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Comments
courtesy of @Bluesy_Cowgirl
@Unknown_Entity
Says it's closed, though IIRC I had already voted for the final match.
Also I might be running a Rare Entries game on that forum in the near future. Keep an eye on it.
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I wonder how much money I should pay for this bundle. https://www.humblebundle.com/games/scribble-staff-picks-bundle
This looks neat. I'm not sure I'll actually be good at it.
The most glaring example right now is this: https://itch.io/s/9751/winter-sale-2017
$4.97 for these three games, except...
http://store.steampowered.com/app/491040/Bot_Vice/
http://store.steampowered.com/app/643880/Strikey_Sisters/
http://store.steampowered.com/app/375120/Super_Star_Path/
Pick them all up on Steam for $1.47. Or get the deluxe edition for one for $0.35 more.
Here's another example: https://isthereanydeal.com/search/?q=spud's+quest#/page:game/info?plain=spudsquest
Edit: this explains Bot Vice and presumably that dev's two other games.
http://steamcommunity.com/app/491040/discussions/0/1620599015888266850/
I feel like there were a lot of interesting ideas (very suddenly*) presented in the final chapter of the game, in relation to the mystery of how everybody got to the killing school trip, that were really great and asked a lot of questions that could only be answered in the context of these characters.
Unfortunately, the game was also screaming "FRANCHISEEEEEEEEEEEEEEE" so loud during the final class trial that none of those issues were explored, and instead we got the heroes from the last game coming in to "save" the ones from this game in a scenario that was wholly unnecessary and vaguely tacked on. There was a nice easter egg pre-Class Trial involving the main character of the last game, and that's probably what it should have been left at.
This led directly into the thematic nightmare this game presented. When you are captured, then kidnapped, and ultimately are forced into virtual therapy from which escape is a terrible option that involves letting a virtual evil into the world, you should be allowed to come up with whatever concept of "hope" works for you and allows you to proceed from that point.
Instead, the characters from the last game come in and, being the ones who kidnapped you and deceived you in the first place, insist you do what they want as that is their definition of your "hope".
Similarly, I don't understand why the protagonist always had to suffer his own personal level of "despair". In fact, it's very much a stones throw away from what everybody is already experiencing, and it lessens the existence of characters who a lot of the time barely existed whilst the protagonists from the last game have a painfully extended cameo that also functions as the ending of the whole game.
In the last game, one out of six of the protagonists came to the final class trial without having changed in some way. In this one, three out of six of the protagonists have experienced any change at all, and one of those characters has already been killed off in the previous chapter.
I feel like this is the game where they really needed to show off how the protagonists change, because their defining twist in the final chapter is that these characters were all a nightmare beforehand. If they leave the game merely as they began it, what stops them really from falling into the same pitfalls they did with the antagonist with somebody else?
This is most prevalent with Akane, whose attitude has led to terrible things happening to fellow characters, but she never stops for even a second to think about changing her attitude at all.
All the more disappointing was that characters who did change are killed off left and right in favor of these people who are the exact same as when the game began.
tl;dr It was fun, but there was a lot to question.
The first time I found out about SMBX I was made to believe it was a SMW hack, so I was extremely surprised at how so far hacking had gone before I caught on.
I'm gonna assume that not everybody has been immunized to spoilers, so for now all I will say is that I'm thinking mainly of one mission in Brood War, and everything from the third mission on in Heart Of The Swarm (which is the part of the campaign I'm currently playing through).
For Heart Of The Swarm, this continues at least up until "The Crucible", which is the mission I'm about to attempt and which I happened to see is listed on TV Tropes' page for "That One Level". So, um, wish me luck...
I never could complete the trains one in Wings of Liberty, though. And I got stuck really badly in Unsealing the Past midway through Legacy of the Void (which is much harder than the other campaigns) and eventually I stopped playing. Maybe I should go back to it?
Personally I found WoL and HotS to be badly written, but fortunately I found LotV to be much better.
With All In, it took me several tries on Normal, but I was finally able to get it done after checking to see what advice Gamefaqs could give me. (I am NOT going to try for the "complete the mission only using the artifact once" achievement, thankyouverymuch.) With The Crucible, I had to load a saved game once after I lost all my defenses and was about to lose, but that was it.
When I started HotS, I did think "Most of the last campaign wasn't too tricky, so maybe I should set it to Hard here." I did get through the first couple missions on Hard, but then on the third I was like "Crap, the attacks are too frequent, and I'm losing too many guys and structures, screw it, I'll just put it back on Normal."
Part of this is because I don't want to wait too long to see the next part of the story, of course.
I'll look forward to the good writing in the protoss campaign, but in the meantime I really hope that the bad writing in HotS gets less bad. I want to like this particular character, Blizzard, and you're making it difficult for me.
(I originally went into more detail with spoiler tags around what I wrote, but then I edited my post and that somehow stopped the spoiler tags from working. After trying to figure out the problem and having no luck, I just decided not to go into it.)
Just wanted to post an update that, as the story went on, it got a lot less difficult.
> some people think that it takes after Undertale
it isn't often i get to tell someone else that they need to stop living under a rock
^ Sometimes I wonder how well-known elsewhere stuff that's well-known in the extended TVT community is. I've been thinking about that since finding out that none of my friends had ever heard of Splatoon.
There's been coverage of Splatoon! on ANN, CR News, Gematsu and Kotaku and those are like the most important websites on the whole internet.
My (not-so-)favorite magical girl voice actors in a Camelot-themed scifi thing! This is like the most me thing.
This plot is amazing.
I guess if they can't put PMMM and Symphogear together, this is like the third or fourth best choice.