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IJBM D&D game! (discussion)
Comments
Eh, you certainly can break the game in Pathfinder. But, unlike 3.5, it's hard for it to happen by accident.
And even when Casters could be said to be "more powerful" than martial classes, in the end, most encounters will need both of them.
Plus, it has a lot of really cool stuff.
Ooh, should we wait to work out who wants to play what class?
I prefer spellcasters, and arcane within that, but I could do a cleric too.
I can vouch for this. The Summoner class is barely playable in my noobish hands but it's so awesome you guys seriously.
Huh. That's legitimately a surprise. But if Caster Supremacy isn't a(n) (huge) issue, that's fine.
Assuming I play; the thread might be free to disregard me, since I don't know if I'm even in a D&D mood. Exalted or World of Darkness (Old or New) is sort of more what I'm going for right now.
For realtime play, such as on Skype or IRC, somewhere around 6-8 is fine, as you can still get everything moving at a decent pace.
On a PbP, you need everyone to be able to post before you can move on to the next action. This isn't so bad when you have four people who need to post, but it gets worse and worse the more people are involved, especially when timezones start to vary, and people have wonky work and university schedules.
4 people is on the low end, and 6 is workable. Above 6, it starts to move at a horrendously slow pace, and when you get to 8 or more, you can end up waiting days to resolve a single round of combat.
The less people you have, the faster the game moves, though; which is definitely a good thing when you're looking to keep interest among the players.
Wait what game did we decide.
So, six then?
Six works. A caster, a buff/heal, a melee specialist, a rogue, and then two empty slots where peeps can do what they please.
That is what I think. I'd probably leave the main roles to folks more experienced than I, though I would certainly not be opposed to being the main caster.
I...didn't realize you were going to pick which classes we can use.
Pathfinder I think. Pathfinder being 3.5 with some tweaks and name changes.
I'm not sure though. I asked if anyone had any objections and no one said anything, so...
Five is probably a good number for either format, but I'd think a higher number would be more of a problem with IRC, since pacing is still an issue, and there's then the matter of at-the-moment immersion fading, whereas it's easier to go over everything again in PbP.
They're really completely different, but lower numbers are unarguably more efficient either way.
It depends on how intense the game is. If the DM decides to be hard on the party, balance is suddenly much more important, and so not everyone can be the rogue, or the meleer. Everyone could probably get away with being casters, though.
I guess I don't have objections. I'd still prefer E6, but it's whatever.
It's... not an MMO. You don't need to have people stick to certain roles.
No Magic Items, Monk Only, Final Destination.
Those aren't classes, those are roles. Well, rogue is a class, too, but there's probably some other class that could do "rogue stuff" as well as an actual rogue could.
Plus, that's an ideal/"classic" setup, not something set in stone.
I was talking about realtime play, not specifically IRC. Realtime includes IRL playing, where large groups are easily manageable, and is more about the social aspect than anything.
Whoa whoa whoa whoa.
I'm sorry, guys. I was just making a suggestion not mandating anything. X_X
Oh. Yeah, no argument there.
Also I forgot about the sheer number of classes in Pathfinder.
Not prestige classes, just, classes in general.
Should we restrict class/race choices in any way? I'm generally not in favor of that kind of thing but if you guys feel it's necessary we can.
I don't think there would be a need for that.
I think Six is the best number.
No class or race restriction
http://www.d20pfsrd.com/races
If the system is as balanced as people are saying it is, I see no reason to make restrictions.
Wait.
Are prestige classes even worthwhile in Pathfinder? Because if they're not, that would suck.
OK.
I only asked cuz the last DM I was with kinda panicked cuz all but one of us picked really weird classes (Summoner, Gunslinger, Artificer, and I forget the last one).
Most of them won't gimp you, but PF adds stuff to classes so that it's usually a better choice to just stick with them twenty levels straight, rather than have a 7 class hybrids.
There are a lot of variant classes in Pathfinder.
For instance, there are about sixty different kinds of Sorcerer.
^^ Ah. Not sure that's my cup of tea (some 3/3.5e prestige classes were bad ideas, but I really liked the concept, rather than just being a Fighter 20), but if the straight-twenty characters can still be interesting, I guess that's fine.
^ Nice.
Most of the sorcerer variants are things about what "Bloodline" your sorcerer has.
Some of them are pretty coolish. Sadly, the most comprehensive of the Pathfinder wikis (there are a few) seems to be gone
Oh yeah, you usually replace prestige classes with archetypes, which allow you to get your character concept going from early levels. Also, there's a gish-in-a-can class, if you're into that.
You know me so well.
Gish?
^ Casting Meleer, e.g. the Duskblade, or the Swordsage, or even just the Wizard/Fighter, or some Cleric builds. Lots of ways to do it, and I love the concept.
Ah.
Those are pretty cool. I, in fact, considered one. But if you're gonna do one I'll not step on your toes.
I'd probably suck at it anyway. Thinking I'll probably stick to either a basic Sorcerer or Wizard.
thinking of doing either a Feyblood Sorcerer or an Airblood Sorcerer.
Decisions decisions.
So, here comes the hard question. Anyone here want to DM?