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Comments
Personally I'm with Inuh, recommending the Devil Survivor games, so long as you don't mind the murderous difficulty curve.
^^ It really isn't. Admittedly it's not a game you should play on the move, but the controls are smooth as silk after a very short time with them.
Overclocked does add the option to make the experience gains actually somewhat balanced without spending more time grinding than actually playing, so that helps.
^Easier=/=not murderously difficult.
Yeah, I know. But it does change the difficulty type from "goddamn it, why are they making me spend so much time grinding" to "wow, this game is legitimately challenging in a non-timesinky way."
True enough. Overclocked didn't get that way until fuckin' Okuninushi.
I have too many games.
Man, when I get a game I tend to just throw myself into it. The only incomplete game I have is Strange Journey and that's because it's... it's not very good.
also
> implying anything can outdifficult Dark Souls
Dark Souls is actually pretty easy (or at least, not especially hard, other than a couple parts) after the first couple hours, so... yes, a lot of games can outdifficult Dark Souls.
I was being facetious, although I don't think there are many games out there harder than Dark Souls by conscious design.
SUFFER THE HEATHEN NOT TO LIVE. PURGE THE BONES IN HOLY FIRE.
Yeah, all the hype about the Souls games being difficult is kinda missing the point. Really, I'm pretty sure death in them is significantly less frequent than in many more mainstream games. It's just that if you die in most games, you lose five seconds of progress, tops.
^^If it were clear what the fuck I was supposed to do in each mission maybe I'd find it better.
^^ Death is less frequent because the game's mechanics, tone and atmosphere ensure that the player is on the ball all the time -- they're just more demanding, and manipulate us into a survivalist headspace. If I tried to play Dark Souls like I played something like Skyrim, I'd be dying left and right and get pretty much nowhere.
That said, though, the Souls games aren't the only ones to inspire this kind of approach to combat in me. The Witcher 2 and Monster Hunter Tri have both put me into a mindset where dodging around, using opportunity and stacking the odds in my favour aren't just advantageous, but considered necessary. In fact, I think the difficulty is a huge part of this because a higher difficulty forces a player to use a game's system more efficiently to win -- and all three games I'm talking about here are considered exceptionally difficult.
I'm not advocating that all games spike their difficulty, but a certain level of difficulty certainly seems to inspire a greater depth of experience in some cases.
For some reason, that reminded me of the Knights of the Nine expansion to Oblivion.
That was a good expansion.
In fact, I think all the major Oblivion expansions were better than the main quest.
Believe me when I say that Kid Icarus Uprising is the best game the 3DS has to offer so far (of course, that's just my opinion, but I can assure you that I don't like bad games). I actually heard barely anything else than praise for it, so I'm surprised that you only heard that it's bad.
Of course, there is the, indeed often criticized, control scheme. However, it's not that it's actually bad. It's just unusual and takes a bit of time to get used to. Other than that it works great and I don't have problems with it. In fact, even when I started out, it wasn't remotely as problematic as I feared it would be.
And about the stand... Yeah, fuck that useless piece of shit. Seriously, I have much more trouble playing with that stand than without it (that's to say, I have trouble at all). What's even the point of this worthless thing?
999 is a DS game and I was sticking to 3DS games.
Oh.
Oy. So want a 3DS, but no monies I can actively spend for that much.
I'll probably pick one up in the summer.
Seconded like hell.
Granted, it took me a bit more time to get used to the controls for me(being a leftie is hard), but I eventually settled in.
You mean Three Hundred and Twenty-Four Person-Hour-Doors?
^Er...wouldn't that be 729?
d'oh
Babby powers, man.
Holy shit guys you know what happens when the final boss fight happens in Super Castlevania 4?
So you're pretty fucked up before you fight Dracula, 'cus you fought (in order) a zombie stork, a generic demon dude, and Death (who is infamous for his difficulty). So like you're all fucked up (game gives you some wall chicken before though) and you have to fight Dracula and his first phase is teleport spamming and shooting fireballs that are hard to dodge. Morale is very, very low because your caffeine levels are dangerously low and your health is lower, right? And then just as you're about to give up halfway through...
...THE DANCE OF THE HOLY MAN STARTS TO PLAY, DRACULA'S FACE FALLS OFF AND THE SUN STARTS TO RISE