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Comments
^Also that.
Dude, it's only guys like Solstace who really really really love music who do that."
It definitely benefits the compositional side of things more. Of course, once you actually do the writing, theory get reduced to guidelines at best. And hell, if you're writing popular music, you don't even have to make it sound good (from a compositional standpoint).
Though if you're really concerned with longevity, go with art music. Image becomes much less important there.
Though maybe learning that use could make for good character development... " -- Malk
This is where reality and fiction kinda split.
Real swordsmanship is based on efficiency. A good, mundane, efficient swordsman will flatten a superhuman one without technique any day of the week. There are various techniques that are based on allowing yourself to get overpowered and then transferring that strength into your next strike as you move out of the way.
Besides, a sword is an almost completely useless weapon without technique. In fact, it's probably the most difficult close combat weapon to learn because of how non-functional it is without a fair deal of training. The uncommonness of swords in the medieval periods cannot just be attributed to their cost, especially given how common iron was in Europe compared to everywhere else. They also required specialised training that went beyond the requirements of spears, axes and other such weapons.
I'd say it's within character for Dante to use a sword despite not knowing how, given his ongoing, humorously implicit quest to be the ultimate cool dude, but y'know, putting thoughts out.
It's not needed if you're going to go professional, but it definetly helps.
Anyway, learning an instrument or to create rhythms takes skill and patience. Like all arts. Film is not as easy as doing the classes and there ya go. You need an understanding of fiction, aesthetics and narrative. Not even mentioning optics and programming too.
I think that highlights an issue I have with media-based careers. You're subject to the will of a fickle audience. With science and engineering, sure you still have to deal with humans, but ultimately you're subject to empirical criteria that is more easily understood. Even social "sciences" have the requirement that what you say should make sense within a logical framework.
"Also, far too complex and I wouldn't like *not knowing* exactly what I'm doing." -- Ben
Depends on "not knowing". If you know your objective and the result of what you're doing, isn't that essentially enough to use the technique if the game does the tricky bits for you?
Also, I don't think there's a medium where 'taste' is more applicable than music, hence the success of Linkin Park and Nickelback.
So are you in all lines of work. Except your audience is academic, not just common folk.
Of course, there not being an objective way of measuring quality, it means that the studio is gonna die if the movie is not succesful.
Which is why you ask for your money to come from the contract only unless you really think the movie is going to be succesful
I'm 24.
This is a problem.
I used to think having plenty of musical oriented friends was a bad thing. That I was unique in the group for choosing film. But maybe it could be the best thing for me. I actually know people who know people, and they can help me learn, etc...
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Also, you could always be a cab driver in Cuba. they get paid like a Lawyer in the US.
You have plenty of time to make regrettable decisions and fix them.
Just sayin'.
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Was it the last three seconds, or something else?
You'll probably regret it.
If you don't, you'll regret not doing it.
Welcome to life.