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See, the most sad thing about this, in my opinion, is that this person actually took the time to make all the animations and hitboxes and attack patterns and all. (Assuming they weren't out-of-the-box stuff of course.)
On the other hand, the developer certainly did not do it well at all. No sense of aesthetic coherence (or aesthetics in general) at all, in what clearly is just a fan-game slapped together for the sake of starring all the dev's favorite characters. The hitboxes are unclear, too. Contrast between background and foreground is...something the developer does not understand.
No sense of narrative either for that matter. Even Mega Man has feeling of progression from start to finish, also a difficulty curve in the level design, and something that isn't the same platforming action time and time again.
And then there's the use of all the copyrighted assets. As much of a trainwreck as this is, I'd still argue that it has the right to exist, but obviously it's not going to be much of a thing. I guess I could see this working out on someone's geocities-esque homepage somewhere. Even releasing it for free is a stretch on Steam.
There's one fangame that's on Steam, and it's also free. It's Eternal Senia, and it basically uses expies of a couple Ragnarok Online characters.* But it's got far, far better polish. It's actually an interesting game in its own right rather than something that exists just to cameo a bunch of one's favorite characters.
FYI, I was aware of this before running into Jimquisition's video on it just now. I've actually seen other people playing this. So, no, I'm not being biased in favor of Jimquisition or anything.
* Edit: Clarification: More accurately, it just uses the character designs of two RO characters. Their personalities are apparently very different in Eternal Senia, as in they're like entirely different people.
I want games like pokemon that aren't Pokémon.
because shit like this is dumb. Like, acquire the dudes, raise your dudes to be awesome, then use your dudes against other dude's dudes.
I've heard that 200% Mixed Juice is kinda like Pokémon. I haven't played it though.
(Though I've also heard that you have to be semi-familiar with Orange_Juice lore (or 100% Orange Juice at least) to get half the jokes.)
Also, Neptune's gun is an electric guitar.
It's just that I'm afraid I can't get the games I want for $5 or less apiece and I'm not ready to shell out big bucks for a game system when I already have one (a Windows PC).
Here's a little oddity though:
How is it that hard to remove guessing, when Mines-Perfect has already done so, and can literally tell you when you're down to a guess and also guarantee that you'll be safe when you do guess by a combination of its settings. (I think it's "Immune", which I often combine with "Murphy's Law" so I know when I still can logic my way through it.)
I don't mean to belittle the efforts of the devs of Fine Sweeper, but I'd personally recommend Mines-Perfect for anyone looking for a better Minesweeper.
That said, Fine Sweeper does make everything look more cool I guess. And given the way it's described (extra lives, being less hard on mistakes, and general interface look-nice-ness) I think it appeals to a more casual crowd than I have in mind.
https://www.gog.com/game/guacamelee_super_turbo_championship_edition
Well, first of all, my system region isn't configured to use it right so the text appears as gibberish. Second, I have to rebind the keys every time I start the game, since the default is Z = shoot, X = jump, C = menu, which basically means jump on my left index and shoot on my left middle while I normally do jump on my left middle and shoot on my left index. Navigating menus is a bit weird, and that includes the controls menu and the pause menu (you don't just highlight the weapon then unpause; you have to highlight it, select it, then unpause).
But most importantly of all, this game's difficulty is annoying. It's not really fair difficulty as much as it is annoying difficulty. There is no difficulty curve -- the game just throws unintuitive traps at you, so it's basically know the stage, or die learning it, over and over again. Furthermore, your regular shot is really small, and your character stands too tall, so you can't even hit mettools with your reguar shot -- charge shot only.
The action has custom and more detailed spritework than a regular Mega Man game, but all that actually means is that the designer forgot to make proper cues like bubble bats opening their wings rather than simply going from hanging to flying instantaneously.
The game looks nice. It also seems to have decent music. And better sound effects than Mega Man 7's at least. But, honestly, I don't really want to play this. It's a tedious chore to get through the levels.
(Is this the real reason why Capcom C&D'd it? Because it's just...well, bad, rather than because it was infringing?)
I just want your simple top ten list based on your opinion, damnit
(source: youtube.com/watch?v=vIC3PIpu6Cw )
Also, this video didn't introduce me to any games I hadn't heard of before (except for Inazuma Eleven and SMT 4). I'm disappointed.
Yeah, I know, that wasn't necessarily the point of the video. Doesn't prevent me from feeling disappointed.
Look, I just want some random other shit to show up.
"Quit talking and give me the shield."
It's still got irritatingly designed levels though.
Though it certainly gets points for Roll sassing the hell out of everyone else in the game.
I thought of the Nanoha series devices saying this rather iconically in the first season, but other than that, not really.
I remember noting that I felt it wasn't sufficiently interconnected to be considered a
castletroidmetroidvania. Which is not a strike against the game, but just a feature of classification criteria.So, just thinking back through it...
Egg Corridor is connected to Outer Wall is connected to Plantation is connected to Last Cave is connected to Balcony is connected to Sacred Grounds
Sand Zone is connected to Labyrinth is connected to the other part of the Labyrinth is connected to Core is connected to Waterway is connected to Mimiga Village which we knew is connected to First Cave and Graveyard
Is there any connection between these two chunks?
And what about Grasstown?
Not that any such connection would change my saying it's not interconnected enough to be a metroidvania because interconnectedness refers to having multiple connections between areas rather than just going through them like levels, and in general sort of darting between them pretty frequently.
But I'm just curious about how the island is put together.
I want to like this game. I really do. The central concept (creating afterimages of walls and platforms to jump on) is interesting, and some of the ways it's used are pretty neat, but others are just... frustrating. A lot of the challenges require timing and precision, which your character really isn't well equipped for. In some of the later levels, a puzzle will require you to guide an enemy to a button you can't reach, which would be okay if said enemies' movement was reliable or consistent, which it's not.
Right now, I'm stuck on the penultimate level (8-2), which is an abomination. A dozen different puzzles to solve, with no real indication of progress, and the aforementioned "guide enemy to button" puzzles which can very easily be rendered unsolvable if your afterimages aren't positioned just right (a wall-crawling enemy popping off the wall and falling out of the level, or being crushed between two non-moving platforms). The only thing resembling a guide/walkthrough I've found basically says "yeah, no, don't even bother; here's a pixel-perfect trick that will let you skip a majority of the level, because that's somehow less of a hassle than the intended solution".
TL;DR, puzzle-platformer with finicky puzzles and finicky platforming.
But the plot... it's divided into two bits; the first half is just going around wondering what's going on, the second is going around to dungeons looking for the protagonists not-girlfriend who of course is super magically special (she can "reverse the polarity of MINDs", which is a thing said more than twice in actual dialogue).
Anyways, you go from dungeon to dungeon (occasionally meeting a mini boss with their own story) and in the finaliest (I have to put emphasis because there are like three fake-out ones) dungeon you defeat the main bad guy (who was trying to reverse the polarity of MINDs because this somehow brings people back to life and he wanted to bring his sister back to life even though literally anyone with eyes can tell that his MIND is his sister) and then... the protagonist's not-girlfriend is sucked into the void of MINDs anyways because her super-special powers obviously makes her irresistible to MINDs who want to make her their queen.
Like... what?
And to put icing on the cake you don't find out what even happens after she's sucked in, the police guy who you told about MINDs is killed before he can tell anyone else because the government somehow found out and one of the mini bosses is evil and working for somebody or other but like all of this matters anyways the game ended and will never, ever get a sequel.