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-UE
Comments
a hack whose only purpose is to remove "Charlotte! Jonathan! Charlotte! Jonathan! Charlotte! Jonathan! ..."
The last puzzle is about logic gates. This one can be a real stumper. It has four inputs and you can have at most three gates in it I think. You have to replicate a given logic pattern.
Here's the two patterns I've been trying...and failing...to replicate. (Incidentally I actually solved this puzzle when it was accidentally easier, due to having a different pattern, and then came back for a "real" challenge by re-generating the puzzle.)
ABC => result1..result 2
000 => 1...........1
001 => 1...........1
010 => 1...........1
011 => 0...........1
100 => 1...........1
101 => 0...........1
110 => 1...........0
111 => 1...........1
What combination of at most three logic gates can produce each set of results?
Sounds interesting, I'll try it tomorrow. I wonder if it's NP-hard for an arbitrarily large number of inputs.
Edit: Wait nvm it obviously isn't, not without doing something about the amount of outputs and logic gates.
No, it's two separate versions of the puzzle that I haven't been able to figure out. One arrangement of logic gates produces output set 1, and another arrangement produces output set 2.
If true, I think I have 2 done and I don't think 1 should be too hard.
Here's what the puzzle looks like:
The old chip's pattern is shown in the red column. You have to design a combination of logic gates and program the new chip to match it.
They let you use no gates at all (which for some reason outputs 1 when all inputs are 0 but 0 otherwise), or fewer gates or fewer inputs.
In the first puzzle let d = a AND c, let e = b AND c and finally the output = d XNOR e. Or ¬((a ∧ c) ⇔ (b ∧ c)) (TIL no dashed equivalent/implies arrow symbols exist). Or this. (Note: replace the XOR gate with a XNOR gate, the software did not have it available.)
In the second one, let d = a AND b and let e = d AND c and finally the output = d XNOR e. Or ¬(((a ∧ b) ∧ c) ⇔ (a ∧ b)) . Or this. (Similar disclaimer.)
First one is correct.
Second one seems like a more complex structure than can be input into the game...basically I don't think you can route the output of the top-left AND gate into another gate that's not the last.
And in case you're really dying to do these, here's a third one that stumped me last night, while I was attempting to stream this game and embarrassing myself. Go ask UE; he was watching. lol
there's a thread over on HH where everyone is drooling over this game
I am impressed by its animation but I don't really feel like playing it, personally
It seems interesting to me.
I'm really digging this channel.
oh hey look
Sony's bringing back the SNES gamepad!
hey at least it doesn't suck to play MMX games on it like the PS1 controller
clearly those of us who are in our twenties and thirties wrecked all our game consoles as kids because we tripped over the controller wires
clearly
So I've been playing Mini Metro lately. Really interesting puzzle/sim game (surprising for me to like a puzzle game).
Basically, city transit stations appear on a map. Passengers appear at each station and want to go to another station. You have to manage a transit system to accommodate them. Build different-colored lines and add upgrades to them (e.g. adding carriages to locomotives, giving them more passenger capacity, or turning stations into interchanges, accommodating more waiting passengers). Cities also have rivers which you can only cross if you have an adequate supply of bridges or tunnels. (Maps are vaguely based on real-world locations, e.g. London, Paris, Mumbai, Sao Paulo, Washington DC, New York City, Montreal, Osaka, Hong Kong, Melbourne, Cairo, Istanbul, San Francisco, Shanghai, St. Petersburg).
In Normal mode, your score is the number of passengers you can get to their desired destinations before you have a station that gets overcrowded with waiting passengers, and every week you get some upgrades, always an extra locomotive and a choice of another upgrade. In Endless mode, your don't lose from overcrowding but get a limited (albeit high) number of locomotives and upgrades, while your score depends on (I think) how many passengers your system can accommodate at one time. In Extreme mode, it's like Normal mode except you cannot ever redraw tracks (though you're warned before the stations appear, I think).
The different transit stations are indicated by the following symbols. Passengers appear at these stations, with their own shape symbol indicating where they want to go. You can play the game simply by connecting the different shapes with transit lines, by mouse. Some destinations are unique, and may not appear on all maps. Sometimes generic stations may transform into unique stations.
* Circle: These generate many types of passengers, most commonly triangles, squares, and some pluses. Every map has many of these. I think these are residential areas.
* Triangle: Generates mostly circles and a few stars. Every map has many of these, though maybe not as many as circles. I think these are business districts.
* Square: Generates a variety of passenger types, most commonly circles and triangles. Every map has a few of these, leading people to speculate these may represent transport hubs of some other sort (e.g. airports, seaports, long-distance rail and bus stations).
* Plus: A unique station. Generates circles. Based on its shape, speculated to represent a hospital.
* Star: a unique station. Generates triangles and circles. It may represent a government building or conference facility.
* Rhombus (actually more like a square turned on its side, or a “diamondshape”, but there’s also a diamond symbol): A unique station. Generates squares. Based on its shape (resembling a baseball diamond), believed by some to represent a recreational destination like a sports stadium or park.
* Oval (actually more like two quarter circles, resembling an oblong gridiron football): A unique station. I forgot what it generates. Based on its shape, believed by some to represent a recreational destination like a sports stadium.
* Wedge (quarter-wedge with round side facing down, like a teardrop): A unique station. Generates circles. Speculated by some to represent an educational institution or a tourism/travel destination.
* Pentagon (a regular pentagon with a vertex facing up): A unique station. Seems to generate squares and triangles. Good for jokes on the Washington DC map (though the actual Department of Defense "Pentagon" building is located in Arlington County, Virginia). Some imagine this may represent a hotel or an airport, though I think it's probably a government building, e.g. a courthouse.
* Diamond (an irregular symmetric pentagon with vertex facing down): A unique station. Based on its shape, thought to represent a shopping destination or a bank.
I CAN REDOWNLOAD FLYING RED BARREL AND CLOUDPHOBIA AND OTHER STUFF
edit: i spoke too soon; all downloads are still broken
(this is a youtube video but you need to go to the page and read the description to see what i mean)
actually she's named Phoena, but it's pronounced the same way.
She's not a goddess though. I think. Maybe. I haven't watched the entire show.
Stronghold HD and A.D. 2044 for free for just under another two days.
Also, Guns of Icarus Online for free here: https://www.humblebundle.com/store/guns-of-icarus-online
At this point I look at my dad and say I'd just pirate it.
Sorry for the hassle but this is hilarious.
It's like how the DVD version of the Project MC2 movie has every reference to twitter, instagram and snapchat bleeped out in a really sloppy way that means you lose about 2 seconds of dialogue either side (the conveniently pirateable Netflix version presumably does not).
So in order to play this game you need to use an activation code on the publisher's website in order to register a user account there in order to get a Steam key for it?
And why did he wait half an hour updating it?
Steam key is the code to enter into Steam to get the game on one's Steam account.