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Comments
^^^You're exaggerating the difficulty.
Mostly, the difficulty is a result of an incredibly bare tutorial, meaning your first time through, you'll have a worthless build.
Also, if you suck at quick-paced/reflex-based gameplay, just don't even bother.
Are you suggesting that I haven't been spending two-thirds of my time in Artorias of the Abyss dying horribly, even on one of my actually good characters?
Anyway,
It's a modern game with modern production values and gameplay but with retro design sensibilities reminiscent of early Castlevania and Ninja Gaiden games and the like. Also, innovative multiplayer aspects (well, Demon's Souls I guess is the one that actually innovated there, but close enough) and strong storytelling in a way that complements the atmosphere and gameplay (i.e. almost entirely through exploration and having to make your own interpretations of things).
Or, my shorter explanation that I've given before... It's a 3D Castlevania game that is actually good.
Haven't played Artorias of the Abyss. My statement does describe the main game accurately, though, I think.
Yeah, but if you look up the stuff the game isn't telling you (e.g. what stats are useful and what equipment stats mean), you don't have nearly as much of a learning curve.
> It's a 3D Castlevania game that is actually good.
Does it have a very rich and high-quality musical score that evokes atmosphere very well?
Does it primarily involve lots of exploration of many different areas, sometimes of contrasting themes?
Actually, Dark Souls' music is pretty good. It's by Motoi Sakuraba. But there's usually only music during boss fights, and the title screen and such. Most areas in the game have no music.
And yes there is lots of exploration of varied environments in an (mostly-) interconnected world.
> Motoi Sakuraba
Ooh, now I have to get thi--
> most areas in the game have no music
NOOOOOOOOOOOOOOOOOO
I think the lack of music most of the time actually kind of works. It makes the world feel a lot emptier.
Also it makes it more striking when music actually does play, and it's generally stuff like this.
Eh. 5 wasn't too bad about it. 6 was...halfway there, but good in spite of it. 4 was pretty pretentious though. The trend kind of started there.
Thanks. Also, new thing that I thought would fit for this thread.
I'm making an RP game where common RPG stats are related to common school subjects
Some mage/tactician mix with party buffs. Bard, maybe?
History is the wizard, obviously.
I decided to make History a little out there. It's going to be a Luck-based class based "learning from past mistakes"
And why would you announce such a game at the VGAs? I bet everyone in the room went "wow fucking gay where's the guns and QTEs" or wow fucking gay what a skyrim ripoff XD"
Because for some reason, the game industry takes the VGAs very seriously.
So...I got back into Runescape.
Some of the new quests are...really well-written, from both a character and lore perspective. Not even fucking kidding.
I honestly can't believe I'm playing a grindy MMO I played when I was 10 and thinking "wow, I wish all game writing was this good."
^^^ PS3, Xbox360 and PC with GGWL according to the official website.
Now I'm pissed. I have money from my birthday to spend but there is little on sale I want to buy and I know the steam winter sale is coming up soon as well.
Really? Again? At least the PC version will be developed concurrently this time.
For perspective, I just played through a quest wherein the game used only its 'interact with object' and 'use an object on another' mechanics. It didn't use any combat or skills at all.
It's the first time in a while where the resolution of a story in a game has made me go "No. I just can't do that." without any mechanical benefits to sway me.
^^^ Save your money.
^^Having also completed that quest, I can second that.
In fact, I'll just straight-up say that Rune Memories and One Piercing Note are my two favorite quests in RPGs.
Runescape is getting better and better with time.
It's one of my favorite MMOs, no kidding. The weakest aspect are probably the graphics, but even then they look like eyecandy considering that the graphics engine is fully powered by Java.
Runescape recently changed their combat system, right? How is that?
Yeah, I can safely call this one of the two MMOs that I've enjoyed playing beyond a sort of idle, disengaged diversion.
The graphics are awful compared to other current games, but the art direction is good enough that it would be fine if the cutscene animators would just cut out the occasional facial close-ups.
It's still quite grindy, but a bit less so, and the sheer variety of skills (nearly all of them extremely useful) makes the repetition a bit less dull.
And again, the two best story quests I've ever played in an RPG.
My brain is still half-shutting down trying to process this. I may need to do an emergency review.
^It's much better -- now at least on par with other MMOs, albeit nothing to write home about.
If you still don't like it, though, some of the best content in the game doesn't involve combat (or the skill system at all, amazingly)
I assume all this stuff is in the subscription version of the game?
Most of it. The new combat is for everyone.
That said, all new accounts are automatically members for two weeks now, and those quests I was talking about can be done straight out of the tutorial (or even during it, if you just feel like breaking off and doing other stuff, though they've also made the tutorial substantially more engaging).
After ten years, it's still a fascinating game.