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Pretty much. But with JRPG-style sprites.
Also, post-action replays of battles where the time taken to select actions is cut out, so you get to see everything animated in sequence, so it's like a sword choreography generator as well.
Okay, seriously. In Recettear I had three orders due the same day, stocked up on good stuff to sell on those days, and the price of all three of them fell the morning they were due, forcing me to sell them at a loss.
This is at the very end when you have to get 500,000 pix in one week.
Friggin'...what the balls! Fuck capitalism.
Recettear - stealth socialist propaganda?
ohshit
NOTHING IS SAFE NOW
On an unrelated note, I'm gonna have to wait for a desktop for Tomb Raider: Underworld. Because where the other two games ran alright even at high settings, it runs hilariously slowly at the lowest ones.
It's kind of funny to see point-sampled textures and no antialiasing or fullscreen effects tanking to 3 FPS while simultaneously looking absolutely hideous compared to previous installments I was just playing a couple nights ago. I wish they had the settings used in the PS2 port available instead of just a straight port of the PS3 version.
On another unrelated note, I've met the guy in charge of the PS2 port. Their studio is based in Eugene not too far from where I lived at UO, and they regularly canvas OSU for interns. They've been bought by Zynga since, which makes me sad.
And on another unrelated note, I have a Wii U now.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
WIIIIIIII FOR UUUUUUUU!
How is it?
Okay, bad news for anyone who has a WiiU. So apparently you can only use your Nintendo Network ID with the console it was made on. And the only way to "transfer" it is to delete the account on the console, and recreate it on another console... which also has the added benefit of deleting everything associated with the account including eShop purchases. Ugh, and I can't believe I was actually a little excited for getting a WiiU too. That completely defeats the purpose of an account system! I really hope they fix that in the future, but knowing Nintendo...
Doesn't apply to me, as I never had an account or any eshop purchases before this.
Still sucks though.
What's "a great way to screw your customers" for $600, Alex?
A high-class prostitute with herpes?
What are you talking about? OH. Jeopardy.
I thought you were saying the Wii U coasted $600.
IMPOSTOR
Well if you put it at the top of a huge pile of money it might.
....I'm sorry.
No backward compatibility.
@ La Mulana bad translation:
If you read the manual on the Wii, it is... pretty questionable. Lots of grammatical errors here and there.
Wii U has that
Strangely, you have to put it into Wii mode first.
And there's also this weird thing about having to pay fifty cents to get a Nintendo Network ID if you're under 18. It's a small sum, but it's pretty bizarre and there'll probably be a lot of twelve-year olds who enter their birthdate as 20 or 95, like in Xbox Live.
I like Nintendo as much as the next guy, but there's points where they seem to live in some sort of glass bubble where common sense has no place.
I like Nintendo MORE than the next guy and I still think that's stupid.
Wait, Nintendo's FAQs say that it's for people under 12.
That makes sense, actually.
Yeah, that's actually fairly reasonable. Children under 13 legally need to have parental permission to use various online services, and this seems like a reasonable way to make sure that they have their parent's permission.
The thing about not being able to move accounts to another system is stupid though.
Yeah as far as forcing people to verify things for minors that's fine, but not transferring stuff you've bought is bad.
^^You forgot that it screws over people without access to credit cards though.
There's not many people these days who can't at least use debit cards as credit cards for the purposes of online transactions. Even for those who can't get one of them, they can still get prepaid credit cards.
I think that thing about paying is a US law if I'm not mistaken.
@Schitzo: Oh that. I think that manual was done by the actual devs themselves. Their English blog is full of Engrish.
Heh, alright. The in game english, while mostly grammatically correct, still has some SNK-isms.
I think it's reasonable to claim that as an objective flaw, but I personally find stuff like that to be kind of charming.