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GMH plays Pokémon Perfect Crystal: the Quest for the Full Pokédex
Comments
When they call you for a rematch, the game brings up a rematch team, based on the following:
1. Have you gotten past [event flag] yet? If so, allow a higher rematch lineup, pending the following:
2. Have you fought the rematch lineups yet? If not, then fight those first, once per rematch.
So, for example, Youngster Joey and his Rattata.
The first time you fight him, he has a L4 Rattata. The second time you fight him, I think you need to fight the L4 Rattata again, but then after that, if you've reached Goldenrod City, he now has a L15 Rattata (and will continue to have it for further rematches as long as you haven't reached Olivine City), and if you've reached Olivine City, he now has a L21 Rattata, and so on.
You can see all his teams and their corresponding event flags here: https://bulbapedia.bulbagarden.net/wiki/Joey
Different trainers have different event flags I think.
Oh well.
Before this game, I didn't even know that Togepi could get a haircut, frankly.
and not just any Gyarados
Fisher Marvin's Gyarados, specifically:
I just checked, and apparently this is in the vanilla game too.
And he also has a L15 Gyarados. There are L15 wild Gyarados in the Lake of Rage, but...L10?????
Also, there is an ocean of difference between the XP awards for defeating a Magikarp vs. defeating a Gyarados.
L10 Magikarp: 42 XP
L10 Gyarados: 457 XP
L15 Magikarp: 63 XP
L15 Gyarados: 687 XP
seen: Slowbro
At level 21, Bellsprout evolves! Now I have a genuine Weepinbell for my Team Rocket team!
Record #110: Weepinbell
Pokémaniac Ron references the name of the rival.
seen: Nidoking
I forgot to bring my Surf Slowpoke so I'll need to run back to Mahogany Town in order to catch a Gyarados.
Record #112: Seaking
While on my berry-farming rounds I ran into Raikou again. I threw a Great Ball at it on my first turn, but that didn't work (to no one's surprise).
seen: Raikou
Curiously, it was on the same route that I encountered Entei earlier (Route 30).
Schoolboy Alan calls me to tell me that he's been training with his Tangela, and recently knocked out a wild Pidgey. Good job I guess, what with the type disadvantage? (N.B. it's actually a randomly-generated message.)
Gonna have Kurt make me some Friend Balls.
My secondary objective is to make (nearly?) every pokémon in its final evolution form viable for some sort of endgame team.
So instead of just dumping fully-evolved mons into the box never to be used again, I should generally aim to train them up to, roughly speaking, level 50, or whenever they get their last moves.
(I've always felt bad about just dumping my Crobat who just evolved because of happiness, heh. And similarly I've been a bit anxious about leveling up my Ekans/Koffing/Meowth too much. Now I don't have to be.)
This also means sorting out their movesets.
I've been planning to get back into this by looking through my boxes to see what I have and to consider their movesets through lots of Bulbapedia lookups. (Sidenote: For some reason Bulbapedia now has a captcha.)
Maybe I'll do that as they come, rather than all at once.
Current status:
Badges: 4
Pokédex: 102
Time: 110:29
Pack: berries and apricorns for days, balls for days, weird things, TMs/HMs
(N.B.: It seems base stats for HP don't correlate numerically with actual HP in the same way the other base stats do with their corresponding stats.)
Current team
Vulpix L14 [Fire]
39HP, 22/20/23/27/26 (current)
38, 41/40/50/65/65 (base stats)
73, 76/75/81/100/100 (Ninetales base stats)
Seems like a somewhat decent statline, kinda lacking in physical but having great special defense and speed.
Current moveset: Ember, Tail Whip, Quick Attack, Roar
Ideal natural moveset: Flamethrower, Confuse Ray, Quick Attack, Safeguard or Fire Spin?
https://bulbapedia.bulbagarden.net/wiki/Vulpix_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Ninetales_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
HMs available: none
Ninetales has basically nothing except (for some reason Flamethrower at a higher level.
Can evolve anytime after level 31 (37 if I want Fire Spin sooner).
Not sure whether I prefer Fire Spin or Safeguard.
Flaaffy L20 [Electric]
63HP, 29/32/45/37/29 (current)
70, 55/55/80/60/45 (base stats)
90, 75/75/115/90/55 (Ampharos base stats)
Great special attack, decent special defense and reasonably tanky. but slow.
Current moveset: Tackle, Thunder Wave, Thundershock, Headbutt
Ideal natural moveset: Thunder Punch (Ampharos only, at level 30), Thunder Wave, Thunder, Cotton Spore(?)
Ideal moveset in my playthrough: Thunder Punch, Thunder Wave, Thunder, Headbutt
https://bulbapedia.bulbagarden.net/wiki/Flaaffy_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Ampharos_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
HMs available: Strength, Flash
Cotton Spore is great for messing with the opponent's speed but I'm not sure how useful it will be to me. It's also only 80% accurate. Light Screen seems great but Ampharos's special defense is already respectable. Thunder Punch and Thunder give decent total PP while Thunder Wave provide guaranteed paralyze. Headbutt gives extra type coverage and also makes Flaaffy/Ampharos my designated Headbutt user.
Skiploom L20 [Grass/Flying]
59HP, 32/27/27/35/45 (current)
55, 45/50/45/65/80 (base stats)
75, 55/70/55/85/110 (Jumpluff base stats)
Great speed. Crap offense; other stats aren't great either.
Current moveset: PoisonPowder, Synthesis, Sleep Powder, Tackle
Ideal moveset: PoisonPowder/Leech Seed, Mega Drain, Sleep Powder/Cotton Spore, Tackle
https://bulbapedia.bulbagarden.net/wiki/Skiploom_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Jumpluff_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
HMs available: Flash
Very little offensive capability (Tackle as a backup move?!), but seems to be useful for statusing. Sleep Powder is more useful for catching mons. For strategic stalling, Poison/Leech Seed/Mega Drain would be optimal (with Sleep for backup). I probably won't bring this into battle, but will keep it around when looking to catch stuff.
Machop L22 [Fighting] (traded pokémon)
70HP, 43/32/24/24/25 (current)
70, 80/50/35/35/35 (Machop's base stats)
80, 100/70/50/60/45 (Machoke's base stats)
90, 130/80/65/85/55 (Machamp's base stats)
Excellent physical attack, unsurprisingly. Decent HP, defense, and special defense. Useless at special attacks and very slow. This would mean flinch moves are useless, by the way.
Current moveset: Low Kick, Leer, Seismic Toss, Karate Chop
https://bulbapedia.bulbagarden.net/wiki/Machop_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Machoke_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Machamp_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
HMs available: Strength
Ideal moveset: Vital Throw, Foresight, Seismic Toss, Cross Chop
Machop's low speed makes Low Kick's flinch chance near-useless. On the other hand, it makes Vital Throw very useful. Scary Face lowers opponent's speed 2 stages, which could put machop on par, but that decreases the usefulness of Vital Throw. Cross Chop is like Karate Chop in being a high crit move but isn't as accurate as Karate Chop and has far less PP, but it's twice as powerful and I've got other attacks here. Submission is only 80 base power and has recoil; compare Cross Chop's 100 and Vital Throw's 70, while Seismic Toss will probably be my workhorse. If I wanted an 80 base power workhorse move it'd be Strength, which is more accurate anyway. But I probably won't put Strength on this mon because it levels up faster than others.
Togepi L10 [Normal]
29HP, 12/18/14/19/12 (current)
35, 20/65/40/65/20 (Togepi's base stats)
55, 40/85/80/105/40 (Togetic's base stats)
Current moveset: Growl, Charm, Metronome, Rock Smash
https://bulbapedia.bulbagarden.net/wiki/Togepi_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Togetic_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
(they're the same)
HMs available: Flash
Ideal moveset for this run: Encore/Charm/Safeguard Metronome, Rock Smash
Slow and can't physical attack well. HP is also rather poor though I guess with its low attack Double Edge's recoil might ironically hurt less? Physical defense and both special stats are better, with Togepi being a possibly viable special defender. Still, not a great pokémon to use.
Togepi's only naturally learned attack is Double-Edge, which I don't like because of recoil. I instead made it my designated Rock Smash user for now, which means I have to bring it along every time I go through Dark Cave or whateve it's called. For now, at least. I'll probably find someone else to use Rock Smash later, after Togetic's evolution finishes. (TMs are infinite-use in my hack.) This is a mon I don't want to use.
Slowpoke L22 [Water/Psychic]
80HP, 41/40/31/31/20 (current)
90, 65/65/40/40/15 (Slowpoke base stats)
95, 75/110/100/80/30 (Slowbro base stats)
95, 75/80/100/110/30 (Slowking base stats)
The Slowpoke family is, of course, slow. While Slowpoke itself has better physical than special stats, The two evolutionary choices offer a choice between a focus on physical defense and special attack or on special attack and special defense.
https://bulbapedia.bulbagarden.net/wiki/Slowpoke_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Slowbro_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
https://bulbapedia.bulbagarden.net/wiki/Slowking_(Pok%C3%A9mon)/Generation_II_learnset#By_leveling_up
Current moveset: Curse, Tackle, Confusion, Surf
HMs available: Surf, Strength, Flash, (Slowking only) Whirlpool
Ideal Slowpoke/Slowbro moveset: Curse?, Headbutt, Psychic, Surf
Slowbro's available moves are the same as Slowpoke's except that at the minimum level for evolving into Slowbro (37) it also learns Withdraw, which...seems pretty useless. (It doesn't combo with any other move, unlike Defense Curl with Rollout.)
Amnesia in this gen now increases only special defense by two stages, rather than "special" (which in gen 1 was used for both special attack and defense). So it's not as useful anymore.
This moveset gives three type coverages. The decently-poweful Headbutt (albeit with a low-ish physical base stat) serves as a utility move and a backup attack. As for special moves, Water Gun is replaced with Surf, which is just as accurate but far more powerful, and Confusion of course is replaced with a naturally-learned Psychic.
Curse, which might be less effective as Slowwhatever has to go second basically, could even be swapped out for another HM move.
Ideal Slowking moveset: Curse/Swagger?, Headbutt, Psychic, Surf
Slowking, meanwhile, is a stone evolution in this hack but (since it was a trade evolution originally) is still capable of learning moves, and at the same rate as Slowpoke, even. The only differences is that Amnesia is swapped out for Swagger, which confuses the opponent and raises their attack stat by two stages, potentially making self-inflicted hits more devastating. It's not completely accurate though is at least decently so (90%).
Again though its slot seems like the weakest link in case I want to sub it out for an HM move.
Slugma L21 [Fire]
53HP, 28/27/37/24/16
Current moveset: Smog, Ember, Rock Throw
Drowzee L22 [Psychic]
64HP, 32/30/32/52/27
Current moveset: Pound, Hypnosis, Disable, Confusion
Krabby L22 [Water]
49HP, 54/50/18/18/32
Current moveset: Bubble, Leer, Vicegrip, Harden
Weepinbell L22 [Grass/Poison]
69HP, 50/34/49/32/35
Current moveset: Vine Whip, PoisonPowder, Wrap, Sleep Powder
Koffing L22 [Poison]
55HP, 42/55/37/30/23
Current moveset: Poison Gas, Tackle, Sludge, Selfdestruct
Ekans L21 [Poison]
52HP, 37/30/28/34/37
Current moveset: Wrap, Leer, Poison Sting, Bite
Meowth L22 [Normal]
58HP, 28/28/31/31/50
Current moveset: Scratch, Growl, Bite, Pay Day
Growlithe L21 [Fire]
63HP, 37/28/42/34/37
Current moveset: Bite, Roar, Ember, Leer
Quilava L22 [Fire]
60HP, 38/39/43/37/47
Current moveset: Cut, Quick Attack, Smokescreen, Ember
Ledyba L8 [Bug/Flying]
26HP, 9/12/14/20/16
Current moveset: Tackle, Supersonic, Flash
Gastly L21 [Ghost/Poison]
51HP, 29/23/56/28/47
Hypnosis, Night Shade, Curse, Mean Look
Magnemite L21 [Electric]
44HP, 26/38/46/29/27
Tackle, Thundershock, Thunder Wave, Sonicboom
Houndour L21 [Fire/Dark]
55HP, 34/26/47/34/40
Bite, Ember, Roar, Smog
Geodude L22 [Rock/Ground]
52HP, 45/56/25/25/21
Tackle, Selfdestruct, Rock Throw, Magnitude
Psyduck L22 [Water]
64HP, 36/30/40/34/34
Scratch, Tail Whip, Disable, Confusion
Ivysaur L24 [Grass/Poison]
72HP, 38/41/46/46/41
Tackle, Sleep Powder, Leech Seed, Razor Leaf
Croconaw L25 [Water]
72HP, 51/49/46/48/44
Scratch, Bite, Rage, Water Gun
edit: and Togepi
edit: and Slowpoke
edit: handy links to have (edit URL to get base stats and movesets)
base stats link
gen 2 learnset link
I'll get to the rest later
anyway let me just post this here then
https://docs.google.com/document/d/1kfMpVC_uUHK-V3YIoM87aOhhXxAENrT3d8or3hY309Q/edit?usp=sharing
Pokédex and Moveset Planner
It's not complete right now but I'm gonna start moving stuff into that document.
(A) the higher-stage evolution is underleveled, in which case there's novelty value
(B) the pokémon is distinctive in some other way (e.g. shiny)
(C) it's the endgame and I just want to finish the pokédex already (we're nowhere near there yet)
(D) the pokémon I already have is a baby pokémon (e.g. it's okay to catch Clefairy even if I already have Cleffa)
anyway I added a bunch more movesets and commentary to that doc.
The math works out right without it -- 102 records in-game, 112 records in my own recordkeeping -- which includes separate records for each of 11 Unowns, which only count as one each, so minus 10. 112 - 10 = 102.
And I checked the rest of the records I have. Yep, that seems to fix everything, except for what's on my paper. Time to look for an eraser.
I just realized that this is probably also very underleveled. I didn't notice at the time, but yeah. It's in the vanilla game too. Johto Route 43 has a 5% encounter rate for level 17 Venomoth at night...and Venomoth evolves from Venonat at level 31.
The HM moves in gen 2 are Cut, Fly, Surf, Strength, Flash, Whirlpool, and Waterfall. And of course, they cannot be forgotten in the course of normal gameplay, except through use of the Move Deleter, which exists for the first time in the Pokémon games in this generation.
This is not really a problem with Fly, Surf, and Strength. These are very powerful moves in their respective types; Drill Peck is roughly competitive with Fly, while the only water-type move that outclasses Surf is Hydro Pump, which is one of those 5 PP moves that can't be used as a workhorse. Strength is also the most powerful workhorse normal-type move for a number of pokémon.
As for the others, though...
* Cut is outclassed by even Swift, not to mention Strength. A number of pokémon can learn both, and they'd obviously be better off learning Strength. Only some pokémon can learn Cut but not Strength, and one problem with that is that it's still easily outclassed, making for some hard choices between Cut and Swift, for example.
* Flash isn't even a damaging move; it's an accuracy-lowering (by one stage) move that itself has only 70% accuracy. Generally, there's easily a damaging move that can outclass this to provide more circumstantial and/or type coverage.
* Whirlpool is a trapping move, which has its use cases, I guess, but otherwise it's just a low-damage move with (again) only 70% accuracy.
* Waterfall is basically a strictly worse Surf. Both have 15 base PP and 100% accuracy, but Waterfall has 80 bp and Surf (in gen 2) has 95 bp. Many water-type pokémon learn both moves, making it a little hard to decide on a Waterfall user.
So I need to go through my movesets list and figure out who I want to give these moves to.
Furthermore, there are other field moves. Non-HM field moves are: Dig, Teleport, Softboiled, Rock Smash, Headbutt, Sweet Scent, and Milk Drink. They all have their uses, but the most critical are Rock Smash and Headbutt, as far as movement and encountering pokémon are concerned. Headbutt is a reasonably-powerful normal-type move that can be outclassed by Strength. Rock Smash is a pathetically-weak fighting-type move that exists because...rocks, I guess.
If I recall correctly, I currently have:
* Quilava with Cut
* Togepi with Rock Smash
* Ledyba with Flash
* one of my Slowpokes with Surf
* Flaaffy with Headbutt?
I don't think I have any of the others yet.
The proposed moveset I wrote up for Quilava has Cut (and Strength for that matter), fortunately. But there's also other pokémon I can explore using for Cut, such as Beedrill.
There's also several different potential Headbutt users, including Ampharos (i.e. Flaaffy) and Espeon.
Flash is harder to find. I only have it on my proposed moveset for Noctowl. (In which case I'd have to decide whether I want to keep training my Hoothoot, which I think I still have, or switch to my underleveled Noctowl. I might do the former since the latter is more of a curiosity than anything else.)
Since my proposed movesets include some TM moves, there's various cases where I can stick Flash on without "really" losing a moveslot. For example, I proposed Psychic, Sludge Bomb, and two of Agility/Scary Face/Spider Web, for Ariados, but Sludge Bomb is a TM move so that means I can just stick Flash on it and then only delete this later if I really want to make a battle-ready Ariados.
Regardless, odd that they made a clearly worse HM move that you acquire even later (and also odd that there are three water-related HM moves, two of which are the "you can pass through here" kind to boot).
None of these have infinite-use TMs for some reason.
Vulpix L14: Ember, Tail Whip, Quick Attack, Roar
Flaaffy L20: Tackle, Thunder Wave, Thundershock, Headbutt
Skiploom L20: Poisonpowder, Synthesis, Sleep Powder, Tackle
"Muscle" Machop L22: Low Kick, Leer, Seismic Toss, Karate Chop
Togepi L10: Growl, Charm, Metronome, Rock Smash
Slowpoke L22: Curse, Tackle, Confusion, Surf
current contents of...
Box 1
Slugma L21: Smog, Ember, Rock Throw
Drowzee L22: Pound, Hypnosis, Disable, Confusion
Krabby L22: Bubble, Leer, Vicegrip, Harden
Weepinbell L22: Vine Whip, Poisonpowder, Wrap, Sleep Powder
Koffing L22: Poison Gas, Tackle, Sludge, Selfdestruct
Ekans L21: Wrap, Leer, Poison Sting, Bite
Meowth L22: Scratch, Growl, Bite, Pay Day
Growlithe L21: Bite, Roar, Ember, Leer
Quilava L22: Cut, Quick Attack, Smokescreen, Ember
Ledyba L8: Tackle, Supersonic, Flash
Gastly L21: Hypnosis, Night Shade, Curse, Mean Look
Magnemite L21: Tackle, Thundershock, Thunder Wave, Sonic Boom
Houndour L21: Bite, Ember, Roar, Smog
Geodude L22: Tackle, Selfdestruct, Rock Throw, Magnitude
Psyduck L22: Scratch, Tail Whip, Disable, Confusion
Ivysaur L24: Tackle, Sleep Powder, Leech Seed, Razor Leaf
Croconaw L25: Scratch, Bite, Rage, Water Gun
will post other boxes later
Beedrill L15: Fury Attack, Focus Energy
Metapod L17: Harden
Scyther L14: Quick Attack, Leer, Focus Energy, Pursuit
Looks like bug-catching contest pickups. I'll need to move them to another box and/or release some of these.
Box 3 - 2StgEv
Paras L6: Scratch
Teddiursa L2: Scratch, Leer
Slowpoke L6: Curse, Tackle, Growl
Pineco L10: Tackle, Protect, Selfdestruct
Chinchou L20: Thunder Wave, Supersonic, Flail, Water Gun
This is the Slowpoke that's destined to become Slowbro.
Box 4 - 3StgEv
Chikorita L5: Tackle, Growl
Pidgey L13: Tackle, Sand-Attack, Gust
Pidgeotto L16: Tackle, Sand-Attack, Gust, Quick Attack
Squirtle L7: Tackle, Tail Whip, Bubble
The Pidgeotto is underleveled. I think I might put underleveled catches in a separate box, since I've decided that I'll just catch them for trivia's sake but train the pre-evolution forms myself.
Box 5 - 2StgStEv
Onix L15: Tackle, Screech, Bind, Rock Throw
Jigglypuff L12: Sing, Defense Curl, Pound
Exeggcute L10: Barrage, Hypnosis, Reflect
Sunkern L14: Absorb, Growth, Mega Drain
Scyther L14: Quick Attack, Leer, Focus Energy, Pursuit
Shellder L20: Tackle, Withdraw, Supersonic, Aurora Beam
Box 6 - 3StgStEv
Poliwag L15: Bubble, Hypnosis, Water Gun
Poliwag L12: Bubble, Hypnosis
Oddish L14: Absorb, Sweet Scent, Poisonpowder
Oddish L12: Absorb, Sweet Scent
NidoranF L12: Growl, Tackle, Scratch, Double Kick
NidoranM L12: Leer, Tackle, Horn Attack, Double Kick
Cleffa L6: Pound, Charm, Dizzy Punch
Here's both Poliwags and both Oddishes. There doesn't seem to be much difference between each pair at the moment.
Box 7
Beedrill L10: Poison Sting, String Shot, Harden, Fury Attack
Butterfree L10: Tackle, String Shot, Harden, Confusion
Furret L15: Tackle, Defense Curl, Quick Attack
Hoothoot L13: Tackle, Growl, Foresight, Peck
Noctowl L10: Tackle, Growl, Foresight, Peck
Spearow L12: Peck, Growl, Leer
Rattata L18: Tackle, Tail Whip, Quick Attack, Hyper Fang
Raticate L15: Tackle, Tail Whip, Quick Attack, Hyper Fang
Ledian L15: Tackle, Supersonic, Comet Punch
Quagsire L20: Water Gun, Tail Whip, Slap
Spinarak L17: Poison Sting, Night Shade, Scary Face, Constrict
Ariados L15: Poison Sting, String Shot, Scary Face, Constrict
Crobat L23: Leech Life, Supersonic, Bite, Confuse Ray
Tentacool L10: Poison Sting, Supersonic
Tentacruel L20: Poison Sting, Supersonic, Constrict, Acid
Granbull L23: Tackle, Scary Face, Bite, Charm
Sandslash L22: Scratch, Defense Curl, Sand-Attack, Poison Sting
Alakazam L18: Teleport, Confusion, Disable
Azumarill L18: Tackle, Defense Curl, Rollout, Water Gun
A big crowd here, including a number of underleveled wild catches. As said above, I'll be moving them to a new box, while using the ones I've actually been training from the ground up.
Box 8 - Complet'd
Venonat L5: Tackle, Disable, Foresight
Venomoth L17: Disable, Foresight, Supersonic, Confusion
Goldeen L13: Peck, Tail Whip, Supersonic
Seaking L20: Peck, Tail Whip, Supersonic, Horn Attack
More like Box 7. The completeds box overflowed which is why it's like this.
Box 9
{empty}
Box 10 - No-Chain
Dunsparce L4: Rage
Ditto L30: Transform
Aipom L10: Scratch, Tail Whip, Sand-Attack
Qwilfish L5: Spikes, Tackle, Poison Sting
Sudowoodo L20: Rock Throw, Mimic, Flail, Low Kick
Stantler L14: Tackle, Leer
Miltank L13: Tackle, Growl, Defense Curl, Stomp
Murkrow L16: Peck, Pursuit, Haze
Pinsir L13: Vicegrip, Focus Energy, Bind
Heracross L10: Tackle, Leer, Horn Attack
Girafarig L16: Tackle, Growl, Confusion, Stomp
Tauros L13: Tackle, Tail Whip, Rage, Horn Attack
Corsola L20: Tackle, Harden, Bubble, Recover
Farfetch'd L16: Peck, Sand-Attack, Leer
The Ditto is the one I bred with the Eevee like five times.
Box 11
{empty}
Box 12
{empty}
Box 13 - UnownA-T
Unown F
Unown B
Unown A
Unown I
Unown K
Unown J
Unown G
Unown C
Unown H
Unown E
Unown D
Box 14 - UUZ&EV&S (this stands for "Unown U-Z, Eeveelutions, and Shinies")
Eevee L33: Sand-Attack, Growl, Quick Attack, Bite
Eevee L5: Tackle, Tail Whip
Egg
Egg
Egg
Egg
Magikarp L10: Splash
The first Eevee is the one that was bred with Ditto to produce the other Eevee and the four remaining Eggs. That first one is staying Eevee. The others are being evolved into the five eeveelutions. I don't know which one for which yet but at this point it barely makes a difference.
The Magikarp is there because I expect a shiny Gyarados and so I put it here to be with its evolutionary chain.
Aaaaand that's it. There are only 14 boxes. With 20 spaces each, that's 280 + 6, though with probably about 250-270 pokémon to catch this doesn't leave much room for moving things around.
But I just wanted to post these here so I have a convenient list to look at in order to decide what to put where and how to reorganize things.
holy crap, there are...a lot
Cut: (Cyndaquil)/Quilava/(Typhlosion)
Flash: Ledyba/(Ledian)
Surf: Slowpoke/(Slowking)
Rock Smash: Togepi/(Togetic)
Headbutt: (Mareep)/Flaaffy/(Ampharos)
unimportant field moves:
Dig: none
Teleport: (Abra)/(Kadabra)/Alakazam
Softboiled: none
Sweet Scent: Oddish/(Gloom)/(Vileplume), Oddish/(Gloom)/(Bellossom)
Milk Drink: none (would be Miltank)
Proposed field move users:
Flash: Butterfree?, Espeon(?), Noctowl, Stantler?, Jumpluff
Headbutt: Raticate?, Ninetales?, Slowbro, Slowking, Hypno, Tauros, Eevee, Jolteon?, Flareon?, Espeon, Ampharos, Aipom?, (Heracross), Stantler
Cut: Beedrill, Bellossom, Typhlosion? (or Rock Smash), Furret?, Sunflora
Fly: Pidgeot, Fearow?, Crobat, Farfetch'd?, Noctowl, Murkrow?
Surf: a ton of things -- basically every other water pokémon.
Nidoqueen, Nidoking, Golduck?, Poliwrath?, Politoed, Tentacruel, Slowbro, Slowking, Cloyster, Kingler?, Seaking?, Gyarados?, Vaporeon?, Feraligatr?, (Furret?), (Chinchou), Azumarill?, Quagsire, (Qwilfish), (Corsola), (Tauros), (Miltank)
Rock Smash: Sandslash?, Machamp, Slowbro?, Tauros?, Typhlosion? (or Cut), Sudowoodo?, Dunsparce?, Granbull?, Pinsir
Whirlpool: Tentacruel, Cloyster?, Kingler?, (Gyarados), (Vaporeon?), (Azumarill?), Quagsire?
Waterfall: Golduck, Polisomething?, Seaking
Strength: Arbok, Sandslash?, Nidoqueen?, Nidoking, Golduck?, Clefable, (Politoed?), (Gengar? lmao), Kingler, Exeggutor?, Pinsir, Tauros, (Gyarados?), Typhlosion?, Furret, Azumarill?, Sudowoodo?, (Aipom?), Quagsire?, Girafarig, Forretress?, Dunsparce, Granbull, Heracross?, Houndoom?, (Miltank), Primeape
These aren't comprehensive lists of everyone who can learn a given move; just a list of some that I might teach said move.
Sidenote: Geodude forgot Defense Curl; teach it back using TM40.