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Comments
*sees video thumbnail*
Oh look. It's Oblivion with a Teldrassil color scheme.
I think that's Morrowind, not Oblivion.
I was actually talking about the architecture which looks a bit Imperial, but I guess the giant mushrooms are a giveaway.
If I see giantmushrooms, I automatically assume it's Morrowind.
That said, the aesthetics, or what's been revealed of them so far, kind of... suck. Individually, they're not too bad, but they look kind of... too Skyrim/Oblivion-ey, without the differences that made each area feel so different to each other.
This is how I feel about finishing Chrono Trigger.
It doesn't. I remember solving that sequence quite easily.
^ I hate you.
One of the things I really liked about Chrono Trigger was the music used for the fight against Lavos Core. It bounces back and forth between speakers (which is more noticeable with headphones or surround sound), which is an effect I've not seen used in other games
The game's interface does not intentionally interfere with your ability to change the course of events: that would miss the entire point of the game and the devs know that. They probably just had a case of Kid Icarus Uprising syndrome.
I think they were being specifically tricky about how you have to enter the code, though. What they wanted more than anything else was tension and drama. After all, however you complete that scene has no influence over the game mechanically. It's a completely character-driven moment, and because of its tight focus, I think it allows the game to speak differently depending on the outcome.
This is, after all, in the section of the game where your influence over time can make considerable changes to the game world. The chance of failure, in this case, has to be significant and it has to mean something. When it comes to the other endgame quests, you can't fail any but one, so I think failure in Lucca's past can put the fear of God into players when it comes to other tasks.
It all relates back to the trial scene at the beginning of the game. Remember when you're walking around with Marle and there's a bunch of stuff you don't have to do but probably will? And it all counts against you in the trial? The lunch, picking up the pendant before talking to Marle, trying to sell the pendant, trying to pull Marle away from the sweets vendor and so on. All of us will fall prey to at least some of these things on our first run of the game and it all comes back to bite us during the trial.
So I see Lucca's past as an extension of the way the trial scene manipulates the player. What's important is that this time, you can succeed, and therefore something fundamental in the game has changed since you started. But even your minor actions or inactions are still examined by the game, or so the developers would have you believe.
I'm not saying Lucca's past is rigged, but I do think it's weighted. And I think it's weighted specifically for narrative impact, because it reinforces the notion of the influence of your actions. If you succeed, it's a positive indicator of your future endeavours. If you fail, it's a grisly reminder of what could go wrong, or what you could fail to avert. And remember, the failure to avert disaster has been your modus operandi up until the end of the Blackbird sequence.
I really wanna see an SMT/Chrono Trigger crossover now.
Along the same lines of thought, I've realised that Chrono Trigger is probably the game that made Ocarina of Time and Majora's Mask possible. The difference in the latter games is focus, which keeps narrowing down -- from seven years to three days, which allows finer manipulation of world details. I suppose Majora's Mask in particular was so melancholy because at the end of every three-day cycle, you were forced to revert time and undo all the good deeds you had done. It's kind of like the first two acts of Chrono Trigger in that regard, wherein everything you do comes to essentially nothing. I can see the line of influence, I think.
http://e-shuushuu.net/image/105133/
LUCCA IS SO AWESOME
Yes, I have. I spent ages ranting about it in the TES thread.
So I'm on the last few planets of Spacechem.
-sees flipflop in command list-
HUZZAH!
THQ continues their conspicuous generosity with free Steam codes for Metro 2033.
Well, it's fairly obvious why they're being so generous. If they don't get a lot of attention very fast, they will cease to exist.
Acquired. Now the question: is it any good?
I have it, but haven't played much of it. I've heard it's good, though.
That's another game that's been sitting in my Steam library for months that I haven't touched. I've heard lots of good things, though.
You guys are terrible! Metro 2033 is a fantastic game.
I just got Metro 2033 from the facebook thing and all I have to say from what I've played is god damn is it pretty.
I'm not sure my computer can run it.
I have it. I think my computer can play it. But it would be at low enough settings where I'm worried it would ruin the game's atmosphere.
I have a huge backlog of other games anyway, so it doesn't matter much to me.
Hey @ClockworkUniverse: so i herd u liek Dark Souls, and I noticed that three of eight reviews of the commercial PC version of La-Mulana here on GOG.com compare La-Mulana to Dark Souls favorably.
It's really good.
Argh.
Fuck you, fat little clowns who throw fireballs in Demon's Souls.
Fuck you.
They're pretty nasty. Usually there's some terrain features you can use as cover between cherry taps, though.
Not when you're trying to kill one of those little slug-men with pickaxes at the same time.
I was doing so good, too. Managed to get enough souls together for 18 strength to wield the Bastard Sword and everything.
Although I think I preferred the Battle Axe. The Bastard Sword hits harder and has a much bigger range, but it's just so slow.
A weapon's speed is always relative to the range of the fight. If your weapon is slow but significantly outranges an adversary, then its lack of speed isn't an issue as you can time your attacks to get the first connection, stunlocking them to death from there.
If you tend to fight defensively as a rule of thumb, then I suppose a shorter weapon is in order for you, though.