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Anime is something of a lazy medium
Don't get me wrong, it's one of my favorite forms of entertainment ever. But I can't help but sense that it's suspiciously cost effective.
Stuff like Kawajiri films, Haruhi and Akira are exempt from this argument (though even they have their moments), and obvious targets like Sailor Moon (or any show with stock footage) will be overlooked.
Lots of animes I've seen tend to use one of more of the following:
*characters talking off screen or behind something so that their mouths don't need to be animated.
**And for that matter, extremely complicated or unnecessary (though stylish, I'll give it that) angles of scenery during exposition.
* Characters are frozen in place as they talk. on the next sentence, they'll probably move an inch or two, maybe make one gesture. then become frozen in place again as they talk.
*Walking cycles, talking cycles, and sometimes, even attack cycles. Canned animations that can go on and on if you let them.
*panning still frames when there should be a shitload of action.
And well, other stuff. And well, this really doesn't make Anime any less of a good medium. I quite like what they do to compensate for the low budgetness (such as all the cinematic angles and shit.)
And yes, I know that Western Animation has it's fair share of laziness as well, but its more prevalent in anime, from i've seen.
Comments
YOU DARE BLASPHEME ON MY INTERNETS?
BURN THE WITCH!
I just love how the Japanese have a way of making cheap stuff look like it had a high budget, and unless you're really really sharp (or you're a member of a crazy vampire clan) you'll never see through the trick.
Will you be my little sister Vorpy?
^ Nothing interesting.
There. Edited it in so everyone can see what it would have looked like had I kept my post exactly as it totally, obviously was, when I originally posted it and any implication that I might have said anything else is clearly totally false.
And even if they did... well, I once saw a guy who had been playing Street Fighter II for years and was even on tournament circuits get his butt handed to him by a guy who had only discovered it last Christmas and put himself through hardcore training. My point is, years is just a number.
I'm not dismissing America's accomplishment. I'm just saying that "they're better cuz they started first" is faulty reasoning.
...your passive aggressive is showing, dude. Don't get all huffy just because I had the good sense to use my freebie points to max out auspex.
In any case, I don't really remember complaining about anime's animation. I mean, I've probably done it at some point because there's a good deal of it that has some pretty god-awful animation, but it's hardly a sticking point or anything like JRPGs or J.J. Abrams.
In any case, the tricks very rarely bother me unless they're gratuitous. It's unreasonable to expect these Japanese animators, given only beans to eat and cardboard to draw on, to create Disney-level animation. I mean, after all, a couple seconds of Haruhi mouth-flapping isn't going to be all the much more engaging than a shot of Haruhi's ass. The frozen characters thing is something that happens, but I can tend to forgive it. The recycling of fight animations is something that really annoys me, though, as it's very uncreative, obvious, and lazy. It also seems to ascribe to the idea that with fight scenes "longer=better" which is a thought cancer killing the action genre. That's hardly unique to anime though, and thankfully five-episode fights seem to be dying out in anime. (or I've just gotten better at avoiding them)
One thing that does annoy me is the presence of sudden art shifts that kill the mood. Full Metal Alchemist Brotherhood was particularly bad about this. That's more an example of poor direction than lazy animation.
They are also the most well known for their negativity continuities.
^^That really doesn't have anything to do with animation quality though.