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The Social Justice Ranger occasionally fires an extra shot at your opponent, doing minor damage.
The Social Justice Sorcerer increases your Reputation.
The Social Justice Bard increases your Patience by singing of past Social Justice Warriors (i.e. characters you've played as and lost as before, in your high score chart).
The Social Justice Druid appears with "perplexing riddles", which, depending on how you answer, may be very beneficial, completely useless, or horribly disastrous.
There's also a Social Justice Necromancer, who occasionally revives you after you run out of either Patience or Reputation.
Would be "Words are violence!" people.
A Gender studies professor!
Or a Vox writer.
Though now I wonder if the Bosses in such type of game would be the Ben Shapiro or Michael Knowles sorts (if it were more lighthearted) or the Milo or Nicholas Fuentes types and MRAs (if it were like... the opposite of lighthearted).
I mean of course it would become 900% more controversial but I think it'd be cute gosh darn it.
It's not fun if you're not experienced with the game mechanics (such as the jump physics), but if you are, they give you a lot to work with...but at the same time, they may eat you alive if you touch the wrong thing.
A decade and half ago, which is when I first played Super Metroid, I never though I'd actually get to the point where I'd be dabbling in this. It was never my intention. But starting a few years ago, I suddenly discovered using this game and its hacks as a source of procrastination, and now I finally am finding myself appreciating pro-level shenanigans in this game.
anyhow i just got owned in Arcade by an unforced error involving the acid bath and not jumping off the ramp in time in the grapple ramp room
I definitely recommend Mini Metro.
(Dunno any of the other games, though Space Colony HD seems interesting so I threw that on my wishlist. Dunno whether I'll buy it this sale.)
(Bad timing?) It's been a while since I've posted about Danganronpa.
I finished the Talent Development Plan / Monokuma's Test. It occurs to me that every series with loads of characters could use a similar RPG side-game.
Well, I'm still missing the (I assume) final final final boss but I'm not looking forward to develop confuse-proof characters just for that.I did, turns out a Hajime with Endurance Up and a Hydraulic Press was all I needed.My final team was Akane, Peko, Gundham and
Chiakithe aforementioned Hajime. I wasn't intending to do a DR2 theme but then I did. I also used Kaede, Kaito, Izuru, Chihiro, Kyouko, Hiyoko and Monokuma (which felt wrong) quite a bit. And a bit of Mahiru and Jill too.The events were more miss than hit, not always having a visible point to them and almost never telling you anything about the characters that you didn't already know, which I guess is to be expected as they're basically fanfic within one of the games, though I find it interesting to see characters with similar/opposite traits from different games interact with each other. Anyhows, the characters ended up having fun, fulfilling, healthy school lives, which is especially good because this mode shares with School Mode and Island Mode the property that everything that happens in it is absolutely completely 100% canonical.
I may play it again in the future.
I still haven't done all the V3 free time events tho. Or watched the Island mode ending events, come to think of it.
I acknowledge that there was a time where I felt, somewhat generally, that I was spending too much time behind screens and could be doing something more analogue.
Quitting video games was like, a part of that, but now I'm cultivating a reputation as The One Who Doesn't Play Video Games, and most of my worry stems from losing that (kind of pointless) title.
I mean there are people who have claimed they had genuine video-game addiction, but I waver between giving that school-of-thought-leeway and not taking it very seriously.
Yeah that would add a lot but probably also costs money, which is why most games don't have it. You tend to see visual novels that have lost of alternate modes, though I don't really know why.
Though if we're talking about computer stuff in general, yeah I definitelly use my computer a lot, though I think nowadays I'm spending my time well enough with it.
Also I think I may be developing the opposite problem with games, where it feels a bit too much effort to set out to play a game even if I know I won't regret it. FWIW video game addiction is considered real by... I think it was the WHO? The APA maybe? But yeah, that's a couple levels above just plain "I could be spending my time elsewhere" playing.
Speaking of picking up games, I recently realized that I've never played a stealth game, maybe the first level of Tenchu or something over a decade ago. One of these days I'll try one of these games out.
I'd say that video games are definitely designed with player engagement (including continued player engagement) in mind, and thus can have addicting qualities to them, but these qualities are generally sufficiently mild (and also unable to alter brain chemistry directly) to the point where, for a person to become addicted to video games, there's probably something else driving them to this. And it's also akin to an addiction to various other forms of entertainment/diversions/pastimes.
I can definitely see the possibility of a situation arising where thinking about video games becomes the path of least resistance and a person may fail to get out of this slump and/or otherwise suffer due to near-constant engagement with video games (or, for similar conditions, web browsing, binge-watching stuff, etc.). I'm not sure whether this can rise to the clinical definition of addiction, but my point is that this is very much a thing that can get to the point of becoming a serious problem in one's life, though there are also ways to enjoy it healthily (ways that aren't present for things like smoking).
Kyon: "Something's...wrong."
Look, if you're going to argue against that, actually give actual points, please. I agree with your position, but your argument is literally just platitudes and sayings.
Look at my post in contrast. I presented three reasons: the fact that there was a lack of demand back then that does not characterize the videogame market now, the fact that these are digital products that do not need to be moved off shelf space the way physical inventory does, and the fact that the videogame market nowadays has diversified into so many different genres and companies and platforms and market niches that one company running its slice of the market into the ground (even if it's a big company) won't take down the entire industry.
Screw platitudes.
specifically I'm actually complaining that a moderator of all people is arguing badly
Yes, that means real life years.
Free Game Alert: Civilization VI
I was thinking about watching a Let's Play of 999 soon, even if the gameplay is not my thing.
[7:54 PM] Quint Lindwurm: and i recounted and old story where a game (Saira) went free and there was this one guy who complained really darned hard about how it wasn't fair to people who bought the game and to resellers
[7:55 PM] Quint Lindwurm: and that guy, a user named SalzStange, ran some scammy game curation/giveaway group called Original Curators Group
[7:56 PM] Quint Lindwurm: someone else found this: https://ggtriple.wordpress.com/2015/06/11/influential-steam-curator-group-blackmails-subnautica-developers/
Oh yeah, you can see SalzStange shitting up this thread on the Saira forum by being strangely defensive about the developer's responsibility to resellers, who are very clearly definitely not himself.
https://steamcommunity.com/app/48900/discussions/0/35220315604157862/
1. I find games with full-body (or half-body) portraits less engrossing than games with just little pixelated sprites doing things, because sprites doing things is easier to abstract into a mental image than detailed portraits that look still (or even with minor animations).
2. We each probably get used to the types of artistic abstractions we grow up with, then find other types jarring when we first run into them at a more mature age. Though we are able to learn to appreciate it if we run into it enough.
Are they doing this every week or something?
I've ignored them, personally.