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Comments
I can stunlock an enemy to death; I did it to plenty of the slug-people.
I just can't do that and then be able to roll out of the way when oh my god a fat clown just threw a fireball at me from somewhere wtf.
I guess that's what kinda got me; I've played through the entire game before, and gotten to this location several times, and that clown has never killed me from there.
So on the glorious whim of gamefly I decided to try out Bloodrayne 2 for various reasons, not the least of which being I found out Laura Bailey is the voice of the tit-ular Rayne.
It's... decent. It's neither particularly bad nor good. It's a perfectly servicable post-DMC action game with a side order of Hammer Horror-style exploitation.
It could have been more polished solid, and thus a better game, but my main feeling is it should have more embraced the inherent ridiculousness of its concept. It tries to toe the line between fun and serious so much and in the words of Mr. Miyagi you stay in middle you get squished like grape.
Believe it or not, I think Bloodrayne has the power for a staying character and not just for penis reasons. She just needs to embrace what's fun about her, much like Dante did... reboots notwithstanding.
I always find the issue with post-DMC action games is that they rarely understand what made DMC work. As much as DMC is style-over-substance, that doesn't mean it didn't have considerable substance to its gameplay systems in the first place, but a lot of post-DMC beat 'em ups or hack 'n' slashers are devoid of much in the way of interesting gameplay.
One of the biggest triumphs of DMC is that it managed to use style as substance -- the more seamless and therefore stylish your combat actions, the better the rewards. In addition, it had a versatile and balanced enough set of moves and combos to set the proper power-to-skill curve, where low-moderate skill had the best power returns for effort, but higher skill still had more power overall. So yeah, to some degree you can coast along on a core set of favourite combos and this allows players to deal with a lot of mook encounters pretty easily.
Not that I've ever managed it, but I've seen players complete pretty challenging sections of DMC games in just a handful of fluid combos, which in themselves include the mobility required to dodge attacks and so on. You can't really do this in, say, God of War, which missed the point entirely. Dante would pretty much school Kratos, no question.
Yes. The shooter gameplay is a bit unpolished at times, but it more than makes up for it in every other aspect. Except, arguably*, for English Voice Acting. You might have a more enjoyable time if you change the voice language to Russian if you do play it.
*I say arguably because Bourbon; "SOME MAY CALL THEM DEMONS, BUT I JUST CALL THEM BEETCHES!"
I'm glad someone else appreciates the art of Dante over the id of Kratos.
That said, the thing about DMC, even in 2, was that the style -was- the substance. It was all about skill equally a ridiculous and outlandish result. Bloodrayne tried this but missed the risk/reward aspect. A good deal of skilled moved require full circles and I'm a fighting game nerd and fuck that shit. There are new powers but the not-devil trigger you get at the beginning is a better expenditure of your vampire mp.
Still, I super dig the idea of a sexy dhampir fighting the offspring of her sire. Good concept. Not-terrible gameplay, shows potential that sadly will never be realized.
Then again, maybe the XBLA metroidvania game is worth a buy...
Phi's route leads directly into the true end, with a couple of other endings, such as the one you get for getting all the gold files.
I've been making sure to Quark ending get. All I have left is Tenmyouji and Phi.
are there time shenanigans going on here
Hey, everybody who's got a Wii U, go get the Rayman Legends demo. It's the bess thing ever.
Can I link my Viccy 2 empire here?
Played some Killing Floor yesterday. The Dragon's Breath Trench Gun is the best fucking weapon for Firebug, hands-down.
Started a new Skyrim file.
Going to be a Restoration/Alteration/Conjuration mage, wielding bows and wearing light armour. Some blacksmithing and enchanting on the side, but I will deliberately not break those.
Feh, the true way to play Skyrim is exclusively with your fists.
No way. That requires getting up close to your enemies, which pretty much spells "you win".
Then again, so does not getting close to your enemies.
Still, it's entirely possible, and even fairly easy.
>Skyrim
>not being a pure mage
Yes, holding a bow does prevent me from using spells. Meaning that it's that much harder for me to curbstomp everything.
Man, Dragons are going to be really annoying for you.
Feh. That's what Conjuration and Restoration are for. I can summon an Atronach, then just sit behind Lydia and heal her as she pummels the dragon.
That's only when they land. You're going to have a crappy time plinking away with arrows as they fly around refusing to sit still. Or when they attack a town and land on top of buildings, outside melee range.
There's a shout that makes them land, though.
Yeah, but that's pretty far into the main quest. And who actually does the main quest in a Bethesda game?
You can do ludicrous amounts of damage with bows even without deliberately breaking enchantment and blacksmithing.
It's quite easy to obtain enough Smithing skill to be able to improve an Ebony Bow to Epic, and enough Enchanting to enchant gloves and necklaces to raise your bow's damage. It doesn't reach the truly ludicrous amounts of damage by melee weapons, but it's enough to down pretty much any enemy in a reasonable time frame.
As it is, I'm currently outdamaging Lydia, who is decked out in Steel (Fine) gear and a Steel Sword (Fine) with just a Hunting Bow and Iron Arrows at Level 7.And I'm one level away from being able to slow time when I use Eagle Eye.
I always felt that bows were pretty ineffective in straight combat, but great for sneaking.
Then again, I'm playing on Master difficulty where everything has a shit ton of HP anyway.
Bows are still better than Destruction though.
If you have Lydia with you and you're a bow wielder and you're still getting into straight combat, ur doin it rong.
I don't use companions, they're not worth the hassle of babysitting them. Especially not Lydia, who's boring and is the same basic archetype I am.
I have a mod which fixes many of the problems with followers (they now level up with me, and can catch up to me no matter how fast I move, and they don't die, they just get knocked out of the fight and only regen when the fight ends).
They're still not as good as the PC- no perks, for instance- but any follower wielding the type of equipment I can make (in the late-game, less so now but I need her as a meat shield) can single-handedly take on a horde of bandits and survive.