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This review of Skyrim

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Comments

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Red Dead Redemption managed it. Granted, it suffers from a lot of the problems that Skyrim does, but every cutscene you get 'My family's being held hostage. I need to capture this band I used to travel with.' While you don't have to follow the main quest, it does give you strong context for doing it.



    Does it actually kill your family if you don't go save them?



    Another good one is Assassin's Creed, which is a great example of a sandbox with extreme focus even in the side missions.


    Saving courtesans? They'll give you info on the templars? Getting rid of Da Vinci's war machines? It's to keep the templars from getting them. Training assassins? You're raising an army against the templars.



    Doesn't Assassin's Creed generally avoid opening the sandbox all at once, though?



  • edited 2012-02-07 15:12:57
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Does it actually kill your family if you don't go save them?


    No, but it provides an important context. You get a feeling for why you want to do your main quest. James obviously cares about his family, as evidenced by how much he talks about them. Also, very strong character work which gives you a context. It's not about setting a deadline. It's about making you want to go out and seek the resolution.


    Doesn't Assassin's Creed generally avoid opening the sandbox all at once, though?


    I fail to see how that's a flaw.


    Also, here's a genuine question: How different does going with the Imperials make the game? Depending on the answer I might think it would be better to simply do away with that initial choice in the first place.

  • edited 2012-02-07 15:13:09
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    No, but it provides an important context. You get a feeling for why you want to do your main quest. 



    Fair point. But on the other hand, in Skyrim, it is perfectly valid not to do the main quest at all, so if you don't want to, it's fine to just not do it. The game does at least point you in the direction of it, so that it's among the first things you're likely to do, and continually promise new exclusive shouts, so that your character might do it just to get stronger.



    I fail to see how that's a flaw.



    It's not in and of itself, but someone looking for a pure sandbox game might not like it.

  • edited 2012-02-07 15:14:30
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Yeah, but RDR you can ignore the main quest all you want too if you actually don't care. The flaw isn't so much that I don't have to do the main quest. It's that Skyrim doesn't really do all that much to make me want to.

  • edited 2012-02-07 15:16:14
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    But it's not supposed to make you do it. The main quest is one of the more elaborate parts of Skyrim, but it's not why you buy the game at all.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    I'm not saying has to make you do it. It should make you want to do it. It should make you want to choose to do the main story. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    I wanted to :P


    But what I'm saying is that you're overestimating how important it's supposed to be.

  • edited 2012-02-07 15:21:54
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Well, I don't think I'm overestimating how important Skyrim wants the main quest to be. I just think that a main quest should be more important than it is in the game even if your game is so big it lets you be real estate agent.


    I mean Skyrim is still by and large a good game, and I can see why people get lost in it but the whole lack of any true driving force made the game lethargic for me.

  • You can change. You can.

    I think it depends entirely on what you expect from a game. If you want a game with an engrossing story and character work, then a game with a pressing main quest that focuses on the characters and their goals is what you want. If what you want is a game with an engrossing world, then what you want is a game that expands and focuses in said world and how to exist in it. 


    Neither direction is a bad choice in terms of design per se, in my opinion.

  • edited 2012-02-07 15:23:09
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    ^^Fair enough.


    Have you played Morrowind, BTW? The way its main quest works is quite interesting.

  • edited 2012-02-07 15:28:33
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    I played it a bit. It was on my college roommate's computer and since I was in college I couldn't really focus on a 100+ hour game. I don't think I got much further than Captain Picard dying. 

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    That's Oblivion.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Oh. Whoops. well then no. =P

  • edited 2012-02-07 15:31:25
    OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    Basically, the way its main quest works at the start is that you're secretly working for the Blades. When you get to the guy you were told would have your orders, he tells you to join a guild or do some odd jobs to establish a cover story for yourself, then come back to him for actual work. So while you're doing your sidequesting, you retain this feeling that you are supposed to go back and get your real job at some point. And between quests for him, he tells you to keep your cover story current, so there's still incentive to do both.


  • Nah, from my experience, it tends to result from rushing through the tutorial without paying attention.



    No, that's the fault of the game.  Frankly, nobody is going to pay any attention whatsoever to the tutorial of a game if they think they know how to play it (and Skyrim's tutorial doesn't even tell you about any of the things that might actually not be obvious).  This is true regardless of what game it is and it's the game designers' fault for not expecting that the player actually wants to get to the part of the game where they get to play the game.

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Skyrim comes with a game manual that explains it all :|

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!
    ^^It is the fault of the game, but my statement still stands. They're not contradictory.

    ^People read manuals?
  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    Yes. Quite a lot of people read manuals.

  • OOOooooOoOoOOoo, I'm a ghoOooOooOOOost!

    My mind is blown.

  • You can change. You can.

    Manuals don't always come with the games. What if you get it through steam? Or used?


    The game itself should contain all the info, and not the manual

  • If you must eat a phoenix, boil it, do not roast it. This only encourages their mischievous habits.

    It does, in the tutorial DYRE is complaining about.


    It also comes with a manual.


    And the info contained in a 'help' option, I believe.

  • Give us fire! Give us ruin! Give us our glory!

    ^^The Steam version does come with a manual. I'll give you used though.


    Though I don't really get how much of anything in Skyrim is poorly explained, except for all the lore.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    If I have to look in the manual -which is not the game- the game has failed at teaching me how to play it.

  • Give us fire! Give us ruin! Give us our glory!

    ^I would like to know specifically how the game doesn't teach you the basics of how to play.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    I never said it didn't. I was simply stating that defending a game by looking in the manual is flawed.


    However, while I didn't get lost following the rebels/imperials a number people did and that looks like it's a gameplay flaw.


    Also, I still think it's a dumb idea to ask you which side to be a part of.

  • Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit in Sightblinder’s eye on the last Day.
    Who you follow doesn't lock you onto a path anyway. You can still join the stormcloaks if you follow the imperial guy and vice versa.
  • edited 2012-02-07 23:45:45
    One foot in front of the other, every day.

    ^^ Especially since the divisive factor with the Stormcloaks is racism which is, don'tcha know it, commonly a result of imperialist pressure. 

  • edited 2012-02-07 23:46:57
    MORONS! I'VE GOT MORONS ON MY PAYROLL!

    ^^Yeah, but then if it has no effect why have the choice in the first place? It having no change only exacerbates the fact that it's giving you a choice where the only real difference is one group tried to execute you and the other didn't.

  • edited 2012-02-07 23:50:22
    Give us fire! Give us ruin! Give us our glory!

    However, while I didn't get lost following the rebels/imperials a number people did and that looks like it's a gameplay flaw.


    Or people being stupid.


    Also, I still think it's a dumb idea to ask you which side to be a part of.


    Why is adding some sort of ambiguity to the player's choices silly?


    Especially since the divisive factor with the Stormcloaks is racism which is, don'tcha know it, commonly a result of imperialist pressure.


    Elaborate. The Nords were pretty damn racist well before the empire even existed.

  • MORONS! I'VE GOT MORONS ON MY PAYROLL!

    Or people being stupid.


    Doesn't matter if they're stupid or not. Skyrim needs to be accessible to new players. 


    For example in RE5 it took me fifteen minutes to figure out how to equip weapons. Was I being thick? Certainly. However, the fact that something so key to the game wasn't explicitly clear is a game design issue.


    As for the ambiguity, I'll copypasta what I posted earlier.


     Your two choices at the beginning are the Imperials who were just about the execute you and the rebels who -and this I think is kind of important- DID NOT WANT TO CUT YOUR HEAD OFF. Why would anybody choose the fucking Imperials?

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