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Comments
Never played Banjo-Kazooie, but that sounds awesome nevertheless.
When can I get I throw money any my screen to get it going. I've been wanting a good old school 3d platformer for a while.
Hmm, I enjoyed B&K, so I think I'm looking forward to this.
I didn't even bother reading the article yet and I'm sold.
Yay! Minecraft find! So I found my back ups of chunks and the level data from a REALLY old world (as in Beta 1.2 from what I can tell) that I made for when I was editing the mobs (glitches would cause chunks to randomly revert at times, causing me to lose horses from Mo Creatures)
It was so old I had to find a back up of a save from after regions were added but before Anvil was used
Not my OLDEST world (I wish I still had that snowy wonderland...), but one of my oldest for sure
http://www.escapistmagazine.com/news/view/119835-Black-Ops-II-Design-Director-Thinks-Gamers-Should-All-Play-Multiplayer
I wasn't going to buy Black Ops II anyway, but now I'm really not going to buy Black Ops II.
I'm still undecided on the current Humble Bundle.
On one hand, it has Rochard, Torchlight, Bit Trip Runner, and Jamestown, all of which are on my wishlist.
On the other hand, none of them are that high on my wishlist, except maybe Rochard, and Jamestown pretty much depends on multiplayer to be fun. And I've already bought the Indie Royale bundle, which has a shmup. With a cool practice mode.
Bit Trip Runner is kinda crap (I got it in the Cube pack a while ago that I bought entirely for three other games and I somehow still felt ripped off by it), but the others are good.
It's basically Diablo II, yeah. I've pretty much burned myself out of the genre, but I can at least see the appeal -- 7-8 years ago I'd have loved it.
Then again, when they promote their game with Oliver fucking North of all people as a spokesman, your expectations should already be pretty low.
You shut your whore mouth.
@GMH: I find the Bundle's worth it for DustForce alone, but if you're not interested in it, then... eh, the rest of the games are kind of niche in their appeal (and I say this having already completed Rochard and almost completed Shatter). Then again, if Rochard and Torchlight are the games you want the most, you can just pay 1 buck for it.
I'm just saying if you're going to make a rhythm game, it's best to have a) music that isn't really bland, and b) scripts designed to line up the beat with the keyboard events instead of with the obstacles you pass midair a quarter-second later.
I mean, when I can reliably perform better on a rhythm game by muting it, something has gone terribly wrong on a basic design level.
Oh, see, finally, someone gives me a specific criticism of BTR, after all the general and unspecific criticisms I've heard of it on other sites. Thank you, now I actually have some idea of why people say it sucks.
FYI I bought the Humble Indie Bundle and paid through Amazon payments and that charged me $1 of a processing fee, without telling me at any point (aside from a little bit of fine print at the bottom of the Humble page saying that there might be a processing fee).
Played the Ether Vapor demo. Very fun, though the 3D attacks have depth perception issues and come down to "circle strafe and hope for the best".
This has to be a new low. Even the devs of The Maiden Rape Assault: Violent Semen Inferno have more dignity
This is why everyone plays PES instead.
CU:
Screenshots from FIFA12.
Screenshots from FIFA13.
No, I am fairly certain that there has never been a case of plagiarism (albeit of their own works) nearly as blatant as this.
There have certainly been games that have copied over their own source code and visuals, but they have never copied it to this extent.
They have literally changed the minimum amount possible. They have gone through and changed the colours on a couple of costumes, moved a couple of graphics around, and as far as I can tell, ctrl+f'd through the game's script to find the names of the team you play as and replace it with the new team.
I have seen more effort- significantly more effort- put into a free bug patch in a game, or a free minor graphics update in an MMO.
Although, the issue is not that they have put in minor effort into this. The issue is that they have put in the minimal amount of effort that is actually possible, and are marketing it as a new game and selling it.
You may say that that is how sports games work, but that is perhaps the single biggest case of ripping the customer off I have seen to date, and it is nothing that should just be shrugged off as "It's how sports games work" because that is not giving them any incentive to do elsewise in the future.
That's how sports games used to be. Back in the day of the PS1/2 releasing a new game was the only way to update the roster, which is actually a pretty big deal for a these kind of games.
However, there were also a lot of significant updates, tweaks and improvements that add up to a lot in the long run. This becomes very apparent when you compare (for example) the 2000 and 2005 versions of Pro Evolution Soccer and that one Rugby game (which is more niche): both later versions have significantly better graphics than their predecessors and probably worked on similar engines, but the Football game was much better polished, it's hard to put into game terms, but it felt much more "real" and polished, enough so that I (Being a person that sucks at sports games, doesn't find them very entertaining, and has a bit of a grudge against them) immediately noticed.
Nowadays, though, all these little things that don't involve a big overhaul could easily be made into a patch, or DLC, which most consoles allow, so it really does feel like a scam... unless the Wii doesn't support that kind of stuff, I'm not that caught up with console gaming.
I don't mean to claim that it's okay; I've just been particularly wary of sports games ever since my dad bought two Madden games in a row.
Noimporta: The Wii does indeed have DLC.
It's rarely used outside of games like Rock Band 2 or Just Dance, though.