilling Trap (ZNR) 50
1 Farsight Adept (ZNR) 14
So UG Kicker it is (tl;dr: spells that get stronger if I spend extra on them). I got several good cards for a kicker deck on pack 1, unfortunately I got almost nothing that rewards me from using spells with kicker, so that's a huge setback.
Also I got seven rares, I heard bots were very likely to pass on rares, but I didn't feel that way until now, perhaps I was just unlucky?
So the games:
Regardless, I drafted again:
Deck
1 Roiling Regrowth (ZNR) 201
1 Sejiri Shelter (ZNR) 37
2 Canyon Jerboa (ZNR) 7
3 Makindi Ox (ZNR) 25
1 Cleansing Wildfire (ZNR) 137
2 Akoum Hellhound (ZNR) 133
1 Territorial Scythecat (ZNR) 213
1 Fearless Fledgling (ZNR) 15
1 Akoum Warrior (ZNR) 134
1 Vastwood Surge (ZNR) 217
1 Kazuul's Fury (ZNR) 146
1 Kazandu Stomper (ZNR) 191
1 Yasharn, Implacable Earth (ZNR) 240 (First pick)
1 Roil Eruption (ZNR) 155
2 Tazeem Raptor (ZNR) 43
1 Pyroclastic Hellion (ZNR) 152
1 Song-Mad Treachery (ZNR) 165
1 Grotag Night-Runner (ZNR) 143
6 Plains (ANB) 115
6 Mountain (ANB) 114
5 Forest (ANB) 112
Sideboard
1 Stonework Packbeast (ZNR) 255
1 Sea Gate Banneret (ZNR) 36
2 Kor Celebrant (ZNR) 22
2 Inordinate Rage (ZNR) 144
1 Akiri, Fearless Voyager (ZNR) 220
1 Squad Commander (ZNR) 41
1 Kitesail Cleric (ZNR) 20
1 Magmatic Channeler (ZNR) 148
1 Molten Blast (ZNR) 149
2 Nissa's Zendikon (ZNR) 197
1 Scorch Rider (ZNR) 158
1 Taborax, Hope's Demise (ZNR) 129
1 Spitfire Lagac (ZNR) 167
1 Mind Carver (ZNR) 113
1 Disenchant (ZNR) 10
1 Tormenting Voice (ZNR) 172
So WRG Landfall (i.e. creatures with effects when I play lands). I have high hopes for this deck, plenty of decently-sized creatures with several cards to feed landfall, however I'm worried about the fact that I'm playing three colors, something I very rarely do in draft, I was seriously considering dropping green and do it RW, but I thought I'd give it a try anyways.
I'm glad I did not drop green, I had no huge bombs but maaan, ramping is so useful, Landfall triggers really add up.
And Canyon Jerboa, how can a critter so cute be so nasty.
In more MtG news, I finished reading Wizard's Soul. The first half is definitely better than the second half, though overall I'd still say I liked it, and it teaches us all an important lesson that we should learn by heart: people who hate playing against control decks are scrubs who need to git gud
Though I do sometimes get that uneasy feeling of I'm-screwing-over-my-opponent-too-hard when my
Elixir of ImmortalityGaea's Blessing triggers against a mill deck, simply having two in the deck (I have one) is enough to completely shut down the archetype.Also, all of that fun/not-fun business reminds me of this.
And I made what Manaka's deck would be if Wizard's Soul were a little bit more like MtG (Edit: What's with IJBM replacing the URL with a fitting link. It's this: tappedout.net/mtg-decks/11-10-20-permission/?share=0578f249ca6297a76225a91239f5c6fd ). lol that's awful, you aren't going to win anything with that unless you're a manga protagonist. I wanted to make it modern-legal but Insurrection is not in modern and it's one of the cards that's almost word-by-word in WS. Honorable mentions: Slave of Bolas, Slavery, Spinal Embrace, Remand and Spike, Tournament Grinder (lol fitting flavor text). Also I put Wall of Omens rather than Wall of Blossoms (for WS's Wall of Anemone) because colors.
I wonder what other works there are about card games that are more about the players than the game.
In hindsight what I should've done is emote Good Game before attacking, making it more believable that not blocking wouldn't make them lose. Normally that sort of sportsmanship perfidy is more than what I'm willing to do to win, but ehh, they would've deserved it.
It'd have been an egg to the face if it didn't work, though.No because I don't have to show the burn spell that would reveal my plan.11/1010/10So there was this Historic Artisan event (i.e. everything in Arena except rares and a couple banned cards), my deck is almost Historic Artisan already so I thought I'd fare better than usual. Yeah no, I got mana-screwed in three of these games (I guess the hand smoothing is turned off for these) and my opponents don't seem much more limited than elsewhere, I ended up 4/6. I made use of the opportunity to craft a few Llanowar Elves and Domri's Ambush that I was wary of spending resources on.
I went 8/6.
Historic Artisan has been good for a change, I've seen a couple decks that I hadn't seen before, so games often get interesting for that reason alone. Also for some reason I've faced lots of opponents who concede very early, perhaps the lack of hand smoothing is showing up?
I wasn't intending to draft today, but after playing for a bit I felt like it. I have a draft pass token, I was thinking about using it for Premier Draft (it's twice as expensive as Quick Draft) before the land style offer ends, but I don't think I'm prepared to enter an event with a significant risk-reward ratio, so I did another Quick Draft instead:
Deck
1 Nimble Trapfinder (ZNR) 72 (First Pick)
1 Ruin Crab (ZNR) 75
1 Grotag Bug-Catcher (ZNR) 142
2 Feed the Swarm (ZNR) 102
2 Ardent Electromancer (ZNR) 135
1 Scorch Rider (ZNR) 158
1 Thundering Sparkmage (ZNR) 171
2 Marauding Blight-Priest (ZNR) 112
1 Expedition Skulker (ZNR) 101
1 Kazuul's Fury (ZNR) 146
3 Merfolk Windrobber (ZNR) 70
2 Zulaport Duelist (ZNR) 88
1 Mind Carver (ZNR) 113
1 Synchronized Spellcraft (ZNR) 168
1 Acquisitions Expert (ZNR) 89
1 Sea Gate Colossus (ZNR) 251
1 Song-Mad Treachery (ZNR) 165
6 Mountain (ANB) 114
6 Swamp (ANB) 116
5 Island (ANB) 113
Sideboard
1 Ardent Electromancer (ZNR) 135
1 Roost of Drakes (ZNR) 74
1 Ghastly Gloomhunter (ZNR) 103
1 Skyclave Cleric (ZNR) 40
1 Cinderclasm (ZNR) 136
1 Spare Supplies (ZNR) 254
1 Molten Blast (ZNR) 149
1 Spitfire Lagac (ZNR) 167
1 Cragplate Baloth (ZNR) 183
1 Archon of Emeria (ZNR) 4
1 Drana's Silencer (ZNR) 99
1 Tuktuk Rubblefort (ZNR) 173
2 Disenchant (ZNR) 10
1 Nahiri's Lithoforming (ZNR) 151
1 Teeterpeak Ambusher (ZNR) 169
1 Scale the Heights (ZNR) 202
1 Mind Drain (ZNR) 114
1 Sneaking Guide (ZNR) 164
(Or I could just paste it into TappedOut's Deck Builder.) (Edit: What's with Vanilla messing up links: tappedout.net/mtg-decks/draft-ubr-party-1/?share=fce5d086452f56a417f93e2ac684c122 )
Look at this pile, I'll consider a good result if I win at least one match. So UBR Party with emphasis on rogues it is. I had doubts about running three colors but from the WRG landfall deck the other day I felt like trying it again.
I'd say the deck's MVP was Mind Carver, it doesn't take much for it to start giving +3/+1, and with that thing every creature becomes at least decent at combat, including the Ruin Crab you used to feed it.
Again I did not feel I got screwed by running three colors, I did fail to draw Islands one game but that was not the only factor in me losing, it was definitely better than making worse picks.
In non-me-playing stuff, there was a new ban announcement. Fingers are pointing towards Omnath, Locus of Creation, a four-mana 4/4 with loads of landfall effects, with some good-faith thinking you can believe that Wizards thought it being four-colors would be a significant drawback, but clearly that's nothing for today's ramping. Back when Uro was banned and Omnath was not there was this worry that it would then dominate, and this fear came to pass as the latest big tournament resulted in most decks running it (either ramp decks or Adventure decks), six of them making it to top 8 and four of them making it to top 4, beating including decks built specifically to counter them.
Other candidates for banning are Lotus Cobra, a great source of mana for ramp decks, and Lucky Clover, an artifact that copies Adventure (non-creature) spells, an archetype that also dominated the tournament.
Anyhows, I took the risk again and crafted four Omnaths, I'll be severely set back in Mythic Wildcards if it's not banned but ehh, seems safe enough. I also considered crafting Lotus Cobra as I can probably make use of it, but better not push it. Another thing is that unlike Uro, these two are from Zendikar Rising which I intend to at least rare semi-complete, so there's a significant chance some of these craftings turn out to be innecessary.
I've been learning a bit about videogame addiction, and of course it's something to think about in how it relates to my MtG habits. I do not believe I spend much playing MTGA, but I gotta admit that I spend too much reading/thinking about the game, like a MtG version of those "I spent my time browsing whatever" IJBMer Updates post. I suppose I'd do myself good by dialing it back a bit.
12/10
Aaaaand Omnath is gone, in Standard, Historic and Brawl, i.e. all of Arena's formats, so there's no point in having it in your collection. Ehh, the collectionist in me is still glad to have crafted four of these.
Lucky Clover is also banned, which will be a huge hit to adventure decks.
It wasn't entirely unexpected but thought to be unlikely, Escape To The Wilds has been banned too, a five-mana sorcery that does something close to drawing five cards and is used in adventure decks, and I think some ramp decks too? It's one of the cards you get from Arena's preconstructed decks so most players got at least one rare wildcard out of nowhere, I had an extra one so that's two for me. (And two from Lucky Clover but those are measly uncommons).
Also, several players crafted Omnath, Locus of the Roil thinking they were crafting Omnath, Locus of Creation. Whoops.
As for me... well, I didn't feel like playing today, I did my four daily wins and didn't feel like playing much more. I didn't keep track of my losses, I think I lost about six times.
Ah, yeah, agreed. The more card game anime it got, the less defined the direction became.
The chapters focusing on the woman from the sticks who found out that kids in the city played better was probably the most grating, but I guess they weren't too bad.
It's starting to sound like they do this drip by drip to boost engagement.
Well maybe this improves critical thinking or something!
I think video game addiction is very specific about playing more than you do other things, and MtG and other TCGs seem designed for like... what can I say; a "life take over?". You start thinking in it's terms, rather than your own (sort of like how I was and I'd say many others are with LEGO, I'd say).
Other than that I felt it got repetitive, and the ending was rushed. Also I find it odd that Kobayashi (the rival girl) just kind of disappeared at some point.
I'm not sure I would call it a flaw that this wasn't in but I was hoping to see what Manaka was like when her mother finally died.
That's not to say I didn't like the latter parts, though, at no point did I stop finding it relatable. I think it's that Wizards was reluctant to ban Omnath earlier since it's one of the "faces" of the new set, something to sell packs with. They probably hoped Uro's ban would weaken those decks, which it did, but clearly that wasn't enough.
I guess it boosts engagement in that the metagame changes more often and it encourages keeping up with news, but even disregarding long-term issues (health of the game, loss of consumer confidence, etc.), having the competitive scene dominated by two similar decks kinda makes you not want to engage in it.
The game has not been in a very good state, WotC has been pushing the power level of cards quite a bit since the last year and a half, fortunately Zendikar Rising toned it down (Omnath being an outlier), hopefully the game will get better soon enough.
Speaking of all that, I just watched a video on what the game would be like with no bans. No wonder this mess happened, every other card looks sane when Oko, Thief of Crowns is legal. You're right, it's something that's fun to think about even when not intending to play, like what to do in some situation or deckbuilding, kind of thinking about some work you just watched/read. I guess I should just spend less time reading r/MagicArena.
13/10
As for today, I went 4/3. Not much to say except that I'm growing increasingly impatient about the fact that I'm still using the same deck. I think I'll try to come up with something with the cards I've already got, otherwise I think I'll take the hit and craft some budget thing.
Edit: Clarity.
14/10
I went 4-6 or so.
I almost decked myself while playing against monowhite lifegain, after a rough start I had all four Season of Growth, but my opponent had been creating loads of tokens so it'd take several turns and some removal to be able to break through my opponent's blockers. Eventually after it became clear I wasn't going to win I intended to deck myself on purpose, but my opponent played Ajani, Strength of the Pride and I lost anyways.
I beat a shrines deck again! It played the white sanctuary on turn one and both red ones by turn four, I had them at five lives by turn five and I thought I wouldn't be able to keep up with that but my opponent simply conceded, I'm not sure why, I think even without good cards in hand, those three shrines would work for long enough to draw whatever.
I faced an unusually large amount of goblins today.
15/10
This FNM was Historic Brawl, AKA the closest thing Arena has to Commander/EDH, a beloved format based on decks built around a legendary creature that's always available to cast (at increasing costs). So...
17/10
So there was this event about playing some Zendikar Rising preconstructed decks, something themed around tourism.
It's late, I'll continue tomorrow.
18/10
The RG deck needs better late-game cards, it feels kind of pointless having all that mana and then not doing much with it besides burn.
The others are great though, the UB one is perhaps underpowered but it's certainly not unfun.
19/10
The event is still in, so I thought I'd play while I can.
I realized that the matchmaking disallows mirror matches, and that almost every match involved one of us playing the colorless deck, so it's definitely not just me who thinks it's the best. I'd say the GW one is second, the third is either the WB or RW ones, fifth is the UR one (though it's likely I/my opponents just don't know how to make use of it), and the UB and RG ones are on the bottom.
I think the basic land cards all produce colored mana, but colorless mana costs can be paid with any mana color.
Some non-basic land cards and some other cards specifically produce colorless mana.
Also, it's generally just artifacts that are colorless; most other types of permanents generally have some sort of color, so it wouldn't be surprising to have colored cards in a deck designed to bring out colorless artifacts.
I tried designing an artifact-centered deck once and it ended up involving various blue and green cards.
Same goes for non-colorless decks, you can run cards from an extra color but you can end up screwing yourself out of the right mana sources if you aren't careful. A common exception are decks that one way or another avoid paying the mana cost of spells.
There was also Battle for Zendikar, a block which included lots of colorless non-artifacts, cards that require colorless mana to cast, a basic land that provides colorless mana, overall stuff that made "colorless" the closest thing MtG has had to a sixth color. Although from what I know even then "mono-colorless" wasn't a thing.
At any rate, the deck from that event is entirely colorless.
Turns out Quick Drafts are organized on week-based cycles, where for two weeks draft events are based around the most recent set and the following two weeks they're for two older Standard-legal sets each. If I'm being generous it's just to make all players be on the same page, but it's probably to limit the availability of events.
Anyhows, this week's (until Friday) it's Theros: Beyond Death, so it's less party shenanigans and hoping to draw your eight land, and more twiddling around with enchantments and helping (or was it hurting?) the gods of not-Greece. I've never drafted it (or even know most of the cards), but I'll probably end up drafting it while I can.
Speaking of Theros: Beyond Death and Pokémon, it's also the set with the Pokémon lands.
I don't know what it is about the Karn avatar but the proportion of players who use it being prats is abnormally high. On the plus I feel like people who use the Liliana avatar are worthy opponents, those who use the Vannifar are polite, and those who use Nicol Bolas' are merciless (but not disrespectful). I have similar psychological profile for others but those aren't as strong as these.
Also I've since learned that a lot of people interpret "Good Game" as sarcastic, especially if said by whoever is about to win. Maybe I should stop doing it when winning?
Online gaming is in a real bad shape if one has to second-guess gestures of basic sportsmanship.
20/10
I went 4-4, I wouldn't say any of the games were remarkable.
I had packs lying around, I had kept them thinking about some strategy for collecting that involves putting off opening them for as long as possible until I won't be expecting to get more cards of these sets from random rewards or drafts (unlike these, you're protected from pulling (mythic) rares that you already have more than the maximum you can use). Now that I understand more about this collecting thing I see it's not very realistic for me to expect to complete as much from older as to be able to benefit from said protection, so I may as well open them now, so after opening 3x Throne of Eldraine, 4xTheros: Beyond Death, 4x Ikoria: Lair of Behemoths and 13x Magic 2021 I got:
So 8 good rares, 3 mythics two of which are good, and two mythic wildcards, I'd say that was a good outcome.
21/10
I realized I'm not far from getting gold rank in limited, so I thought it an especially good chance to draft. So it's Theros: Beyond Death. After reading a guide I'm confident my skills, the kind of confidence only achievable by not knowing how much you don't know.
Anyhows, I got:
Deck
1 Dryad of the Ilysian Grove (THB) 169 (First pick)
3 Traveler's Amulet (THB) 240
1 Hydra's Growth (THB) 172
1 Ichthyomorphosis (THB) 51
1 Gift of Strength (THB) 171
1 Sentinel's Eyes (THB) 36
2 Vexing Gull (THB) 79
1 Omen of the Sun (THB) 30
1 Nessian Hornbeetle (THB) 182
1 Riptide Turtle (THB) 61
1 Wings of Hubris (THB) 241
2 Sleep of the Dead (THB) 66
1 Skola Grovedancer (THB) 202
1 Starlit Mantle (THB) 67
1 Protean Thaumaturge (THB) 60
1 Destiny Spinner (THB) 168
1 Shoal Kraken (THB) 65
1 Siona, Captain of the Pyleas (THB) 226
1 Return to Nature (THB) 197
5 Forest (ANB) 112
1 Unknown Shores (THB) 249
6 Island (ANB) 113
4 Plains (ANB) 115
1 Glory Bearers (THB) 17
Sideboard
1 Thassa's Oracle (THB) 73
1 Hyrax Tower Scout (THB) 173
2 Soul-Guide Lantern (THB) 237
1 Field of Ruin (THB) 242
1 Bronze Sword (THB) 232
2 Nyxborn Seaguard (THB) 57
1 Kunoros, Hound of Athreos (THB) 222
1 Sweet Oblivion (THB) 70
1 Callaphe, Beloved of the Sea (THB) 45
1 Omen of the Forge (THB) 145
1 Portent of Betrayal (THB) 149
1 Nightmare Shepherd (THB) 108
1 Transcendent Envoy (THB) 40
1 Elite Instructor (THB) 49
1 Oread of Mountain's Blaze (THB) 146
TappedOut link: tappedout.net/mtg-decks/wug-tbh-draft-1/?share=ec4df6d55671c5758a7d72e3c88ddbcc
Look at this pile... or maybe it's decent and I'm not able to properly evaluate decks. By the time I got to the second pack I regreted not having picked red or black. I was also unsure about playing white, up to the point of deckbuilding where I decided the Dryad of the Ilysian Grove and three Traveler's Amulet's were enough to fix mana. Gotta keep in mind that I can change my deck mid-way.
I got five rares and a couple stuff that is used in constructed so that sets a good lower limit on how badly a loss this can be. Anyhows, off I go:
I didn't get the extra random pack, I opened the one I earned and got Tymaret Calls the Dead.
Although I got some stuff for constructed, other than the Soul-Guide Lanterns for sideboarding none of it is useful for the decks I had in mind (except Tymaret Calls the Dead, maybe?). Regardless, t'was fun. Next week's is Ikoria, I have some stuff from it I need from constructed but perhaps it's not worth drafting it for that reason alone?
I didn't play much more than that, just got my fourth win quickly. Gotta sleep.
So there was this update, one with more bugs than a Scute Swarm deck late-gane. Today's FNM was Momir (play with all land decks, when playing a land you may pay X and get a random creature of that converted mana cost) and it was super easy to cause an exception on the server and force a draw, even by accident, so it got cancelled. Besides that there's been a million graphical bugs, some of which are serious. My favourite one is this: https://www.reddit.com/r/magicthecirclejerking/comments/jgl7zr/thats_got_to_be_the_best_pirate_ive_ever_seen/
So I got around to making the UR noncreatures deck, AKA Izzet Spells. The poor man's version anyways, that is, a version that involves cards I mostly already have. I did craft three Sprite Dragons, though.
Deck
1 Géant craque-os (ELD) 115
2 Anomalie englousorts (WAR) 145
2 Délibérer (ZNR) 56
8 île (ANB) 113
6 montagne (ANB) 114
4 Option (M21) 59
1 Énigmomorphe (M21) 64
3 Chevalier de Frangeroc (ELD) 137
3 Choc (ANB) 84
1 Choc (M21) 159
2 Danger des Champs de pics (ZNR) 166
3 Dragon farfadet (IKO) 211
2 Rejet sévère (THB) 68
3 Entité ailorage (M21) 73
3 Falaises des eaux vives (M21) 251
1 Immolateur pyrocœur (M21) 150
3 Canaliseuse magmatique (ZNR) 148
1 Emprunteur intrépide (ELD) 39
2 Temple de la révélation (M21) 252
1 Impact de Fracassecrâne (ZNR) 161
2 En plein Roulis (ZNR) 62
3 Prophétie de feu (IKO) 116
1 Triome de Raugrin (IKO) 251
2 Griffes ratissantes (IKO) 131
Réserve
1 Carapace protectrice (ZNR) 79
1 Abolir (M21) 82
1 Oracle de Thassa (THB) 73
1 Horloge de minuit (ELD) 54
1 Discontinuité (M21) 48
2 Éruption de Roulis (ZNR) 155
2 Retrouvailles cathartiques (IKO) 110
1 Griffes ratissantes (IKO) 131
2 Avidité perfide (M21) 166
2 Lanterne guide-âmes (THB) 237
1 Ombrelance (THB) 236
So I took it to Play queue and proceeded to get trounced/disconnected five times in a row. I then won twice, with that morale uplift and me getting the hang of the deck, I proceeded to take it to ranked queue (best-of-one), and then I won twice. I noticed that unlike my previous forays into ranked, my opponent's decks weren't that more advanced. Maybe it's because of the day of the month? (Players' ranks are greatly reset at the beginning of each month/season, so in theory I'll be matched against better players early on.)
As luck would have it, I got a ZNR mythic rare reward that turned out to be Sea Gate Stormcaller, which fits nicely in this deck.
So I swapped some stuff. Here's with changes and not in French: tappedout.net/mtg-decks/ur-non-creatures-1/?share=d54d1b7092884d67d7fca54f908461fd
It's definitely a fun deck, I'll optimize it when I'm more courageous and/or start losing. I wish Lightning Strike were still Standard legal tho.
23/10
I learned about Settlers of Catan but it's MtG.
So when it came to playing best-of-one games I went 2-1, while on best-of-three I played two matches that ended up at 0/2 and 2/1. I thought best-of-three was going to work against me, being that my sideboard is kind of a mess and I don't really have stuff focused to specific matchups, but I think I like the "fairer" nature of Bo3, and simply replacing creature removal/bounce with whatever is useful in itself. I suppose that's why people use Roil Eruption on this thing.
I played next to nothing today, yet I spent much of my time just reading up stuff, which definitely wasn't worth it. Gotta keep my priorities in check.
Just thought it was relevant.
Something you see often on Reddit is people saying they got into MTGA and/or MTG over the pandemic.
Speaking of which, my interest in MTGA died abruptly. It takes me like half an hour to do the recommended four victories per day but having to actually remind myself to do it, opening the game and getting into a match now feels like a chore. I wonder why I changed my mind about the game so fast. I did purchase the Mastery Pass so I kinda have to keep playing if I want to make good use of it, sunken costs fallacy and all that.
I still do look forward towards drafting Zendikar Rising, tho.
24/10
So there was this event, just like last week. It's Singleton (i.e. no copies of cards, except basic lands) Cascade (i.e. the first spell each turn allows you to cast another more-or-less random spell of lesser cost from your library). I thought I'd participate. I figured a party deck would be useful, since I should be able to easily get a sizeable party to do stuff with. I made it WUR.
With that deck I went 3-11... yeaaah, this party thing doesn't work well outside drafts, it could be that I simply don't have enough decent party creatures or payoffs, but it still feels too hard to get a party going for ultimately too little. Also one of those three victories was because my opponent conceded right away.
I lost a very tense game after leaving my opponent at 1, not realizing that I had enough to kill them if I had equipped Crystal Slipper on one of my flyers instead of equipping it on some other creature for haste.
I noticed that lifegain decks were quite common, so I decided to stop losing and made one my self, I then went 2-2.
25/10
2-1 against UB Rogues, my opponent won the first one and immediately conceded the other two.
2-1 against UB mill.
26/10
Played a single unranked game and a best-of-three against GUR that I lost 2-1, and that's more than I felt like playing today.
27/10
1-2, I faced some odd UBR graveyard control deck or something, it failed to kill my Sprite Dragon and so it was only a matter of a few turns for it to snowball into a victory. Then I disconnected on game two and that was it.
Edit: For some reason I posted before I was done playing for the day, I also lost 1-2 to RB discard, and won 2-0 against a UB control deck that I didn't quite understand.
0-2 against mill rogues.
1-2 against BW lifegain.
2-0 against monoblue mill.
2-1 against some monogreen creature-based deck that I didn't quite understand.
29/10
1-2 against mill rogues.
2-1 GB adventures/lifegain. On the first game my opponent emoted "Good game" twice on turns it kinda sorta seemed like I could win but not quite, I wonder if if missed some play that would've made me won (I lost) or if my opponent was just mistaken.
30/10
This week's FNM event is Super Standard, i.e. Standard but with the deck limit being 100 cards, up from the usual 60. I made the same UR non-creatures-matter deck I use normally but with the stuff I had left out.
I got an Emeria's Call and a Quartzwood Crasher.
Anyhows, Zendikar Rising Quick Drafts are back! So I did one:
Deck
1 Nissa of Shadowed Boughs (ZNR) 231 (First pick)
1 Deadly Alliance (ZNR) 96
1 Territorial Scythecat (ZNR) 213
1 Skyclave Shadowcat (ZNR) 126
1 Cleansing Wildfire (ZNR) 137
1 Malakir Rebirth (ZNR) 111
1 Hagra Constrictor (ZNR) 105
1 Kazandu Stomper (ZNR) 191
1 Dreadwurm (ZNR) 100
2 Spitfire Lagac (ZNR) 167
2 Springmantle Cleric (ZNR) 205
1 Roil Eruption (ZNR) 155
1 Nissa's Zendikon (ZNR) 197
2 Skyclave Geopede (ZNR) 163
1 Scale the Heights (ZNR) 202
1 Might of Murasa (ZNR) 194
1 Gnarlid Colony (ZNR) 185
1 Vanquish the Weak (ZNR) 131
1 Demon's Disciple (ZNR) 97
1 Taunting Arbormage (ZNR) 212
6 Swamp (ANB) 116
5 Mountain (ANB) 114
6 Forest (ANB) 112
Sideboard
1 Cleansing Wildfire (ZNR) 137
1 Hagra Constrictor (ZNR) 105
1 Dreadwurm (ZNR) 100
1 Negate (ZNR) 71
2 Spare Supplies (ZNR) 254
1 Verazol, the Split Current (ZNR) 239
1 Roiling Regrowth (ZNR) 201
1 Blood Beckoning (ZNR) 92
1 Might of Murasa (ZNR) 194
1 Strength of Solidarity (ZNR) 206
2 Shell Shield (ZNR) 79
1 Archpriest of Iona (ZNR) 5
1 Reclaim the Wastes (ZNR) 200
1 Turntimber Ascetic (ZNR) 214
1 Mind Drain (ZNR) 114
1 Blood Price (ZNR) 93
1 Highborn Vampire (ZNR) 107
As usual: tappedout.net/mtg-decks/30-10-20-vZn-deck/?share=35f64642c3263b8fb7f2c721aa951b17
I smiled when I got Nissa, though the rest of the picks weren't that flashy, especially since I only got two other rares. So GBR Landfall it is.
So 1-3. Yeh, this was disastrous. I opted for three colors again but this time it did affect me, I mulliganed like thrice that I wouldn't have if I had a more reliable mana base.
I played a few more games to get the fourth victory of the day, I ended up 1-2.
31/10
From the above draft and another one I saw, I got the hunch that the AI is now much less likely to pass on rares than two weeks ago, I checked and other people are also reporting much stingier bots than before. If that's true and is not a confirmation bias thing, that'd suck for completionist purposes. Though Quick Draft should still be worth it, right?
Deck
1 Relic Robber (ZNR) 153 (First pick)
1 Journey to Oblivion (ZNR) 17
1 Emeria Captain (ZNR) 11
1 Expedition Healer (ZNR) 13
3 Kor Celebrant (ZNR) 22
2 Practiced Tactics (ZNR) 32
1 Sneaking Guide (ZNR) 164
1 Angelheart Protector (ZNR) 3
2 Cleric of Life's Bond (ZNR) 222
2 Ardent Electromancer (ZNR) 135
1 Ravager's Mace (ZNR) 235
1 Synchronized Spellcraft (ZNR) 168
2 Marauding Blight-Priest (ZNR) 112
1 Highborn Vampire (ZNR) 107
1 Skyclave Cleric (ZNR) 40
1 Grotag Night-Runner (ZNR) 143
1 Kabira Outrider (ZNR) 18
6 Mountain (ANB) 114
5 Swamp (ANB) 116
6 Plains (ANB) 115
Sideboard
1 Ardent Electromancer (ZNR) 135
1 Highborn Vampire (ZNR) 107
1 Makindi Ox (ZNR) 25
3 Spare Supplies (ZNR) 254
2 Teeterpeak Ambusher (ZNR) 169
1 Skyclave Sentinel (ZNR) 253
1 Roiling Vortex (ZNR) 156
1 Cliffhaven Kitesail (ZNR) 243
1 Spitfire Lagac (ZNR) 167
1 Tuktuk Rubblefort (ZNR) 173
1 Guul Draz Mucklord (ZNR) 104
1 Oran-Rief Ooze (ZNR) 198
1 Shell Shield (ZNR) 79
1 Utility Knife (ZNR) 256
1 Base Camp (ZNR) 257
1 Concerted Defense (ZNR) 52
As usual: tappedout.net/mtg-decks/wbr-party-1/?share=d2440ab80f379e8c8ce8c958d703c2a6
So WBR Party it is, with emphasis on clerics. I pondered very hard very late as to whether to splash black, in the end I did, and good thing I did because I immediately got passed lots of black goodies, my regret is that I hadn't done so earlier, thus passing on a couple things I shouldn't have, like Feed the Swarm.
So 2-3. I wouldn't say disastrous but it was nothing to write home about either. Again I was significantly affected by the fact that I played three colors, however I still believe splashing black was well worth it.
Let's see, three rares is a terrible deal for the cost of drafting, if I don't get the occassional fourth rare I don't think Quick Drafts will be worth it (in comparison to just buying packs) unless I have a good win-lose ratio. And I really like drafting. Dilemmas...
Maybe instead of trying to complete Zendikar Rising I should save my money and try to complete Kaldheim instead? It'll be released in January.
I played some more to get the four victories of the game, ending up 2-2.
1-2 vs. Yorion.
1-2 vs. Some WUR aggro-control deck that seems based around cards that are simply good.
2-1 vs. GBR Ramp, it seems that my deck has the advantage against these.
30 packs make up 30 rares/mythic rares cards/wildcards (R) directly from opening them, plus four rare wildcards and one mythic rare wildcard from the wheel, valuing them all at 1 that's a value of 35 for 30k gold, or 1.166... R for 1k gold, 1.166... R per pack.
(I mistyped a value and got a bunch of stuff wrong) Per the script I made a while ago, the expected value of a Quick Draft's rewards (not counting the drafted deck) is
4.243.53.575 R, that is, valuing the packs at 1.1667 R and gems at1.667/200 R1.1667/200 R. Assuming bots pass no rares, that's7.246.575 R per draft, or1.4481.315 R per 1k gold, or1.931.753 R per 200 gems if entry fee is paid in gems. That's...a pretty good expected value, acually.okay I guess.I wonder if I can find a closed form expression for the expected value. Regardless, the cut-off constant win rate at which Quick Draft becomes better than opening boosters is about
27%43%, IIRC I've never went 0-3 so I pass (the >27% part). Of course, all this is assuming one values rares the same as mythic rares (which sounds fair), that one values wildcards the same as regular cards and that bots pass literally no rares (both of which are unfair but are so in different directions).Looking at my past records (counting non-ZNR drafts) they're 1-3, 7-1, 1-3, 1-3, 6-3, 4-3, 3-3, 1-3, 2-3, for a total of 26-25. Not bad, but not good either. I also have to account for the fact that me and other players's ranks increase and get reset, as well as the fact that we're all continuously learning how to play this.
I did similar calculations for the Standard Events and got interesting results: 56% is the win rate at which you "go infinite", and even when valuing individual card rewards lowly (say, 12/250 gold per uncommon/rare ICR), a 50% win rate makes it well worth it.
02/10
This weekend's event was Mastermind, that is, play with some WUBRG preconstructed deck, with the ability to discard any card to create a land token that produces mana of any color. The deck is kind of all over the place, but I got to see cards I hadn't seen before.
1- I played some stuff opponent played some stuff too then conceded.
2- I got hit early on by a bunch of clerics, but eventually I created a zombie token from the zombie token dude, Champion of Lambholt and Basri's Acolyte and that was enough to win in the long term, especially after I cast Jace.
3- Things were going okay until my opponent played Ajani, Inspiring Leader in the process of figuring out the best way to deal with it I misunderstood Eutropia the Twice-Favored, thought it would get flying after playing an enchantment and attacked into a Veteran Adventurer. Then I conceded.
4- I got trounced. I got beat up by a bunch of small creatures while I didn't want to trade with the ones I had. Clearly at some point I had to start trading but I didn't and then it was too late.
5- My opponent was clearly concerned about my Library thief. Unfortunately for them I had Barrin, Tolarian Archmage to deal with the first blocker (that they had cast an aura on) and Embercleave for the second, then they conceded.
6- Another prat with a Karn avatar. I lost after several turns of dealing with Outlaw's Merriment's tokens, I had a Disenchant in my starting hand but I converted it into a land token, which I guess was a mistake.
7- A rare non-prat Karn. We both played an early Mikaeus the Lunarch, I killed theirs, my opponent then played the third Outlaw's Merriment of the day and Vizier of the Menagerie, I exiled the oracle with Ajani, who then was brought down, in hindsight perhaps I could've sacrificed my Mikaeus to let him survive. I then dealt with the Merriment with Broken Wings, I still had lots of creatures to deal with but after an eventful turn casting Banefire with Dualcaster Mage I was doing fine and it was only a matter of time that my increasingly large flyers would get rid of my opponent.
03/10
8- I made good use of Setessian Champion and ended up drawing three cards and dealt six damage before it got killed, that plus all the other good removal I head meant I won.
9- For some reason when I got into the game the client refused to show the turn timer, thus I was not aware that I had to choose quickly or lose my turn, I lost it and I couldn't keep up with the resulting loss of tempo.
10- After a somewhat aggressive start hitting my opponent with small dudes that my opponent was too busy removing. I eventually played Ajani while my opponent had nothing on board, he would ensure that any little creature I casted would become a serious threat and that none of his would stay long, and so I won.
So I finished the event and played some normal Standard Ranked games:
1-2 GW stuff with ETB abilities.
1-2 UB control.
2-0 GB food.
04/10
I thought sure I had something here on the post draft but apparently not. I remember I won six games.
05/10
Turns out at some point I got a second Riddleform. I crafted the remaining two and it noticeably improved my deck, it greatly helps so as to not get stuck without consistent damage sources when I fail to draw Sprite Dragon or Stormwing Entity or they get killed.
I played a fair bit of Ranked Standard today:
1-2 Some weird RW control deck that trounced me.
0-2 RB midrange
1-2 Red deck wins
2-1 RB Midrange
2-0 RG Adventures
1-2 RB Midrange
I also lost an unranked match against BW lifegain.
The FNM event is (non-Historic) Brawl. I made another RW warriors deck with Haktos the Unscarred:
1- Cleric legend - My opponent's tiny creatures were unable to deal with Nahiri, Heir of the Ancients, after several turns in, with me dealing with their serious threats and chunking some damage with Embercleave'd tokens, my opponent conceded.
2- Heliod, Sun-Crowned - I was done for but my opponent misplayed at the very end, either they didn't know that Embercleave gave Trample or didn't know how it works with an indestructible blocker, but they died to an all-out attack when they could've survived with 1 life if they had sacrificed an extra unimportant creature to an Embercleave'd Bonecrusher Giant that had been blocked by Heliod, if they'd done that I'd have lost next turn, in fact I only hadn't conceded just in case of a misplay like that.
3- Jace, Mirror Mage - I got trounced by Wavebreak Hippocamp, it didn't fail to draw my opponent a card each of my turns while I drew nothing to deal with it, all the while I was also unable to get trough and finish off Jace by turn 7 or so.
4- Radha, Heart of Keld - After my opponent cast Radha, Garruk, Terror of the Peaks and Ancient Gargaroth in that order, there wasn't much I could do.
Besides that, I also played a few Ranked Standard matches:
2-0 against UGR ramp.
1-2 against WUB Doom Foretold, I got mana screwed the second game and mana flooded the third.
2-0 GB Scute Swarm, I got very good draws both games, in particular the second in which I won on turn five. My opponent didn't seem to have much removal in that deck.
2-1 WUB Doom Foretold. I found that as long as I can steer away from mass removal, I don't have too much trouble with this deck.
07/11
2-1 UBG Ramp
2-1 Mill Rogues
I thought it was over, but this weekend there was another Zendikar Rising event for the styles of creatures with Landfall, this time it was to play with decks using cards from the latest three sets (Zendikar, M21 and Ikoria). My deck is more-or-less the same without Eldraine or Theros so I opted (pun intended) to recreate it:
1. UG Kicker - I faced no resistance and won by turn five.
2. Monoblack - My opponent tried to cast Nighthawk Scavengers but between bounce and burn spells I could keep hitting them and won.
3. BG Counters - I got trounced being unable to deal with an increasingly large Drana, the Last Bloodchief.
4. Monogreen Counters - My opponent's deck seemed to be slow and unable to deal with flyers, so I just attacked and won.
5. Monored something - I mulliganed twice and drew terribly so it was only a matter of time that I'd be overrun by whatever my opponent had, in this case Terror of the Peaks.
6. UG Something - My opponent conceded after I burned their turn two and three Lotus Cobras.
7. BR Something - I burned I forgot what and after I got a board presence my opponent conceded.
8. UG Kicker - Unlike my first opponent, this one had a much faster hand and hit me for quite a bit early on, nonetheless I had a large assortment of attackers and I could deal with the few potential blockers they had and thus I won.
I've been reading (with time I should've spent elsewhere) a bunch about MtG translations.
The Spanish translators had been doing so well avoiding duplicate names, but they got sloppy (in addition to Shacklegeist having an incorrect translation). Normally they're good at avoiding that.
AFAIK fortunately there's no card with more than one Spanish name.Well, technically...I also learned worse cases in the Japanese translations with cards from the same block sharing names, or worse, from the same set.
Also the longest card name I've seen.
Also, I learned that blackguard does not mean black guard, and that English spearkers find the words "señor" and "loco" extremely funny.