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IJBM D&D game! (discussion)
Comments
I have been aroun most of the day, the last few days... it's just that I didn't have a lot to post.
^ Hmm. So, once Zoras checks in, we should be all set, for today's encounter, right? (I have nothing else to do today)
That's assuming that I give all of you an encounter.
Or that the encounter isn't an endless spawn of zombies and skeletons.
Or... well, there are many things you are assuming. >
^^
^ well then
It's not an endless spawn of zombies and skeletons.
Yet.
That's for higher levels.
>
I had to lend my mother the laptop all day. Stupid courses and my mother having a worse work ethic than I. All Nines, I am at GMT-5 year round, I have an afternoon schedule at college.
Okay. Same with me and Lazuli, then.
I, meanwhile, am currently at GMT+11, AEDT.
Things that amuse me:
Secret GM perception rolls. (This is also why Clockwork and All Nines heard something on the other side of the door.)
It amuses me that someone with a negative modifier to their Perception rolls beat out someone with a +7 modifier to their perception rolls when listening.
And then Nova and I spent ages trying to figure out how the hell to implement what I just did.
Guess it's gonna be an all-nighter for me, then. :V
It's PbP. You can just go to bed and post tomorrow.
Also, does everyone want to roll initiative in the thread, or should I roll initiative and post the order list here?
I thought you said that the infinitely spawning Skeletons and such were for later! >:x
I feel you should.
I specified infinitely spawning, not merely thousands upon thousands of the buggers >
So is there like a trick to this or are we just expected to run, or....
I'd prefer to roll my own initiative, out of habit. Here or there doesn't matter, though.
It won't roll 1d3 T_T
It rolled 1d4 instead T_T
Should I just stick with 1d4 and reroll if it's a 4 in the future?
1d4-1, bro.
Oh, that was a joke. There's not really thousands of them.
Okay, well... I'll collect them all up here.
Rede Initiative: 18
Nom Lam Initiative: 17
Thevel Initiative: 15
Djanain Iniative: 13
Skeleton Initiative: 13
Zoras Initiative: 8
Hobbes Initiative: 7
^^That isn't 1d3.
Would come out at a 0 if he rolls a 1.
I don't think it would really break the game if it was a 1d4 damage spell anyway... hold on:
(Rolled: 1d3. Rolls: 2. Total: 2)
Thevel Initiative: (Rolled: 1d20+2. Rolls: 13. Total: 15)
Hobbes Initiative: (Rolled: 1d20+2. Rolls: 5. Total: 7)
A 1d3 works for me.
...huh.
I think I just typod it.
Can I keep the damage since it wasn't 4 and was thus the same probability?
I would say just roll 1d6 and take 1-2 as 1, 3-4 as 2, and 5-6 as 3, if it won't take 1d3. But, yeah, 1d4-1 ain't the same.
Also, initiative: (Rolled: 1d20+4. Rolls: 9. Total: 13)
Sure.
This is true.
Meh, it's late and I'm listening to Diplo. Whaddayawantfromme.
What is my initiative order in all this?
And I had formulated a serious plan and everything.