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Comments
The correct choice is to drop whatever deck you're building and instead do an UR Krark's Thumb deck.
I always wanted to be a legendary land.
Wow, it's almost creepy how that happened.
oh wow this land is insane i hope this kind of mana acceleration is a major thing in theros i always need more ramp. lol
I... I have no words for this.
A bunch more here: http://www.magatheblathering.com/
a single-player engine ofMagic: the Gathering.Anyhows, I've been digging this channel:
I went 5/0 today. I got a quest to cast white and black spells and another to cast white and blue spells, so I made two new decks: a WB lifegain one and the UW aggro-control one with flyers that's kind of popular, both seemed solid at this power level, although I realized too late that for the lifegain deck I didn't add the lands that gain you a life when they enter the battlefield.
The experience quests are not dailies as I thought, they're weeklies, so the game isn't really expecting you to do all that each day. There's still the 50 gold per victory, I kinda want to play some more but ehh, I think I should get into the habit of not getting too absorbed into it. Plus I get to say I was unbeaten today.
As for today, 4/2. My first two games were one
blackoutpower fluctuation and one disconnect (while I was ahead, at that) and I'm convinced not to play more than necessary for completing quests, nonetheless the other four were victories so that's encouraging. I played with the WU flyers deck, I didn't think much of it when I made it but it feels solid, it's probably better than my regular RG deck, I should consider working on it instead. Speaking of working on it, I got the Dimir deck but none of the cards fit there.Tomorrow I should receive the remaining nub reward starter decks, with those I should be able to noticeably improve my stuff.
Edit: Not blackout.
For the purpose of doing quests I made a UB deck with flyers, similar to the UW one. I lost the first game in large part because I forgot to add swamps. The black was kinda forced there just to have the means of destroying creatures for the purpose of the quest.
I got several new decks, but apparently that was something to do with format rotations, not the daily nub quest. I got a bunch of stuff from Ikoria and new Theros rather than the newest Ravnica, and for the quest I got a mythic wildcard which is also nice. I should get those new decks tomorrow.
I have 6650 gold which I assume is a lot, I should consider spending it. I was considering stockpiling it and eventually spend it on limited but I'm not sure that's a good idea, certainly not until learning how to play limited properly.
Looking at the limited options there's sealed, traditional draft, major draft and quick draft. Sealed is gems only, draft is gems or gold but (unlike elsewhere) the price in gold is more than five times the price in gems. Unlike in hearthstone, one gets to keep the drafted cards, although of course the entry price is much steeper. Major draft is greater risk/greater reward than quick, although if one counts the drafted cards as any other I think quick draft is more rewarding, I guess it depends on the person and their goals. Traditional draft is even more risk/reward, but the difference in doing badly (one or no victories) is so small and the difference is doing okay is so large (three victories gets you a better prize than six in premier) (the draft ends after losing thrice) that I wonder if I'm missing something.
Regardless, it seems drafting is the source of gems for us free-to-players.
A real life Shadowverse moment right there.
I started a Throne of Eldraine quest (the Grimm's tales set) on Forge, I made a GB purportedly food deck, however I find it frustrating to play, I think it's the lack of focus plus the tendency of matches to stall and then I win after ages of attacking with a Beanstalker Giant that then gets chump-blocked.
So I got the deck rewards. Awww, I didn't get the Ravnica decks that I wanted, I got the Ikoria ones, apparently I got into the game just in time to miss the bulk of these rewards. At least, I think I got Ikoria decks, I didn't pay attention to their names, though they definitely include stuff from other sets.
Well, even if I didn't get shock lands, I got scry lands so that's still good.
Also I got an Embercleave, a card I heard is crazy good.
I wonder if the game cheats against mana screwing in your starting hand, I don't remember having gotten a starting hand with less than two lands or more than four.
Another disconnect on the second game and I'm convinced not to play more outside the evening when my connection is more reliable. I only lost a turn but I feel I would've won if I had had that turn.
Another one of those matches was against someone who conceded immediately. Bad hand?
(Yesterday) I went 4/3. For a deck based on creatures my deck is really lacking in them, that's what I thought when I first made it and it's showing now. Still, I'm not sure if I should spend my wildcards on that.
(Today) I went 5/3. In one of those games I disconnected the turn right before I was going to win, though fortunately I did manage to reconnect on time.
The reward for the daily quest was 750 gold, 250 more than usual (and 50% longer), I wonder why.
I'm hoping this is a real MtG thing they lifted rather than a thing that they just invented.
e.g. the card Shock I've mentioned before:
>when accountant Superman gets hit by lightning
Funnily enough it had a character with Hawaiian mythology themed cards in the Burn deck that prompted me to ask this and we were just talking about that one Hawaiian thing the other day;
Also, it took me longer than it should have to realize that "Pele" didn't refer to the football player.
Turns out it was a Maori thing and I misremembered.
Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoronukupokaiwhenuakitanatahu.
I went 6/1 today, save for one time I got stuck with the two lands I started with I gotta say I got good draws.
Today's special offer was 500 gold for 50 gold (or 10 gems).
Regardless, I'm starting to wonder what's the point in gathering all those resources if I'm not going to spend them. That said, I've been having good win/lose ratios so it's not like I'm being pressed to build better stuff. For a while I've been waiting until the matchmaking system (that I assume exists) paired me with harder opponents who warrant improving my deck but it's taking a while.
Perhaps I should try the other play modes (or ladder, even) and see what happens.
For some reason after a game the client asked me if I had enjoyed that game, I wonder what that was about. I didn't draw mountains and only got to play one then-useless Season of Growth so I responded I didn't. The fact that I played against a land-destruction deck (which tend to be annoying to play against) may have had to do with it.
In another game I started having connection issues (unusual at that time of the day, I think it was the router) in a game I was losing but was about to have a great turn (two Seasons of Growth and one Gnarlback Rhino in play, with two Wild Growths and a Ram Through in hand plus some other stuff). It's not a given that I'd have won but it was a potential comeback.
Also, one of my opponents mulliganed to 0 cards.
I think that might just be a random customer service thing, which as always tend to pick the worst time for such surveys.
Anyhows, I went 4/6 again today, I lost like four times before my first victory. Also I may have miscounted and lost 7 instead.
In one of those games I had a graphics lag spike just as I was activating my Evolving Wilds, causing me to search for a Forest instead of the Mountain I needed for a turn-two Zhur-Taa Goblin that fit perfectly in the very aggressive hand I got, thus making me miss 6 damage worth of combat. I'd have been miffed if I had lost over that, fortunately the hand was good enough and my opponent didn't have stuff to deal with it so in the end it didn't make a difference. IIRC I also lucked out in that I drew a mountain that I needed to not get screwed out of red mana.
I thought a big part of building a physical deck is to try and minimize bad hands via overall formulation?
I understand that it makes it work better as a "real" online game, but it dampens the strategy (and more importantly, Romance) aspects of the game.