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-UE
Comments
Still, it will take a while until I get it. There are upcoming games that interest me more and I can't buy many games this month anymore.
Reading more, the reason why the UI is bad is apparently that it was made for consoles and wasn't changed for PC. Since I'd get the PS3 version, it probably wouldn't be bad for me.
"Fantasy RPGs get laughed out of the room if they're not akin to a college course."
I don't get it.
The problem with Bethesda games is that they all suck and I am certain Skyrim won't be an exception.
That said, there's also the possibility it'll become fun after people make mods for it, I guess, but there's no way my computer would run it so that doesn't matter much.
Nope.
I suspect stealth systems are built on the concept of an alertness variable. Particular adversaries have particular thresholds; when the player reaches this threshold, they have been discovered. Sight and sound would be the contributing factors, but more complex games take corpses and dropped items into account, too.
It sounds simple there, but there's a lot to take into account. For instance, at what proximity does the threshold begin to rise, and at what rate? Do particular contributions to the threshold exclude others? If there are multiple contributors to the threshold, does each one contribute at a slower pace for balance, do they rise in a linear fashion or do they rise faster to punish the player and force more careful play? Is there a threshold for partial awareness? What about terrain, or partial vision?
A good stealth system is complex and requires a lot of playtesting, and I doubt TES or Fallout games have the focus or ever pull an exceptional one off. Which is always the issue, I guess; they spread themselves thin by covering so much ground. So that criticism applies equally to combat and magic.
Grumble grumble.
-Goes back to playing Fallout New Vegas-
grumble grumble
And finish Arkham City.
And finish Assassin's Creed 2.
And finish Red Dead Redemption.
And finish Final Fantasy XIII.
argh
-shrug-