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Walkthroughs, FAQs, Movelists, et cetera

edited 2011-10-09 01:36:56 in Media

I've never understood how resorting to them was any different than cheating.

Edit: Yes, even for fighting games. You're supposed to figure them out on your own, guys-  that's half the fun.

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Comments

  • One foot in front of the other, every day.
    Play Demon's Souls, or Dark Souls.

    The community aspect of those games is almost a necessity due to the difficulty of the games in question. And they're also very rewarding, since few people will have knowledge of everything. So assistance often becomes quite mutual.
  • No rainbow star
    Dwarf Fortress

    The wiki - which is a walkthrough itself - has been described as the tutorial
  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^Games that don't have win conditions don't count.
  • Kamen Rider MADOKA
    Because in some cases, they do even the gap if it's the computer that cheats too.
  • You can change. You can.
    I've never understood how resorting to them was any different than cheating.

    Depends. It's using a calculator for a math exam cheating?
  • It's fun to play a game and not know where to go, but get called a cheater for wanting to finish the game
  • edited 2011-10-09 02:17:18

    Depends. It's using a calculator for a math exam cheating?

    Yes.

  • One foot in front of the other, every day.
    Despite the fact that most high-level math exams not only allow a calculator, but demand one.



  • With that out of the way: Games are (meant to be) fun. If someone has fun using a walkthrough (or not using a walkthrough is stopping them having fun) then that's okay. If working out the entire game by themselves is what what they find fun, that's okay too.

    I personally use walkthroughs for massive games like Oblivion or Fallout 3 to make sure I don't miss out on any sidequests and the like. 
  • Fallout 3 had like 23 quests overall though.

    Unmarked sidequests, on the other hand...

    -shudders- Finding Rockopalis was such a pain in the ass. Same with Oasis.
  • no longer cuddly, but still Edmond
    Yes, even for fighting games. You're supposed to figure them out on your own, guys- that's half the fun.


    This isn't entirely true. A lot of arcade fighting games actually had the moves listed right there on the cabinet, usually in some highly visible location, like around the controller or around the screen.

    And the home ports put them in the manual.
  • Because of content that can be Lost Forever. Let's use the example of the JRPG(Tales games spring to mind), where you sometimes have to talk to a certain person back in a location visited ages ago inbetween certain plot events, with no indicator that that is a sidequest/extra scene trigger.


    So now the question is, will you backtrack everywhere every single time a significant plot event has passed in the hopes of stumbling upon that event, or will you use the a missable content FAQ(these are often despoilerized and have a checklist of "do X before a certain event" without giving too much away of what X is)? The former is pure drudgery and if you like that sort of thing, you might as well stick to bad MMORPGs.

  • Kamen Rider MADOKA
    Also, FAQs and the like allow us who like powering through the game to do so easily. 
  • no longer cuddly, but still Edmond
    RPGs are kind of a different matter. My take is "subquests don't matter as long as I can beat the game." Both the times I beat FF7 I outright ignored all the subquests.

    What I've been doing on my latest playthru of Shining Force is just taking notes. When I beat the game I'm gonna go back through and see if there's anything I never figured out or missed, and look up a FAQ for those.
  • And that's cool for you, Dantes. If that's the way you have fun with the game, by all means roll with it. 

    I don't have a lot of time nowadays so I like to see as much of a game as I can in a single play, so I use a walkthrough.
  • It's a mixed bag, some subquests actually fill out the backstory(which is mainly what I'm in for in a JRPG besides the explosive fight animations and easily broken fight mechanics), and an SRPG with different difficulty settings has more replay value than a 50+hour epic.

  • See, I say a-fak-u to this.

    I want to enjoy the game.

    And I'm gonna enjoy the game anyway I want.

    If that means using an action replay to get all the pokémon ever, then it means that.

    For the record, I didn't do that, I like to do it the old fashioned way, but I do love guides that help me out.

    I mean, seriously, I want to enjoy one element of a game. If it goes passed my level of skill, it stops being enjoyable. To which I say I'm allowed to get it back to being enjoyable.


  • Give us fire! Give us ruin! Give us our glory!
    For the record I don't think it's cheating unless you encroach on your, or someone else's, fun. Use a mod to give you a goose that lays 100 g's worth of golden eggs in Dragon Age: Origins? Fine. Use an AR to make Breeding/EV training less of a chore in Pokemon? Everyone who doesn't just use Pokemon Online does that.

    On the other hand, enabling godmode in Starcraft and blaze through the game, but you don't have any fun while doing it? Bad. Using an aimbot program to dominate everyone on the server in TF2. VERY bad.
  • Ridi, Pagliaccio, sul tuo amore infranto!
    But aim bots are the second best kind of robots.
  • "Despite the fact that most high-level math exams not only allow a calculator, but demand one."

    Not in many of my math exams. They did not permit calculators, but the subject material rendered calculators near useless anyway.

    In regards to this topic, I will just add a few points. Personally, I find it infuriating that it's considered the standard for RPG's to require a guide for 100% completion and I'm inclined to chalk that up to bad game design.

    "Yes, even for fighting games. You're supposed to figure them out on your own, guys- that's half the fun."

    In other words, you'd advocate versus battles becoming less about skill and more about who knows all the moves?

  • No rainbow star
    ^^^ I use a cloning code to share my well bred Pokemon and my shinies :D

    I always warn the person first in case if they feel repulsed by this, however
  • Kamen Rider MADOKA
    "Yes, even for fighting games. You're supposed to figure them out on your own, guys- that's half the fun."

    >implying combos aren't right there in the game manual
  • edited 2011-10-09 20:00:18
    no longer cuddly, but still Edmond
    Heck, in Fatal Fury the *game itself* will tell you the special move motions at regular intervals.

    So, FAQ you. FAQ you very much.
  • OP has never played a Disgaea game

    I can garuantee it
  • To be fair, I'm pretty sure he's better off as a result.
  • BE QUIET HERETIC
  • no longer cuddly, but still Edmond
    Disgaea, that gaea, what's the difference?

    (Actually... what's Disgaea? System, genre and as much of an overview of the plot as you can give without spoilers)
  • edited 2011-10-09 22:43:12
    [tɕagɛn]
    There's too much plot to cover and I'm on my Ipod, but it's a series of Turn-Based Strategy RPGs.

    Think Final Fantasy Tactics.

    Except you can level to level 9999. And level up your items too.

    It's possible to get your stats in the tens of millions. And do damage in the Trillions. Hell, I saw some Japanese guy on Youtube do over a 100 Quadrillion damage.
  • no longer cuddly, but still Edmond
    You didn't say what system(s) the franchise appeared on.
  • Disgaea 1: PS2, PSP, DS

    2: PS2, PSP

    3: PS3, Vita

    4: PS3

    NIS tends to remake the games and place them on portavles, adding lots of new content.
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