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IJBM D&D game! (discussion)
Comments
Is it bad that I'm writing up my character sheet already >_>
also the Half-Orc's expression in the core rulebook is priceless. "I still don't understand why I have to pose in a freaking thong!"
Haha. I'm not saying you did. I just couldn't help but draw a connection.
Ah.
Really, I just wanted an excuse to write:
It's a very silly reason to detail an entire setting, but eh. It works.
wooo hoooo it's a mary suuuue doop a doopa doooo
Can't think of a good backstory. I want her to have been a street punk or something, but I cannot figure out how to work a justification for the Air Elemental bit in there.
Also I banged this out in like two minutes, so most of it is subject to change, or at least be better written in the future.
Gah, massive thread sprang up while I was at work.
I probably don't have the proper schedule for a D&D game right now, though I hope you manage to get it off the ground; IJBM RPs tend to not work.
Play by Post.
Oh, I might be able to do that.
I would say that that would be cool. c:
I guess nobody else is volunteering to GM then?
Guess not.
Sorry Nova :c
Okay. I guess it will be me then.
Do people want to just stick with the default Eberron setting, or do you want me to homebrew a setting/have you all offer suggestions on it?
I'm okay with Eberron.
Alternatively: Ghostwalk.
You're the DM. Do you want to homebrew or would you like us to field you stuff?
I should note that I'm totally OK with Eberron if you are.
eh?
I want to know if people would prefer playing Eberron or a homebrewed setting.
Ghostwalk is cool, but I would not like to plan a story out there, so... no, thank you.
Fair enough.
Ghostwalk is probably one of the coolest D&D settings, but I've never actually gotten to play in it because of that problem.
Well, I'll throw out my ideas for a homebrew setting anyway, and if you guys don't like any of them, Eberron it is.
The first idea is the city of Evermor. Evermor is a city that is constantly growing and expanding- and nobody quite knows why. People have a strange compulsion to come to the city and build it, expanding it, moving its walls ever outwards. Even people within the city have the same compulsion- they abandon their old houses and move to the outer suburbs, having new houses built, then settling in them for several years, before abandoning their new house in favour of a house being built on the new outer suburbs.
This campaign would probably be fairly short- it would probably take about two sessions to run IRL.
The second idea is... the setting I described earlier in the thread. It's set on an Island, split in twain by a mad sorceror. The Island is completely isolated from the outside world, and you cannot get in or out. War is brewing once again on the Island, and your participation could throw the balance in one direction or another. Nation versus nation, elf versus drow, dwarvenfolk versus Kobolds- you could choose what conflicts to throw your weight behind, and change the flow of power on the Island.
This one would probably be... very, very long, honestly. If you chose this one, you would be in it for the long haul.
The third setting idea I had was... it's set on a desert world, where there is a desperate lack of resources. The players involved would hail from different tribes, and would have to band together and form alliances and enmities to delve into dangerous dungeons in search of treasures that could help your tribes to survive.
This one is probably the most homebrewed one, and it would be... tricky to pull off. Your tribes would start off by having the bare minimum required to survive, and by delving into dungeons and conquering them, you would be able to bring back treasures that will help your tribe immensely- mining machines that will get your tribes precious metals, scrying spells that can search out reservoirs of water to help you survive, bags of seeds of crops that can be grown in the desert, and provide your tribes with food.
The more resources you got for your tribe, the better you would be able to do for yourself- better armours and weapons, more food rations so you can search out tougher dungeons, more gold so you can barter with other tribes. However, there is a finite amount of resources available, so you guys would be pitted against each other, and have to try and ally with a couple of the others to survive- and worry about being stabbed in the back by your allies.
If none of those sound interesting to you guys, I can just read up on Eberron.
First one sounds pretty cool. The other two seem like too much work, tbh.
What would the first one be about? Other than the city, like what missions would we be running?
Plus if we finish that we could always carry the characters over.
You would be stopping a nefarious plot, duh.
More seriously; in a normal, IRL session, this would be the sort of starting adventure you would use on a longer campaign. You're investigating reports of a cult in the depths of the city, and you have to go in and find out what's what. Now featuring two (TWO!!!) dungeons, treasure, monsters, and the possibility of going up up to two levels.
Working on your Kickstarter pitching?
As you can imagine, it is not going too well.
Sounds like a good start at the very least.
I am afraid that it would not be a start; I cannot think of a further plot beyond that one.
Hmm.
Maybe it is best to go with Eberron, or something sufficiently Eberronesque, then.
I updated my thing if any1curr. Next I need to do ability scores. Are we rolling or point-buying?
Point-buying.
I'll wait for someone else to offer an opinion on the setting, first- majority rules and all.
If the first campaign would be quicker to run, it might be a good test of how well we can commit to this game; if we complete it without any issue, we might then be able to move onto the second campaign (with allowances for Eberron being the setting, or partially the setting), or something.
That is... a point. Okay.
Well, so far, I think it's... Noimporta, Lazuli, Saturn, you, and Clockwork Universe that have expressed interest.
Alright, then, I guess. Can I ask everyone to write up a character sheet as soon as possible?
Use the 28-point-buy system for it. (It's not listed in the Pathfinder rulebook, but it's easy enough to find the information online.)
The weird thing is, our PbP Pokèmon game actually got through fights pretty well, but stalled and died when nobody was fighting.
OK.
There's a thing for this. Be aware of the annoying pop-up though.
I find this to be useful for Char-gen.