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IJBM D&D game! (discussion)

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Comments

  • He who laments and can't let go of the past is forever doomed to solitude.

    We are gonna leave nothing to say to Noimporta, actually.

  • yea i make potions if ya know what i mean

    Noimporta's playing a Monk, though.


    Would he have much to say? 

  • He who laments and can't let go of the past is forever doomed to solitude.

    AGENTS OF CHAOS! DIE!

  • edited 2012-11-09 22:02:04
    Has friends besides tanks now

    Derp, forgot to add my spellbook to my items list. :V


    @Nova: Is it okay if I change my items around a bit, in light of that?


    I don't think Nom Lam would have much to say, either, but hopefully Noim isn't too annoyed by all these posts that are happening.

  • He who laments and can't let go of the past is forever doomed to solitude.

    Maybe we are a bunch of people he is gonna help and this is an episode of Kung Fu. I love Kung Fu.

  • Well, my idea was to have him talk sparsely, with inner monolgue filling in the blanks... since it seems that's what a character with high wisdom but low charisma would do.

  • edited 2012-11-09 22:29:09
    Has friends besides tanks now

    Makes sense.


    On another note, I wasn't consciously planning on having Djanain be so long-winded, but in hindsight, it makes sense; since he's very insecure, he's constantly seeking out validation, whether by contributing all that he has to his acquaintances (hopefully friends, by some point), or by correcting people in a way that he finds humorous.

  • yea i make potions if ya know what i mean

    also does anyone else think that "Nom Lam" sounds a lot like "nom nom"?


    Now if only he had the Hungry Ghost Monk archetype. 

  • He who laments and can't let go of the past is forever doomed to solitude.

    By the way, Zoras had already introduced himself to Djanain.

  • edited 2012-11-09 22:32:09
    Has friends besides tanks now

    I was sounding it out as "Noum Lahm," so not really. That would have been funny, though. Sort of like how I want to name another character Aldé Evridé.



    By the way, Zoras had already introduced himself to Djanain.



    . . . I guess he did. :V


    I knew I shouldn't have statted up a 20-INT character.

  • edited 2012-11-09 23:48:20
    Has friends besides tanks now

    DX o god i forgot how bonus spells work


    So I only have 2 1st-level spells per day ._.


    So, spells for this day, I guess: 0th: detect magic, light; 1st: color sprayshield.

  • yea i make potions if ya know what i mean

    How do bonus spells work.


    Please tell me


    because I don't know. 

  • edited 2012-11-10 00:19:20
    Has friends besides tanks now

    http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Abilities-and-Spellcasters


    In your case, since Rede's Charisma is 18, she gets 1 extra 1st-level spell to use per day, and when she learns 2nd-4th, she'll get a bonus of each of those. Since Djanain's Intelligence is 20, he gets 2 bonus 1st-level spells per day, and will get an extra 5th, as well as the extra 2nd-4th. Plus, modifiers can keep being increased over time.


    It's actually kind of a neat pattern that they use, in my opinion.

  • He who laments and can't let go of the past is forever doomed to solitude.

    Bonus spells per day or bonus spells learned?

  • edited 2012-11-09 23:45:06
    Has friends besides tanks now

    Per day. If I recall correctly, spells known varies between casting types: Djanain, as a Vancian caster with a spellbook, learned an extra 1st-level spell for each point of Intelligence modifier; Rede, as a sorcerer, does not start off knowing any additional spells for her Charisma modifier.

  • yea i make potions if ya know what i mean

    Oh.


    So I can cast seven level one spells a day.


    wooo. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    0th: detect magic (2)



    Cantrips work differently in Pathfinder. You can cast them as much as you want.

  • edited 2012-11-09 23:49:39
    Has friends besides tanks now

    So I can cast seven level one spells a day.



    No, just four.



    Cantrips work differently in Pathfinder. You can cast them as much as you want.



    Oh, sick. Thanks. Come to think of it, I hadn't noticed that, though it was right there.

  • yea i make potions if ya know what i mean

    No, just four.



    Eh?? 

  • Has friends besides tanks now

    Did you check out the link I posted? The chart explains Bonus Spells pretty well, imo.

  • yea i make potions if ya know what i mean

    But I had six/day to begin with.


    It is four plus my Intelligence modifier is it not? 

  • edited 2012-11-09 23:56:21
    Has friends besides tanks now

    It's 3, from Table: Sorcerer, plus 1, because your relevant ability modifier, Charisma, is 18. It wasn't actually supposed to be 6/day. A Sorcerer's Intelligence score doesn't determine spells/day, and I don't know where that initial 4 came from. I think you had it that way because that's how the spells were determined in the first place, maybe?

  • yea i make potions if ya know what i mean

    Well what the hell, it was repeatedly explained to me that it was 4 plus 2. :/ 

  • Has friends besides tanks now

    By who?

  • yea i make potions if ya know what i mean

    Someone should probably review my character sheet then, because I don't know what else is wrong, if anything.

  • Has friends besides tanks now

    It doesn't look like anything else is wrong.

  • yea i make potions if ya know what i mean

    Also my Charisma modifier is apparently somehow +4.


    I'm pretty sure that's not possible. 

  • edited 2012-11-10 00:01:44
    Has friends besides tanks now

    Why wouldn't it be? If you're halving ([score]-10), that's how it would come out, same as usual.


    I mean, Djanain and Thevel have scores at 20.

  • yea i make potions if ya know what i mean

    Okay wait.


    Spells/day.


    Is determined by the number on the table plus the relevant ability modifier, right? 

  • edited 2012-11-10 00:05:56
    Has friends besides tanks now

    Not exactly. The ability modifier determines bonus spells, but it's not a straight-up addition of the modifier to spells/day. Again, the charts have it, but for simplicity's sake, I'll just reiterate that you get 1 extra 1st-level spell for a score of 18 (and an extra 2nd, 3rd, and 4th, when you can actually cast spells of those levels).

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