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http://release.blackmesasource.com/
To those who haven't already, go play Black Mesa.
So, been playing some Faster Than Light.
Really fun game, and a great example of something that's essentially pretty simple and versatile providing a lot of content. Basically, it's a space survival game where you have to get sensitive information from one end of the game to the next via mapping a path through space. You choose a ship, give it a name and then you're on your way. It's essentially a management game where you direct the crew and ship systems, which pretty much comes down to placing your crew members in different rooms to give a boost to particular systems.
Remember, the goal is survival; against a tough enemy ship, you might want to escape rather than win the battle. A good strategy in that scenario is diverting ship power and crew attention to your engines and shields, with just enough power for the ship to use a missile launcher. Missiles ignore shields and can directly target enemy systems, so a good idea is to shoot some missiles at the enemy weapon system to remove their ability to attack you while you allow your FTL drive to power up and escape.
The best thing? Game sessions are as long or short as you like. When your ship is destroyed, that's it. Game over. Start again. So it can be played in short time and probably will be because you'll likely fail sooner than later. You can save, but only as a part of a save-and-quit function -- no save scumming. It's simple, fun, challenging and compelling.
The guy makes a lot of valid points. He doesn't stuff it full of humour, and he is kind of long-winded, but the videos are watchable to... well, a lot of people. I don't think you should skip it just because you found it dull- like in a class, but less educational and more video-gamey.
Well, see, the tech at the time was better than they had for Morrowind, so I don't think that's really a valid excuse.
The part that bothered me most was the long drawn-out clip of the cliff racers. The portion of it during which he was talking was fine, but then he just left it running for about fifteen seconds while he was silent for no good reason.
His actual points seemed legitimate for the part I watched.
Anyway, with regard to Oblivion and setting...I seriously can't even begin to imagine what Bethesda was thinking there. They actually redid the terrain of Cyrodiil to make it less interesting. What the hell?
You could almost say it was... frustrating. Right?
The video makes an excellent point here (again). Basically, the guy thinks that Bethesda took Cyrodiil and made it the 'normal' part of the setting.
Yes. It was. But I could tell that fighting that many things would be frustrating from the portion he showed while actually talking. He didn't need to then make the video annoying to watch to drive the point home.
Most likely. But again, even that explanation makes me kind of go WTF.
You know, I'm not sure I'd ever be able to write a review of a Bethesda game. I love all the (3D) ones I've played, but I can't actually call any of them other than Fallout 3 good. They kind of break my review system.
IMO, the ideal Elder Scrolls game would have Morrowind's creativity in setting, Skyrim's engine, and Oblivion's mechanics (except for leveling).
But it wasn't the fighting that many things that makes the Cliff Racers annoying. It was stupid bullshit like not being able to hit them as they hover in mid-air because fuck making the game not annoying.
Hey may have gone a bit overboard with it, but the point was effectively driven home; shit like that is annoying and frustrating, and is most definitely a flaw in the game.
It is kind of ridiculous- and they had to go Dragon Shout to even make it make sense within the setting, so I have no goddamned clue.
Yeah, but...well, making a video frustrating to watch won't make me want to watch it.
I did not really see it as that frustrating.
-shrug- Each to his own. All of his videos make effective, coherent points about the games he talks about, so you're really only making yourself miss out on some insightful talk about gaming. If you don't want to watch them, then okay, I won't link them again in future.
That one did seem to have a good point, but the indoctrination theory video you showed me before...didn't.
I probably will watch the full video at some point when I find the time, since I am legitimately interested in what he has to say in that one; I just don't like his style much, and when I tried to watch it the first time, it was really late and my tolerance was low.
I wish people would stop making videos for things that regular articles would be able to do just fine. Watching a video about something always feels like huge waste of time compared to just reading about it.
Depends on the subject matter. If it's not all that serious, I often play a game in another window or something while just listening to it. If it's more in-depth analysis, though, that doesn't really work.
I don't think I would bother to read it if it was an article. They are far too dry, and have to rely on pictures to support them, as opposed to being able to show what they are talking about. Especially when the article would be as long as MrBTongue's turn out to be; I can think of very few things I want to do less than read ten-page-long articles.
I actually considered doing videos for my blog, but I don't have the equipment to do it well and I'm not great with speaking type stuff.
Yeah, doing stuff with your webcam usually doesn't turn out well, and you generally have to have notes/a script to read from so you don't stumble a lot. It's more intensive to make, but I find the end result to be more engaging than a text-based article.
I don't see videos and articles as better than either of them. While I admit a preference towards articles, it's mostly because rereading feels less like a chore than rewinding. And I have the attention span of a monkey on crack, so that helps.
^^I don't actually have a webcam at all. I only recently got a microphone.
Here's something some of you may be interested in, at least.
^ wat
how
Like I said, not good with talkey stuff unless it's in person. I prefer to stick to text-based communication otherwise.
Well that video was an enormous waste of time. It said absolutely nothing new (tl;dr: academics are old, and genre fiction is based on the same concepts as literary fiction) and yet it took 11 minutes to do it.
@MadassAlex: FTL sounds like a RTS/resource-management Spelunky.
Where by Spelunky I mean something that you play for very short spurts of time that are constrained by you losing the game.
So...Roguelike?
And yet the point of the video was to inform people who didn't already know.
Because assuming that everyone already knows is stupid and it's good to inform people who aren't already aware.
Am I the only one here playing Counter-Strike: Global Offensive?
@ClockworkUniverse: I'm not sure if FTL changes every playthrough or has permadeath.
It has permadeath and random content, yes.
So I guess it's essentially a sci-fi ship management roguelike?
Well, to be fair, a roguelike does not have short play times as a standard feature.
I only cited Spelunky because it's a feature distinctive to Spelunky, among roguelikes.
So, guys, how good is Radiant Historia? and is it worth hunting down?
Current Humble Indie Bundle:
$1 (or less if fuck Steam) - Rochard, Shatter, Space Pirates And Zombies, Vessel, Torchlight
~$5.80 - all of the above plus Dustforce
Current Indie Royale "Back to School Bundle":
~$5.60 - Swords & Soldiers (with DLC), Lunar Flight, Bunny Must Die, Sequence**, Flying Red Barrel, Qlione, Cute Things Dying Violently
Should I get either of these? On one hand, HIB has Rochard which is on my wishlist, but on the other hand, IR has BMD, Flying Red Barrel, and Qlione, all of which are Rockin' Android games, and I might be interested in voting for them with my dollars.
Don't really know about the Indie Royale games, but (as U said before) Dustforce is awesome, Rochard is pretty fun, Torchlight is good if you're into that kind of game (I'm not), Shatter is an interesting twist in an ages old formula and Vessel is a gorgeous game.
Still, the last bundle will be forever unmatched. Bastion and Psychonauts were enough to sell it by themselves, Amnesia and SMB were great bonuses, Lone Survivor and Swords & Sworcery were not-so-hidden gems, and Limbo is fine too. Best 8 dollars spent on games.